RimWorld

RimWorld

Star Wars - The Force
Jirikisunta May 11, 2017 @ 4:40pm
Gameplay Questions & Tips
I love the mod so far, but:

I'm a bit confused about a few things, and can't find the answers in the comments or mod notes.

First of all, how does one's force-enegy recharge? Currently my characters are limited by the little carrot "v" that shows where the 'target' for the recharge bar is...

Second, I'm not sure how exactly to employ powers. After drafting, and then moving into position, and then left clicking the power, I'm not sure whether to right or left click on my target. Or whether the "heal self" power requires clicking on a target (it seems to?).

More to come.
Last edited by Jirikisunta; May 11, 2017 @ 4:41pm
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Showing 1-15 of 53 comments
Ryoma  [developer] May 12, 2017 @ 5:52am 
Force power recharges through meditation, usually when pawns are not busy with work they will recharge their force powers, but you can force it by right clicking meditation pads (under furniture, I believe).

The other behaviors, I'm not sure how to explain them? Basic vanilla RimWorld doesn't even have GUI that clear, and for me to make GUI clearer than the base vanilla game, well, that's quite a challenge, eh?

Self heal requiring targeting is odd, so I might investigate that.
Hud May 13, 2017 @ 1:11pm 
When you upgrade a force power such as Heal Self to adept with the alignment requirement Light Side is it possible to use the non adept non Light Side allignment level 1 option if you may have accidentally drifted to the dark side through love of force lightning?

Without so it seems I am permenantly stuck Dark Side without Dev mode because I cannot cast light side powers to readjust my alignment due to them needing as adept powers to have a light side character.
Ryoma  [developer] May 17, 2017 @ 8:44am 
Originally posted by Hud (ريان):
When you upgrade a force power such as Heal Self to adept with the alignment requirement Light Side is it possible to use the non adept non Light Side allignment level 1 option if you may have accidentally drifted to the dark side through love of force lightning?

Without so it seems I am permenantly stuck Dark Side without Dev mode because I cannot cast light side powers to readjust my alignment due to them needing as adept powers to have a light side character.

I see what you mean there. So maybe like -- right click for a list of other spell options? That's a bit tough. I'll have to look into it after I've updated everything (specifically the Cthulhu mods) to A17.
Last edited by Ryoma; May 17, 2017 @ 8:44am
Mantekilla May 17, 2017 @ 4:37pm 
Hey Jacrell, thanks for all you and all of the team's hard work! What an amazing thing you have created.
Anyways, on to the reason for my post: I'm loving the mod, but left wondering what determines the rate at which a jedi levels? I've got two aspiring Knights in my colony, and one is leveling about 5x the speed of the other one. Any advice?

Thanks in advance, Keep Rockin
Hud May 19, 2017 @ 4:03am 
Originally posted by Jecrell:
Originally posted by Hud (ريان):
When you upgrade a force power such as Heal Self to adept with the alignment requirement Light Side is it possible to use the non adept non Light Side allignment level 1 option if you may have accidentally drifted to the dark side through love of force lightning?

Without so it seems I am permenantly stuck Dark Side without Dev mode because I cannot cast light side powers to readjust my alignment due to them needing as adept powers to have a light side character.

I see what you mean there. So maybe like -- right click for a list of other spell options? That's a bit tough. I'll have to look into it after I've updated everything (specifically the Cthulhu mods) to A17.
Yeah or some kind of auto scale down/up of the power level based off your allignment. Thank you for your time with this mod it has renewed my adventures in Rimworld!
Dr Coomer May 21, 2017 @ 12:54pm 
how do you get force powers
Dr Coomer May 21, 2017 @ 12:58pm 
also what part of static quality plus disables the skill is it the mad skills part or the static quality part
Ryoma  [developer] Jun 1, 2017 @ 5:12pm 
Originally posted by Badass inc.:
also what part of static quality plus disables the skill is it the mad skills part or the static quality part
Oh. They change how the "learn" function works. Rather than patching it, they detour it to prevent other mods from patching their own fixes. Due to that, it changes the very basic foundations of RimWorld, and it prevents our force XP from ever happening.
Dr Coomer Jun 2, 2017 @ 8:24am 
thanks jecrell but do you think it can ever be fixed so that they both work
DioWithIt Jun 7, 2017 @ 5:23pm 
What happens when a jedi and a sith meet on the same side?
Ryoma  [developer] Jun 7, 2017 @ 8:59pm 
Originally posted by blackjacketrocco:
What happens when a jedi and a sith meet on the same side?
Currently, no dynamic elements, but that's easy to code in. ^^

What would you like them to do?
Last edited by Ryoma; Jun 7, 2017 @ 9:00pm
otheofoolo Jun 18, 2017 @ 4:14pm 
does the force power count as turrnet like the old mod. I would like to ust this again but fighting 40+ raids with in the first year makes it impossible
Fruchtgummi Jul 24, 2017 @ 2:02pm 
Originally posted by Jecrell:
Originally posted by blackjacketrocco:
What happens when a jedi and a sith meet on the same side?
Currently, no dynamic elements, but that's easy to code in. ^^

What would you like them to do?


I hope nothing too harsh. I have two twinsisters. One is a Jedi and one is a Sith. I hope they won't try to kill each other some time in the future because of a new version, haha.

Two Question I have: Can you explain the damage from force choke to me? It has damage and then extra damage. Why are there two factors and what do they do? Why not just say "Damage 25"?
The other question is about lightsaber deflection. You can skill lightsaber defense which increases the block and deflect chance to up to 75% on Level 5. But then there is also Lightsaber reflection which increases the deflection chance to a value of 100% on Level 5. I'm thinking that the defense skill increases your chance to avoid damage (and not deflect bullets back to the enemy) and the reflection skill increases the chance of deflected bullets back to the enemy (but doesn't enhance the melee block chance). Am I right with that one?

And one thing I notices: Sith abilities have no cooldown. At least Force Lightning and Force Choke. I can spam them as long as they have still enough power.
Breaker Jul 27, 2017 @ 10:03pm 
I can not seem to find out if there is light sabers?
otheofoolo Jul 28, 2017 @ 7:45am 
Originally posted by Breaker:
I can not seem to find out if there is light sabers?
think light sabers are in another mod. probly the factions
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