Sid Meier's Civilization VI

Sid Meier's Civilization VI

Got Lakes (Various Worlds) Map Script
CrisH Mar 25, 2023 @ 4:42am
Game desyncing when using this mod with multiplayer
I've found that I can't use the mod in multiplayer (any channel) because the other players desync and sometimes are even moved about the map after the first turn. Am I the only one? Does anyone know why that would be or have any idea how to prevent it? I love the diversity of worlds this mod gives (except for my personal pet peeve, the donuts - I even tried editing it to remove them, but I'm a mod noob) so I'd like to use it in multiplayer.
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Scrum Lord  [developer] Mar 26, 2023 @ 4:38am 
@CrisH Make sure that every player in the game has the *exact same* version of this mod (and all other mods / DLC) before starting a new game or creating a new map. Sometimes some players allow their mods to auto-update and others don't. Also, some players manually install their mods instead of through steam.

Also make sure that no one has local edits to their mods before playing a MP game.

Hope this helps!
CrisH May 21, 2023 @ 6:17am 
Ah, didn't think about other mods having an impact (only because they wouldn't be active in multiplayer), but I guess they change the gamestate? I'm probably talking crap here! Anyway, I'll give that a try, thanks 👍
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