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welll.....i have to playg with a wiki of fire and ice opened xD, still the quest after kill the white wrights the loot is not droping the white wights gear(if needed to use as proof for quest) nor quest advances, ive tested with cheast and w/o them at the first 2 saves wich was a pain lol...
4am here and still playing, this is becoming a really nice mod.
Stil ive noticed a few small bugs, where i met myself lol... while talking to a free man patrol, and some crash that i didnt even bother to read.
Atm trying to figure why i cant duel my companions nor soldiers.(tab not doing anythingn)
This mod is really really kewl, keep at it.
It's easy enough to find that information on Google but I think OP has a point, whenever a game has you going somewhere uncharted on the map the NPC that gave you the quest should at least say something like "go north/south/east/west of location X".
As for the Lands of Always Winter quest, I'm unable to complete it either. I've met one group of White Walkers which did not count towards it, then walked everywhere north of the wall for almost a week and even waited several days near Thenn but there's no other group. Maybe they're still around somewhere so the quest might be "doable", but yeah it's quite broken. Any White Walker group that the player kills should be counted towards it's progression (if that's even possible, IDK I never modded this game).
I also had issues with the quest to rebuild a castle in Essos, the NPC who gave it left my party and is nowhere to be found. Going to the ruins without him opens no option to rebuild it.
Don't get me wrong I'm just trying to report the bugs I found, really appreciate your project, thank you for ridding me of having to play Cosur's mod. I just wish King's Landing was more polished, there's lot of invisible walls and the main gate is always open during sieges.
After receive the quest from the Lord Commander, gather a few soldiers and engage the whitewalker but DONT start combat, and pull back cowardly to report to the npc that gave the quest.
Its like the episode of the nigh watch 3 man patrol that got sloughthered by the whitewalkers, player wont get burnt^^ if reports to the night watch.
screenshot is in my profile has proof. quest is working.
It makes no difference if he is in your party or not. That quest is not broken, you must not be following it correctly.
Also for kings landing. I dont have the time atm to besiege it several times to find all the issues, but you are welcome to stick the mod in edit mode and alter the scene where needed. You can send me the file and i can include it for 2.0 :)
If you chase them with your doomstack of 500 Unsullied or 200 Vale Knights and fight them, YOU WILL NOT COMPLETE THIS QUEST. Now, a Valyrian sword does make things easier, but by fighting the Wildlings in the cave, you can get your hands on some free Obsidian/Dragonglass weapons, and the Free Folk towns nearby do occasionally sell Dragonglass weapons, including an Obisidian/Dragonglass axe, so Valyrian weapons, as Mormont says, are recommended, but not necessary to complete the mission.
After you defeat the White Walker party, you are then notified that you have completed the "Land of Always Winter" quest, and you can then return to Mormont to finish the quest.
@Mango
Thank you so much. I've wasted hours trying to figure out a way to finish the quest. I spent a combined 850 in game days with 3 different characters trying to finish this. Thank you for actually helping and explaining the issue rather than dance around it. You're truly a godsend.