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And loot from npc (1% chance to drop weapon or armor part) or even steel ,potions...
first up - good work and well done and thank you.
... is there a way of seeing the version number or identifying the mods version so we know which version our svrs are asking for - i deleted mod and redownloaded and still unabale to log on so is the mod new or the admin has not DL the latest version or will it update auto to the SVR?
im noob so hence questions.
20 vit = 530 hp (112% over base)
20 str = 40% over base (2.8x difference)
Using stone sword as base (30 dmg)
20 vit vs 20 str will take 8.33 hits or 9 hits to kill
20 str vs 20 vit will take 12.6 hits or 13 hits to kill
Winner = person who stacked vit by 4 hits or 44% TTK (time to kill) faster (which is termendous)
The gap does close slightly more with higher teir weapons but higher teir armor will widen the gap again bringing it back to where it started.
If str increased damage to 4%, acc to 4.5%, and vit back to 17 hp
(suggested)
20 vit = 590 hp (136%)
20 str = 80% (1.7x difference)
20 vit vs 20 str = 8.33 hits or 9 hits to kill
20 str vs 20 vit = 10.9 hits or 11 hits to kill
Winner = still vit stacking but by 2 hits or 22% TTK faster, which is not as large as a gap
I do think that tank stat-ing should win because they are forced melee with low TTK in PvE, but should not be a garunteed win every time in PvP. I really do like this mod, but this is your mod and you can balance it however you like.
I can do symthic like charts for all the weapons for balancing if you want, just ask. (I've done a similar weapon balancing mod for Fallout)