RimWorld

RimWorld

Star Wars - The Force
Ideas & Suggestions
Since this mod doesn't have a topic for this, I'll start one...

New force power: Force Stun. See the "tranquilizer gun" mod for how this would work. Simply put, if successful it renders an opponent unconscious for several hours, nothing more.

This should be a Grey Side power because while it is a form of attack, it does no real damage.

Useful for taking prisoners and/or calming down mentally broken colonists & rampaging animals.

It's prerequisite would be Force Calm, a lesser (and less expensive) ability that would simply remove the negative HeffDiffs of broken mental states, animal insanity and manhunter. Not as powerful as stun, but with lower cost could probably be used several times without draining your force pool. At top level it could turn an aggro pawn (read: raider) into a neutral one, at least for a little while.
Last edited by nephilimnexus; May 23, 2018 @ 1:08am
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Showing 1-4 of 4 comments
Candice Mar 28, 2019 @ 9:19pm 
Can I suggest enemy force users? I've noticed that it\s very one sided and I have to "cultivate" my force users once I get them. But I would like to see enemy raids with some force users present (E.I. Sith using force lightning on my colonists, Jedi's healing their comrades, etc.)
Todokoro Apr 15, 2023 @ 1:51pm 
Might I suggest being able to use both light side and dark side abilities regardless of ability rank. I tested out maxing out a dark side ability after maxing all the light side abilities and I am unable to use any of the light side abilities anymore. I'm going to test this out myself as soon as I find
the line of code that is restricting me from using mastered light side abilities as a dark side user (which is bullsh*t imo). In the star wars lore force users who master an ability aren't completely locked out of using it after picking a side that isn't aligned with said ability, and the notion or idea that they are is completely flawed.
Last edited by Todokoro; Apr 15, 2023 @ 1:51pm
nephilimnexus Apr 15, 2023 @ 4:06pm 
Originally posted by Todokoro:
In the star wars lore force users who master an ability aren't completely locked out of using it after picking a side that isn't aligned with said ability, and the notion or idea that they are is completely flawed.

Ah, a fellow Revanite, I see!
Todokoro Apr 22, 2023 @ 3:05am 
Originally posted by nephilimnexus:
Originally posted by Todokoro:
In the star wars lore force users who master an ability aren't completely locked out of using it after picking a side that isn't aligned with said ability, and the notion or idea that they are is completely flawed.

Ah, a fellow Revanite, I see!
:P

I found the line of code that limited the ability to use only a certain set of abilities based on alignment and got rid of it. not sure if it really caused any errors but it eliminated the need to focus on one alignment over the other. In this mod there is more incentive on going the light side solely because its easier to level and the abilities to heal as well as protect the pawns seem more powerful than the dark side abilities. The dark side abilities are also more difficult to level as it requires more points to level dark side opposed to the light.
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Showing 1-4 of 4 comments
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