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The other behaviors, I'm not sure how to explain them? Basic vanilla RimWorld doesn't even have GUI that clear, and for me to make GUI clearer than the base vanilla game, well, that's quite a challenge, eh?
Self heal requiring targeting is odd, so I might investigate that.
Without so it seems I am permenantly stuck Dark Side without Dev mode because I cannot cast light side powers to readjust my alignment due to them needing as adept powers to have a light side character.
I see what you mean there. So maybe like -- right click for a list of other spell options? That's a bit tough. I'll have to look into it after I've updated everything (specifically the Cthulhu mods) to A17.
Anyways, on to the reason for my post: I'm loving the mod, but left wondering what determines the rate at which a jedi levels? I've got two aspiring Knights in my colony, and one is leveling about 5x the speed of the other one. Any advice?
Thanks in advance, Keep Rockin
What would you like them to do?
I hope nothing too harsh. I have two twinsisters. One is a Jedi and one is a Sith. I hope they won't try to kill each other some time in the future because of a new version, haha.
Two Question I have: Can you explain the damage from force choke to me? It has damage and then extra damage. Why are there two factors and what do they do? Why not just say "Damage 25"?
The other question is about lightsaber deflection. You can skill lightsaber defense which increases the block and deflect chance to up to 75% on Level 5. But then there is also Lightsaber reflection which increases the deflection chance to a value of 100% on Level 5. I'm thinking that the defense skill increases your chance to avoid damage (and not deflect bullets back to the enemy) and the reflection skill increases the chance of deflected bullets back to the enemy (but doesn't enhance the melee block chance). Am I right with that one?
And one thing I notices: Sith abilities have no cooldown. At least Force Lightning and Force Choke. I can spam them as long as they have still enough power.