Sid Meier's Civilization VI

Sid Meier's Civilization VI

Got Lakes (Various Worlds) Map Script
STuRoK Feb 11, 2023 @ 10:04pm
Issue with too much Ocean
Hi, with this mod I used to be able to create maps that had no oceans at all and just a scattering of tiny lakes. (Thanks!)
But now when I try (I thought same settings), I get a big ocean is surrounding the Pangea and weaving inward, taking up half of the map. I've tried a hundred times to get it right, changing various settings.
I'm using "Larger Maps" mod, Gigantic setting. in case this is it, but I've been using this forever.

Continents: none
Islands: none
Lakes: none
Pangea: Pangea
Extras: none
sea level: very low
lake level: very low
circumnav: none - altho I would like it be Paths/Edges, but it creates way too much water. I wish it would just make big rivers that snake thru the map, but not more than 2-4 tiles wide.
rivers: very high,
mtns: very low,
hills: very high.
rainfall: wet,
Biodiversity: High
No Ice, No Snow
Mnts: scattered crags, hollow, no clumping

Everything else is Standard/Base

Please, any help as to why I keep getting tons of ocean? It's been months since I played, but I had many games without oceans, thanks to this awesome mod, which I don't even want to play without, cuz I can't stand 2/3+ of the map being unusable.

Thanks
Last edited by STuRoK; Feb 13, 2023 @ 7:49pm
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Showing 1-7 of 7 comments
Scrum Lord  [developer] Feb 13, 2023 @ 9:44am 
@STuRoK the Pangea landmass is an ocean map by design, and will have about 60% water even at very low sea level. Based on what you said about creating maps with "no oceans at all", it sounds like you're trying to create one of the Lakes landmasses, which are tuned to about 30-40% water at standard settings.

So have you tried these settings:
Continents: none
Islands: none
Lakes: Inverted Extras / Lakes / Large Lakes / Seven Seas / all
Pangea: none
Scrum Lord  [developer] Feb 13, 2023 @ 9:46am 
Possibly also worth noting: the following settings will result in ~5% water due to a lack of extra lakes:
Continents: none
Islands: none
Lakes: Inverted Extras
Pangea: none
Extras: none
STuRoK Feb 13, 2023 @ 10:39am 
Thanks sm for the reply

I did try some different lake settings, but I think this will help.
(Yes, it does help a lot! thanks! that must be what I was using before)

Another thing, when I tried the "Inland Sea" multiple times, it always gave huge seas, even with the Sea level set to very low (and Lake). It would be cool to have a thin but wide inland sea, but what I get is a sea that takes up about half the map or so. I would expect this with 'standard' sea level, but not 'very low', right?

Can I increase the effect of the "Very low" setting in the .lua ? (trying to find it)


Thank you
Last edited by STuRoK; Feb 13, 2023 @ 12:12pm
Scrum Lord  [developer] Feb 13, 2023 @ 1:16pm 
You can effectively lower the sea level of Inland Sea (and most other landmasses) by also adding extra islands with the Extras option. Set Extras to Everything for maximum effect.

Otherwise you'd have to edit GotLakes.lua (assuming version 35.4) at either lines 3356-3368 (variable called "lakes") or line 7592 (object field called "sea_levels " where the first number in the array is base land percentage for very low sea level).

To see if your changes are making a difference, I suggest searching your <user>\Documents\My Games\Sid Meier's Civilization VI\Logs\Lua.log file for "Landmass Analysis" where you can find stats such what percent of the world is water.
Last edited by Scrum Lord; Feb 13, 2023 @ 1:17pm
STuRoK Feb 13, 2023 @ 7:18pm 
Thank you so much for the info! This mod is truly amazing. Looking forward to testing all this
fiflakowski Apr 13, 2023 @ 4:32am 
Hi,

I would also like to lower the sea levels without adding lakes, essentially making the map all-or-most land, though with some inner seas of small sizes.

I see this in LUA:

pangea =
{
name = "Pangea",
id = Landmasses.PANGEA,
GenPlotTypes = GotLakes_Fractal.Pangea_GeneratePlotTypes,

extraArgs =
{
tectonicFlags = {FRAC_POLAR = true}, -- keep tectonic islands away from map edges.
tectonicGrain = 1,
},

sea_levels = {56,62,68,74,80},




If I just change the '56' to, say, 20, will this work?

I would also like to ask about the 'early nagivation' or whatever it's called - the mix between shallow and deep water tiles. I've found it's not been working as I had intented.

Would you recommend to set that 56 to 20 and then go with high coastal expansion for me to get the map I want? Lots of land, little water, some inland seas.

Thank you.
Scrum Lord  [developer] Apr 13, 2023 @ 7:12am 
Hi @fiflakowski,

Yes, changing that number will give you a pangea map with 20% ocean instead of 56% at Very Low sea level.

The option that controls shallow/deep water is called Coastal Expansion. What were you trying to do with it? High coastal expansion will turn more of your map's deep ocean into shallow water, but leave sea level unchanged.

Have you tried forcing a Lakes landmass like this:
- Continents Landmasses: None
- Islands Landmasses: None
- Lakes Landmasses: Lakes
- Pangea Landmasses: None

I know you mentioned that you're trying not to "add lakes", but Lakes gives you small inland seas, not just fresh lakes. Low sea level on this landmass gives you a map with about 16-20% water.

You might also want to check out the Inverted Extras and Large Lakes landmasses, which are also in the Lakes Landmasses option.
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