Tabletop Simulator

Tabletop Simulator

Dark Tower
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Showing 1-10 of 12 entries
Update: Jul 24 @ 6:17pm

⦁ Set interactivity of objects attached to Tower to false; this should prevent most instances of the Joints becoming disconnected and causing the Tower to disassemble.

Update: Jul 24 @ 3:06pm

⦁ Fixed issue where the Pegasus button on scorecard was hard to press (the button is now attached to the Pesasus icon itself instead of scorecard body)
⦁ Fixed issue with the sound block AssetBundle default material (replaced the block with a new Unity 5.6.5 AssetBundle)
⦁ Fixed a bug where the Frontier button could be pressed outside of game parameters
⦁ Fixed a bug where the Citadel/Sanctuary button could be pressed outside of game parameters
⦁ Added explainer text prompting the users to choose which seat goes first
⦁ Updated pawn design
⦁ Began UI XML work
⦁ Began transition from (deprecated) Timer class to new Wait class

Update: Apr 30, 2017 @ 3:59pm

I've uploaded the Unity AssetBundles to the Steam Cloud service, which should be rock-solid reliable.

Update: Apr 30, 2017 @ 3:04pm

Fixed the GOLD KEY tooltip (used to say SILVER KEY)

Update: Mar 5, 2017 @ 2:57pm

Added that check to startingBrigands() so that a battle will never start with 0 or less Brigands.

Also confirmed that the first figure can be a negative number:

local firstBrigands = yourWarriors + math.random(-2,5)

...will have the number of Brigands be between two less and five more than the number of Warriors, never dipping below 1.

Update: Mar 5, 2017 @ 2:20pm

Fixed the bug where starting a battle with the minimum allowable Warriors, and then losing that first skirmish, would not result in the battle ending; instead, it would continue to 0 Warriors and into the negatives.

Reduced the size of the seat hands to get them out of the way when using the Gizmo tool.

Found and fixed an instance where the scorecard could read "1 WARRIORS" instead of "1 WARRIOR."

Update: Mar 5, 2017 @ 10:24am

Added the startingBrigands() function to the USER SERVICEABLE PARTS section of code. A check for negative Brigands isn't necessary right now, but if someone tweaked this formula to be, say:

local firstBrigands = yourWarriors + math.random(0,8) - 3
--[[now it's from 3 under the number of Warriors to 5 over the number--]]


It'd be possible that 2 Warriors could roll up -1 Brigands

Update: Mar 3, 2017 @ 6:09pm

Changed the table from that ugly glass thing to something more appropriate.

Update: Mar 3, 2017 @ 5:11pm

The green player's Pegasus button was on the blue scorecard, and the blue player's Pegasus button was on the green scorecard! They've been switched over to where they belong.

Update: Mar 3, 2017 @ 5:10pm