Conan Exiles

Conan Exiles

Overlord Exiles Mega Mod+ (Discontinued)
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Update: Mar 25, 2017 @ 10:16pm

Added the new game items and balanced them.
Added Dye's and plants. (This is not tested so let me know if it all works right)
A hell of a lot of fix's

Update: Mar 24, 2017 @ 10:15am

Temp fix just to get the mod working. (didnt work)

New content will take some time to add.

Update: Mar 21, 2017 @ 5:53pm

Food Now gives the Well Fed Buff. (Lasts 5 mins)
The better the food the bigger the heal over time effect and high the chance is to get the buff.
Aloe Heals 200 Initial but no longer heals over time.
God Food gives less food/water.
Buffed Survival Hunger and Thirst. (Dont forget this lowers fall damage as well)

T4 Combat Thralls now use only T3 armor and T3-4 Weapons. (No more nude T4's with stone weapons Yay!)

Buff Candles a bit more.
Buff's to a few NPC's damage and HP.
Test on range of floating names.

Red Dragons no longer drop Avatar Parts. (you'r have to farm them from the big Green Dragons in the undead city)
Skeletions and Werehyena's Now have loot.

Update: Mar 19, 2017 @ 5:38pm

Repriced Snake Arrows.
Repriced Hungering Arrows.
Torches are now brighter as well as all other light sources. (candles...)
Cosmetic feats are cheaper.
Roof parts moved in to one feat.

Update: Mar 18, 2017 @ 5:18pm

Snake Arrows are now crafted in the set shrine and cost rotten meat as well.
Javlins cost less Iron.
Fixed T2 gates crafting time.
Added Admin siege trident. (Works like the siege hammer but does 1k damage)

Update: Mar 17, 2017 @ 5:11pm

Buffed Pickaxe Durability. (It also should give more fiber from fiber tree's now)
Buffed Dagger Hide rate.
Changed Cost of Darfari Weapons.
Fixed Spiders ranged attack. (no more arrows)

Update: Mar 16, 2017 @ 6:45pm

Hey guys, massive update, the game has been overhauled since last patch. Major changes has effected progression, weapon balance, crafting costs, crafting itself, armor protection, and much more.

Here is the comprehensive list of major changes:

There are still future changes to progression stats, in order for all them to full apply a server wipe is required sorry for the inconvenience.

Strength increases melee damage by 4% per point.
Agility now gives 2 armor per point.
Vitality gives 17 hp per point.
Accuracy increases ranged damage by 4.5% per point.
Grit increases 4 stamina per point.
Encumbrance increases weight capacity by 7.5 per point.
Survival decreases hunger and thirst by 2% per point. Fall damage is reduced by 1% per point.

If players knew what the stats were previously most player would spec all into vitality since it gave the most beneficial combat stats. These changes will hopefully diversify play style in a meaningful way, tank stat-ing should no longer be the only viable build.

Armor and agility were not playing well with each other. When equipped with heavy armor, at 86 armor, damage reduction was at 54%. With 50 points in agility, at 136 armor, damage reduction was at 63%.

Agility and armor should now count more towards protection near the high end. Max armor is now 162 (heavy armor is now 62, and 50 agility gives 100 armor) with a maximum damage reduction of 82%. Agility will feel much better in terms of the armor it provides.

Armor got standardized, will diversify in the future:
Coarse clothing should give useable armor.
All tier 2 head pieces got nerfed, they were giving to much armor.
Some of the head gear stats got distributed onto the armor making it so missing a head piece won?t cost too much in defense, (about 3-5 agility points will close the gap).
Heavy armor got a heavy nerf since the new formula made them too effective. They also got a durability nerf since they were very resource efficient late game.

Weapon damage, oh boy, where do I start? Weapons got a tremendous change, its practically a new game.

In the vanilla version bows would have 1/3 of the dps of swords, crossbows would have a 1/5 of the dps of swords, if you were wondering why ranged weapons sucked, it's because they did.

With the new patch the dps gap between weapon types should be closed or closer, throwing weapons got a good loving, and swords should not be the only useable weapons in game.

Here is a very long list of changes:

- Stone sword damage reduced to 29 from 30.
- Dafari Axe damage reduced to 32 from 39.
- Stone Maul damaged increased to 50 from 46.
- Armor pen reduced to 0.45 from 0.54.
- Heavy attack stamina increased to 30 (To prevent stun spam).
- Stone Club damage increased to 45 from 32.
- Mitraen Ankh damage increased to 37 from 32.
- Hunting bow damage increased to 37 from 31.
- Flinthead arrows damage increased to 24 from 23.
- Iron Warhammer damage increased to 74 from 67.
- Armor pen back to 0.54.
- Heavy attack stamina increased to 45 (To prevent stun spam).
- Yog Bone Spear weight reduced to 1.4 from 1.73.
- Thrown damage increased to 130 from 94.
- Thrown stamina costs increased to 15.
- Throwing Axe melee damage increased to 43 damage from 34.
- Thrown damage increased to 120 from 49.
- Armor pen increased to 0.18 from 0.162.
- Now costs 5 sticks, 4 iron, and 4 leather.
- Durability decreased to 140 from 225.
- Javelin weight reduced to 1.4 from 2.24
- Melee damage reduced to 55 from 64.
- Ranged damage increased to 145 from 85.
- Now costs 5 iron, 5 sticks, and 5 twine.
- Hyrkanian Bow damage increased to 50 from 45.
- Ironhead arrows damage increased to 43 from 35.
- Fire arrows damage increased to 51 from 35. (No ?fire? effect yet from devs)
- Razor arrows damage increased to 55 from 45.
- Razor arrows armor penetration increased to 0.32 from 0.208.
- Snake arrows now deal 45 poison over 9 seconds, stacks up to 5 times.
- Snake arrows armor penetration lowered to 0.08 from 0.108.
- Durability reduced to 250 from 280.
- Cross Bow damage increased to 68 from 47.
- Armor penetration increased to 0.45 from 0.36.
- Ironhead bolts damage increased to 45 from 35.
- Fire bolts damage increased to 51 from 35. (No ?fire? effect yet from devs)
- Razor bolts damage increased to 63 from 45.
- Razor bolts armor penetration increased to 0.32 from 0.208.
- Longsword armor penetration increased to 0.23 from 0.162.
- Cimmerian Battle-Axe armor penetration increased to 0.192 from 0.1
- Durability decreased to 290 from 315.
- Steel Trident damage increased to 102 from 91.
- Durability decreased to 580 from 960.
- One-Hand Stygian Spear damage decreased to 70 from 75.
- Durability decreased to 450 from 580.
- Now uses steel instead of iron.
- Greatbow damage increased to 63 from 47.
- Armor penetration increased to 0.25 from 0.02.
- True shot arrows damage increased to 68 from 45.
- Hungering arrows damage increased to 70 from 52.
- Hungering arrows now deal 80 poison damage over 8 seconds, stacks up to 5 times.
- Serpent Stamped Khopesh damage increased to 79 from 71.
- Armor penetration decreased to 0.21 from 0.24.
- Phoenix Engraved Sword damage increased to 76 from 71.
- Durability increased to 450 from 400.
- Yoggite Cudgel damage increased to 71 from 87.
- Durability increased to 420 from 400.

- All exceptional and flawless weapons got a change.
- All empowered weapons got a change.
- All legendary named weapons got a change.

- Reaper poison now deals 55 damage over 11 seconds, stacks up to 9 times.

-Dragon Poweder removed from avatars.
-Religious resource
-Added Serpent Medallion to Set Avatar cost.
-Added Phoenix Medallion to Mitra Avatar cost.
-Added Flesh Medallion to Yog Avatar cost.
-Added Spider eye's. (boss spider drop)
-Medallions have a vary drop from dragons.

Finally, mobs. More specifically XP gains. Some spiders were giving far too much xp, so they got reduced so farming them isn't as effective. Some bosses got their xp buffed as they were not worth their xp in time to begin with.

All mobs across the board got an hp buff (~25%) to compensate for the soon to be high damage builds.

Update: Mar 12, 2017 @ 4:57pm

You can now Lock and Unlock your Chests and Work Tables thanks to CohoJet.
Warhammer's stamina raised from 7 and 10 to 12 and 15.
Lowered Wahammer's Armor pen from 54% to 35%
Raised Demon blood drop chance.
Fixed Crafting recipes for True Names of yog and mitra.
Vary small buff to Yog clubs range.
Moved hungering arrows on to Set T3 Feat.
Fixed and moved a few religion recipes.
Fixed Aloe you can now make it again.

I have tried to make Jars and mitra avatar more of a thing in this patch:
New item Empowered Horn (24 hour craft time just to slow down avatars a little bit but not really change cost)
Yog and Set now cost 120 Dragons powder with Mitra still at 100 as he is slow and can do half of what the others can do.
Lowered How much Dragon Powder Costs to 100 Brimstone, 100 Crystal, 80 Steelfire and Demon Blood is still the same.


There is Bug in the base game right now that means jars cant do more than 10 damage to vaults so i have rebalanced the health of vaults to match that damage. Soon as the bug gets fixed i will rush out a patch to raise the health back up to normal.
Vault now had 450hp so 45 jars to brake.
Mini Vault can now be broken with a siege hammer 22500HP.

Update: Mar 11, 2017 @ 9:57am

Warhammer Damaged has been lowered by 3 and stamina raised from 3 to 7 and 10 on a special attack.
Lowered Cost of Jars. (Tar lowered from 80 to 30 and brimstone lowered from 100 to 50, Dragon powered not changed)
Reworked Hungering Arrows Cost (you now get 10 a craft)
Str 2% per point
Acc 2.2% per point
Lowered Armor per point back to 1
Lowered Health per point to 14
Fixed Empowered Guardian Shield recipe.

Update: Mar 9, 2017 @ 9:05pm

Fixed a few damage types on weapons.
Twine now costs 2 and not 3 fiber.
Pots and poisons only cost 5 glass down from 10.
spiders should drop less meat now.