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Also: hand zone sizes shrunk and pushed below the table so as not to interfere with the Gizmo tool. Discovered and fixed an instance where "WARRIORS" on the scorecard would not be made singular if the count was 1.
Known issue: after one player curses another, the new Warrior and Gold results are shown; the numbers keep blinking. They should be static.
Hi, rwburbage... this isn't an independent game released through Steam Greenlight. It's an add-on for a game called Tabletop Simulator that's released through the Steam Workshop.
Furthermore another bug is it starts throwing up masses of errors if you try to reload an autosave or rewind to get past this.
One last thing is any reload causes the tower to reset entirely, including all items etc, but reqinding keeps all items but causes the masses of lua script errors.
Hi, Terminus. Yes, unfortunately, in order for the Lua code to keep track of multiple objects, the code itself is global (instead of being attached to the Tower or the scorecards, for example). The plus side is that the game does things like returning your token to the space it left if Lost comes up. The minus side is that the code does not persist; rewinding the game will result in all of those Lua errors you mentioned. Also, loading a saved game resets the Tower. The code ended up being much more delicate than I liked, but it does the trick if everything plays nice.
I was unable to replicate the Wizard bug you reported (since its appearance is very rare, it's a tough thing to playtest). If you get it again, let me know the error text.
-As player 1 I hit 'end turn' on the tower. Then hit 'end turn' in Tabletop Simulator. So Tabletop says it is player 2's turn. But the black blocker is still in place and I can't see what the tower says.
Am I missing a step?
MrSoiree
1 second ago
I got it to work by click 'end turn' for TableTop Simulator first, then when it was on player 2's turn I click 'end turn' on the tower itself. Then the black blocker does not appear.
We did run into the Wizard/Curse bug in our first four player game, towards the end (argh!) - Unfortunately we didn't get a screenshot of the error, but the context was that the Green player had just visited the Tomb, in his home territory, fought some brigands, and got Gold and a Wizard after combat: It locked up at that point. (Sounded like the Green player did see the C letter on the tower, but neither Yes nor No did anything at that point.) I didn't see the error message, but the host said it mentioned something about missing userdata?
FWIW, the original Red player had swapped out to Gray, and let someone else take the Red seat - (Red was the next one in sequence after Green in our game, so not sure if the player swapout on Red was related to the crash?) We did previously have two successful Cursings during the game, but both happened before the player / hotseat swapout.
It would be cool to have a Lua command to try to skip to the next turn or something when this happens, as it seems to be rare, but does lock up the game entirely...
Context: 1 player was in the Tomb, fought some brigands and was rewarded some gold and the wizard and when selecting "YES" the error popped up and nothing would move forward.
Start game on L1>choose starting player (multiple tried)>player one moves>click tower move button>end turn on TTS>click tower No/End>Widget disappears>player 2 moves>click tower move button>end turn on TTS>click tower No/End>tower disappears
It kinda seems like it might stem from a mismatch in whose turn it is in TTS and whose turn it is in the game. For example, if green is player 1 in TTS and I choose to allow blue or red to play first, the tower goes dark immediately.
Any guidance on this would be awesome, I love the game in single player mode and would love to play with family! Thanks in advance!!