Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ananse's Antique Modpack (all DLC required)
Ananse  [developer] Mar 5, 2017 @ 11:36am
New Projects
Right now I'm adding a ton of new projects to the game, at least one corresponding to each unique district. And in some cases, a couple more :D

I'm creating this thread to gather feedback about the projects that are already implemented, as well as ideas for improvement and new projects altogether.

Currently implemented (non-secret) projects include:

America Home Front - creates six p51s. Requires an Air Force Base. Gives the city its being done in -2 amenities during production.

Aztec Sacrificial Rites - sacrifices 1 population to make a combo of Eagle Warriors and Warrior Priests. Requires Ceremonial Center

China Silk Road - creates 2 envoys and permanently increases tourism from trade routes by 10%.

Japan Rising Sun - creates an aircraft carrier and a wing of fighters and bombers. Requires Zenso-chi

Norway Raiding Party - creates two longships and adds a trade route. Usable maximum three times. Requires Gord.

Norway Ulfhednar - creates 4 berserkers and a bunch of faith. Requires holy site and all three Raiding Parties complete.

< >
Showing 1-10 of 10 comments
Rlxtreme Mar 7, 2017 @ 9:11pm 
First, I love your pack and how you managed to make it so much better. Also, the projects im reading do look balanced to the game so far to me atleast. So, a suggestion I would have is when you finish all the main ideas and such for the civs we have now, you could start making projects on adding new Civs (such as idk, Incas, American Indian Tribes, South & North Korea, Italy, Israel, etc.). I could chip in to help with anything you would need for these projects (such as pictures to add to the new civs).
N7Zebracakes Mar 8, 2017 @ 5:43pm 
Dat Chinese project tho....gonna have one city churning it out (unless its one time only?)
Ananse  [developer] Mar 8, 2017 @ 5:47pm 
it has a max number of times, not sure what it is...but something.
dubstepninjas Mar 8, 2017 @ 7:21pm 
These look great my main disagrement is with america home front as 6 p51 is to good i sugjest it to be 5-4 p51 also the china silk road it should be something like: +1 trade route capicity and trader unit that provides 1 amenitys from the amenitys at the destinations but no gold from it
N7Zebracakes Mar 9, 2017 @ 6:39am 
Was playing Aztecs last night. The Industrial District project "Crack The Whip" has no icon and no description, just a line that says PROJECT_CRACK_THE_WHIP
Ananse  [developer] Mar 9, 2017 @ 6:51am 
did you crack it? ^^
420WeedGod Mar 10, 2017 @ 1:00am 
I enjoy all the aspects of the mod besides the enhanced wonders, I was wondering if theres a way I could turn just that part off? Everything your planning on implementing sounds really rad, Can't wait for the AI update too
N7Zebracakes Mar 11, 2017 @ 10:43pm 
After using it a few times, still cant figure out what the Crack The Whip project is, and there's no description. Mind giving me a heads up? ^_^
Ananse  [developer] Mar 12, 2017 @ 7:50am 
there should be a should decrease your pop and create some gold, for right now
N7Zebracakes Mar 14, 2017 @ 10:23pm 
Is the French Marche project one of yours that's not added here? About giving Banks a Great Work slot?
< >
Showing 1-10 of 10 comments
Per page: 15 30 50