Stellaris

Stellaris

Guilli's Planet Modifiers and Features
 This topic has been pinned, so it's probably important
Guilliman  [developer] Feb 18, 2017 @ 6:14am
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3
List of Planet Modifiers codenames
## Special Terraform Modifiers
gpm_extinct_species
gpm_terraforming_world_engineering_shaper
gpm_terraforming_world_engineering_mastery
gpm_terraforming_world_engineering
gpm_terraforming_world_engineering_shaper_mastery

## Precursor Modifiers
gpm_precursor_remnants
gpm_precursor_energy_grid
gpm_precursor_satalite_grid
gpm_precursor_city
gpm_precursor_shipyards
gpm_precursor_planetary_gun
gpm_precursor_bunker_grid
gpm_precursor_mechs
gpm_precursor_planetary_shield
gpm_precursor_floating_city
gpm_precursor_capital_complex
gpm_precursor_communication_hub
gpm_precursor_singularity_drive
gpm_precursor_eternal_fortress
gpm_precursor_prison_planet
gpm_precursor_mines
gpm_precursor_manufactorium
gpm_precursor_vaults
gpm_precursor_crashed_spacestation
gpm_precursor_battleground_ruins
gpm_precursor_outpost_ruins
gpm_precursor_harbor_ruins
gpm_precursor_ruins
gpm_precursor_obelisks

## Megastructure Modifiers
gpm_ringworld_engineering_mastery
gpm_ringworld_engineering_voidborn
gpm_ringworld_engineering_voidborn_mastery
gpm_ringworld_breath_taking_view
gpm_ringworld_neural_nexus
gpm_ringworld_idyllic_gardens
gpm_ringworld_xeno_zoo
gpm_ringworld_badlands
gpm_ringworld_battle_simularors
gpm_ringworld_endless_ocean
gpm_ringworld_mass_transit_systems

gpm_habitat_engineering
gpm_habitat_engineering_mastery
gpm_habitat_engineering_void_mastery
gpm_habitat_stadium
gpm_habitat_trade_docks
gpm_habitat_holonet_entertainment_systems
gpm_habitat_replicator_systems
gpm_habitat_spaceroute_hub
gpm_habitat_extensive_moon_mining
gpm_habitat_asteroid_belt_mining
gpm_habitat_frequent_thunderstorms_research
gpm_habitat_radioactive_mantle_mining
gpm_habitat_frequent_asteroid_flybys
gpm_habitat_highly_charged_particle_collection
gpm_habitat_ancient_temple_expeditions
gpm_habitat_experimental_food_recycling
gpm_habitat_time_displaced_planet_research
gpm_habitat_surface_mining
gpm_habitat_surface_expeditions
gpm_habitat_android_pleasure_palace_tourism
gpm_habitat_delicious_ingredients_trade
gpm_habitat_flat_terrain_racing
gpm_habitat_strange_alien_eggs_restriction
gpm_habitat_hydrogen_extraction
gpm_habitat_nitrogen_extraction
gpm_habitat_chlorine_extraction
gpm_habitat_phosphorus_extraction
gpm_habitat_sulfur_extraction
gpm_habitat_iron_extraction

## Machine World Modifiers
gpm_ghost_in_the_machine
gpm_framework
gpm_giant_transmitter
gpm_pleasure_planet
gpm_holographic_combat_simulators
gpm_living_knowledge_base
gpm_rogue_programming
gpm_magnetic_wave_defence
gpm_hollow_planet
gpm_true_randomness_unit
gpm_organic_infestation
gpm_labyrinth_world
gpm_contingency_em_shielding
gpm_nanite_infrastructure
gpm_planetary_databases
gpm_artificial_atmosphere
gpm_space_elevators_machine
gpm_quantum_information_network
gpm_planetwide_printing
gpm_liquid_cooling
gpm_robotic_pests
gpm_crystal_farms
gpm_smooth_architecture
gpm_sharp_architecture

## Fallen Empire Modidifers
gpm_utopian_world
gpm_utopian_services
gpm_primitive_reserve
gpm_unified_processing
gpm_planetary_shielding_FE
gpm_living_infrastructure
gpm_galactic_databanks
gpm_monument_to_the_fallen
gpm_longevity
gpm_culture_of_games
gpm_weather_control
gpm_subterranean_paradise
gpm_space_elevators
gpm_artificial_landscaping
gpm_teleportation_systems

# Planet Rings
gpm_metallic_ring
gpm_ice_ring

# Event Placed Modifiers
gpm_compact_star
gpm_pulsar_clock
gpm_stellar_spectacle
gpm_planet_wonder_discovered
gpm_planet_wonder_ruined
gpm_protomolecule_infected_station
gpm_wretched_abyss
gpm_resonant_twins

# Asteroids
gpm_large_asteroid
gpm_asteroid_moon
gpm_metal_asteroid
gpm_dense_core
gpm_hollow_structure
gpm_crystallized_structure
gpm_abandoned_mining_platforms
gpm_spherical_asteroid
gpm_binary_asteroids
gpm_trojan_asteroid
gpm_c_type_asteroid
gpm_s_type_asteroid
gpm_m_type_asteroid
gpm_v_type_asteroid

# Barren Worlds
gpm_oppertunity
gpm_hydrogen_mist
gpm_iron_planet
gpm_carbon_planet
gpm_stellar_irradiation
gpm_salt_flats

# City Worlds
gpm_relic_factories
gpm_relic_generators
gpm_relic_laboratories
gpm_relic_lower_levels

# Frozen Worlds
gpm_water_pockets
gpm_hydrogen_ice
gpm_nitrogen_ice
gpm_cracking_surface
gpm_deep_aquifer

# Gas Giants
gpm_supersonic_winds
gpm_geometrical_polar_storm
gpm_floating_forest
gpm_viscous_gas_layer
gpm_everlasting_tornadoes
gpm_shrinking_giant
gpm_charged_atmosphere
gpm_aeroplankton_clouds
gpm_radiation_storms
gpm_beautiful_storms
gpm_abandoned_refineries
gpm_floating_kelp
gpm_thin_atmospheres_gas_giant
gpm_global_thunderstorms_gas_giant
gpm_weak_magnetic_field_gas_giant
gpm_strong_magnetic_field_gas_giant
gpm_super_heated_atmosphere
gpm_floatig_behemothaurs

# Molten Worlds
gpm_magma_ocean
gpm_silicon_crystals
gpm_lava_geysers
gpm_thin_planetary_crust
gpm_heavy_elements
gpm_rare_metals
gpm_crystaline_deposits
gpm_searing_fumes
gpm_stable_geodes
gpm_proto_planet
gpm_mercury_atmosphere

# Stars
gpm_unusual_sun_spots
gpm_unusual_bright_sun
gpm_low_metallicity
gpm_high_metallicity
gpm_plasmoid_life
gpm_plasma_tornadoes
gpm_singing_star
gpm_precursor_star_filter
gpm_solar_storm
gpm_violent_sun
gpm_increased_solar_output
gpm_decreased_solar_output
gpm_increased_solar_activity
gpm_decreased_solar_activity

# Nuked wWorlds
gpm_ruined_battlefield
gpm_spaceship_graveyard
gpm_recent_mass_extinction
gpm_lingering_pollution
gpm_surface_of_bones
gpm_decaying_structures

# Toxic Worlds
gpm_heavy_metal_coral
gpm_diamond_rain
gpm_radioactive_biome
gpm_decomposing_leviathan
gpm_mushroom_forest_toxic_world
gpm_giant_mold_blobs
gpm_toxic_garbage
gpm_corrosive_atmosphere
gpm_chlorine_planet
gpm_phosphorus_planet
gpm_sulfur_planet
gpm_acid_rain
gpm_garbage_dump
gpm_toxic_flora_fauna

# Global Uninhabitable Worlds
gpm_fast_rotation
gpm_weak_magnetic_field_nb
gpm_strong_magnetic_field_nb
gpm_asteroid_impacts_nb
gpm_mineral_rich_nb
gpm_ultra_rich_nb
gpm_low_gravity_nb
gpm_high_gravity_nb
gpm_flat_terrain_nb
gpm_rugged_terrain_nb
gpm_radioactive_mantle_nb
gpm_old_world_nb
gpm_hot_geysers
gpm_cryogeysers
gpm_very_hot_core
gpm_solidified_core
gpm_hiveworld_nb
gpm_periodic_meteor_showers_nb
gpm_lunar_dance
gpm_subterranean_eco_system
gpm_abundant_natural_radioactivity

# Global Habitable Worlds
gpm_frequent_thunderstorms
gpm_global_thunderstorms
gpm_highly_charged_air_particles
gpm_time_displaced_planet
gpm_single_biome
gpm_hyper_complex_biome
gpm_thin_atmospheres
gpm_dense_atmospheres
gpm_strong_volcanism
gpm_weak_magnetic_field_2
gpm_strong_magnetic_field_2
gpm_unstable_tectonics_2
gpm_asteroid_impacts_2
gpm_mineral_rich_2
gpm_ultra_rich_2
gpm_low_gravity_2
gpm_high_gravity_2
gpm_floating_islands
gpm_hostile_flora
gpm_toxic_gas
gpm_extensive_cavern_system
gpm_titanic_predators
gpm_unnatural_world
gpm_atmospheric_stimulant
gpm_unusual_seasons
gpm_perfect_seasons
gpm_living_planet
gpm_gemstones
gpm_ideal_for_life
gpm_endless_fish
gpm_artificial_water
gpm_clear_skies
gpm_android_pleasure_palace
gpm_melted_ice_caps
gpm_small_islands
gpm_windy
gpm_simple_organisms
gpm_newly_evolved_complex_organisms
gpm_delicious_ingredients
gpm_friendly_wildlife
gpm_pleasant_weather
gpm_unusual_formations
gpm_flat_terrain
gpm_rugged_terrain
gpm_many_extremophiles
gpm_great_temperature_variation
gpm_gorgeous_sky
gpm_ice_age
gpm_ancient_temple
gpm_tilted_axis
gpm_perpendicular_axis
gpm_radioactive_mantle
gpm_locust_plagues
gpm_acidic_seas
gpm_empathic_life
gpm_seasonal_flooding
gpm_thin_ozone_layer
gpm_symbiotic_life
gpm_resilent_parasites
gpm_ice_flora
gpm_strange_ice_river
gpm_juggernaut_manta_rays
gpm_black_oily_stone
gpm_crystal_moon_palace
gpm_cities_in_the_sky
gpm_old_world
gpm_dunes
gpm_extensive_reef_systems
gpm_trubbles
gpm_strange_voices
gpm_temple_of_the_ancient_one
gpm_beautiful_lakes
gpm_proto_forests
gpm_dense_forests
gpm_planetwide_forest
gpm_inspirational
gpm_hiveworld
gpm_periodic_meteor_showers
gpm_arachnophobia
gpm_giant_worm
gpm_artificial_core
gpm_exotic_spices
gpm_sandstorms
gpm_sand_tornadoes
gpm_quicksand
gpm_never_ending_aurora
gpm_spirals_of_ice
gpm_furry_packs
gpm_blizzards
gpm_abominable_predators
gpm_rich_soil
gpm_otherworldly_colours
gpm_misty
gpm_ecological_nervous_system
gpm_carnivorous_flies
gpm_algae_boom
gpm_ocean_forests
gpm_warm_water_lakes
gpm_torrential_rainstorms
gpm_ocean_currents
gpm_giant_ocean_snakes
gpm_ocean_trenches
gpm_unique_marine_habitats
gpm_massive_waves
gpm_ghost_ships
gpm_omnious_fog
gpm_beautiful_planet_rings
gpm_blood_moon
gpm_solar_eclipse
gpm_dark_skies
gpm_musical_creatures
gpm_odd_cloud_shapes
gpm_colossal_cliffs
gpm_massive_waterfalls
gpm_strange_alien_eggs
gpm_mushroom_forest
gpm_cursed_world
gpm_sunken_cities
gpm_titanic_geo_form

Last edited by Guilliman; Mar 21, 2020 @ 12:33am
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Kessem Apr 20, 2022 @ 7:32pm 
## Megastructure Modifiers
Master Engineering
gpm_ringworld_engineering_mastery
Pop Amenities Usage: -20%

Void Engineering
gpm_ringworld_engineering_voidborn
Distric Cost: -10%

Void Mastery Engineering
gpm_ringworld_engineering_voidborn_mastery
Distric Cost: -15%; Pop Amenities Usage: -25%

Breathtaking View
gpm_ringworld_breath_taking_view
Happiness: +10%; Orbital Bombardment Damage: -50%

Neural Nexus
gpm_ringworld_neural_nexus
Physics/Society/ Engineering Research from Jobs: +25%


Idyllic Gardens
gpm_ringworld_idyllic_gardens
Unity from Jobs: +50%; Pop Amenities Usage: -25%

Xeno Wildlife Preserve
gpm_ringworld_xeno_zoo
Max Alien Zoo: +5; Culture Workers Output: +100%

Badlands
gpm_ringworld_badlands
Trade Value: +25%; Crime: +50; +1 Subterranean Liaison Officer Job per 5 Pops

Unknowen??
gpm_ringworld_battle_simularors
Unknowen??

Endless Ocean
gpm_ringworld_endless_ocean
Food from Farmers: +20%; Unity from Farmers: +1

Mass Transit System
gpm_ringworld_mass_transit_systems
Pop Upkeep: -20%

Habitat Engineering
gpm_habitat_engineering
Distric Cost: -10%

Master Engineering
gpm_habitat_engineering_mastery
Distric Cost: -20%; Max Districs: +1

Void Mastery Engineering
gpm_habitat_engineering_void_mastery
Distric Cost: -30%; Max Districs: +3

Artificial Gravity Stadium
gpm_habitat_stadium
Happiness: +10%

Extended Trade Docks
gpm_habitat_trade_docks
Trade Value: +20%

Holonet Entertainment Systems
gpm_habitat_holonet_entertainment_systems
Pop Amenities Usage: -20%

Replicator Systems
gpm_habitat_replicator_systems
Pop Consumer Goods Upkeep: -10%

Spaceroute Hub
gpm_habitat_spaceroute_hub
Trade Value: +15%; +1 Merchant Job per 20 Pops

Extensive Moon Mining Operations
gpm_habitat_extensive_moon_mining
Planetary Feature: Moon Mining Infrastructure

Asteroid Belt Mining Operations
gpm_habitat_asteroid_belt_mining
Planetary Feature: Asteroid Mining Infrastructure

Frequent Thunderstorms Research
gpm_habitat_frequent_thunderstorms_research
Planetary Feature: Orbital Research Infrastructure

Radioactive Mantle Mining
gpm_habitat_radioactive_mantle_mining
Planetary Feature: Alloy Mining Infrastructure

Frequent Asteroid Flybys
gpm_habitat_frequent_asteroid_flybys
Planetary Feature: Asteroid Mining Infrastructure

Highly Charged Particle Collectors
gpm_habitat_highly_charged_particle_collection
Planetary Feature: Particle Collecting Infrastructure

Ancient Ruins Expeditions
gpm_habitat_ancient_temple_expeditions
Planetary Feature: Archeology Infrastructure

Waste Recycling Systems
gpm_habitat_experimental_food_recycling
Pop Food Upkeep: -10%

Time-Displaced Planetary Research
gpm_habitat_time_displaced_planet_research
Planetary Feature: Chroniton Research Infrastructure

Surface Mining Expeditions
gpm_habitat_surface_mining
Planetary Feature: Mineral Mining Infrastructure

Surface Exploration Expeditions
gpm_habitat_surface_expeditions
Planetary Feature: Archeoligy Infrastructure

Android Pleasure Palace Tourism
gpm_habitat_android_pleasure_palace_tourism
Amenities: +40

Spice Trade
gpm_habitat_delicious_ingredients_trade
Planetary Feature: Spice Collection Infrastructure

Planetary Racing
gpm_habitat_flat_terrain_racing
+1 Entertainer Job per 10 Pops

Forbidden Planet
gpm_habitat_strange_alien_eggs_restriction
Planetary Feature: Alien Eggs Containment Infrastructure

Planetary Hydrogen Extraction
gpm_habitat_hydrogen_extraction
Planetary Feature: Particale Collection Infrastructure

Planetary Nitrogen Extraction
gpm_habitat_nitrogen_extraction
Planetary Feature: Particle Collection Infrastructure

Planetary Chlorine Extraction
gpm_habitat_chlorine_extraction
Planetary Feature: Particle Collection Infrastructure

Planetary Phosphorus Extraction
gpm_habitat_phosphorus_extraction
Planetary Feature: Particle Collection Infrastructure

Planetary Sulfur Extraction
gpm_habitat_sulfur_extraction
Planetary Feature: Particle Collection Infrastructure

Planetary Iron Extraction
gpm_habitat_iron_extraction
Planetary Feature: Particle Collection Infrastructure

## Machine World Modifiers
Ghost in The Machine
gpm_ghost_in_the_machine
Mechanical Pop Assembly Speed: +5%

Temporal Framework
gpm_framework
Energy Credits from Technicians: +4; Generator Distric Building Speed: +40%

Giant Transmitter
gpm_giant_transmitter
Planet Sensor Range: +10

Pleasure Planet
gpm_pleasure_planet
Happiness: +5%

Holographic Combat Simulation
gpm_holographic_combat_simulators
Army Build Speed: +100%

Living Knowledge Base
gpm_living_knowledge_base
Physics/ Society/Engineering Research from Jobs: +30%

Rogue Programming
gpm_rogue_programming
Menial Drone Output: +5%

Magnetic Wave Defence
gpm_magnetic_wave_defence
Orbital Bombardment Damage: -25%

Hollow Planet
gpm_hollow_planet
Max Districts: +4

True Randomness Unit
gpm_true_randomness_unit
Physics/Society/Engineering Research from Researchers: +4

Organic Infestation
gpm_organic_infestation
Orbital Bombardment Damage: +50%

Labyrinth World
gpm_labyrinth_world
Orbital Bombardment Damage: -25%

EM Flux Shielding
gpm_contingency_em_shielding
Orbital Bombardment Damage: -25%

Replicator Infrastructure
gpm_nanite_infrastructure
Planetary Build Speed: +20%

Planetary Database
gpm_planetary_databases
Physics/Society/Engineering Research from Jobs:+20%

Artificial Atmosphere
gpm_artificial_atmosphere
Volatile Motes from Jobs: +50%

Space Elevators
gpm_space_elevators_machine
Minerals from Miners: +40%; Mining District Build Speed: +40%

Quantum Information Network
gpm_quantum_information_network
Energy Credits from Technicians: +40%; Generator Distric Build Speed: +40%

Planetary Printing
gpm_planetwide_printing
Alloys from Metallurgists: +30%

Liquid Cooled Infrastructure
gpm_liquid_cooling
Exotic Gases from Jobs: +50%

Robotic Swarms
gpm_robotic_pests
Minerals from Miners: +4; Mining DistricBuild Speed: +40%

Crystal Farms
gpm_crystal_farms
Rare Crystals from Jobs: +50%

Organic Architecture
gpm_smooth_architecture
Planet Building Mineral Cost: -20%

Sharp Architecture
gpm_sharp_architecture
Planet Building Mineral Cost: -20%


## Fallen Empire Modidifers
Utopian World
gpm_utopian_world
Happiness: +20%

Utopian Services
gpm_utopian_services
Pop Consumer Goods Upkeep: -40%; Pop Amenities Usage: -40%

Primitive Reserve
gpm_primitive_reserve
Amenities: +50

Unified Processing
gpm_unified_processing
Happiness: +10%; Pop Amenities Usage: -20%

Planetary Shielding
gpm_planetary_shielding_FE
Orbital Bombardment Damage: -60%

Living Infrastructure
gpm_living_infrastructure
Habitability: +100%; Planetary Build Speed: +100%; Max Districts: +10

Galactic Databanks
gpm_galactic_databanks
Physics/Society/Engineering Research from Jobs: +50%

Monument To The Fallen
gpm_monument_to_the_fallen
Stability: +30

Longevity
gpm_longevity
Governing Ethics Atraction: +100%

Food And Games
gpm_culture_of_games
Pop Amenities Usage: -50%

Weather Control
gpm_weather_control
Habitability: +50%; Max Agriculture Districs: +10

Subterranean Paradise
gpm_subterranean_paradise
Max Districts: +12

Space Elevators
gpm_space_elevators
Trade Value: +100%

Artificial Landscaping
gpm_artificial_landscaping
Habitability: +30%; Max Districts: +6

Teleportation Systems
gpm_teleportation_systems
Pop Upkeep: -50%
Last edited by Kessem; Apr 20, 2022 @ 7:32pm
Kessem Apr 20, 2022 @ 7:33pm 
# City Worlds
Archaeotech Factories
gpm_relic_factories
Alloys from Metallurgists: +1; Consumer Goods from Artisans: +1

Archaeotech Generators
gpm_relic_generators
Energy Credits from Technicians: +3

Archaeotech Laboratories
gpm_relic_laboratories
Physics/Society/Engineering Research from Jobs: +20%

Lower City Levels
gpm_relic_lower_levels
Max Districs: +4; Building Slots: +2


# Global Habitable Worlds
Frequent Thunderstorms
gpm_frequent_thunderstorms
Habitability: -10%; Physics Research from Jobs: +20%; Energy Credits from Jobs: +20%; Max Generator Districts: +4

Global Thunderstorms
gpm_global_thunderstorms
Habitability: -15%; Physics Research from Jobs: +40%; Energy Credits from Jobs: +40%; Max Generator Districts: +6

Highly Charged Atmospheric Particles
gpm_highly_charged_air_particles
Districts Energy Upkeep: -40%; Energy Credits from Technicians: +20%

Temporally Displaced
gpm_time_displaced_planet
Physics/Society/Engineering Research from Jobs: +40%

Single Biome
gpm_single_biome
Society Research from Researchers: +20%

Hyper Complex Biom
gpm_hyper_complex_biome
Society Research from Researchers: +20%; Max Agriculture Districts: +2

Unusually Thin Atmosphere
gpm_thin_atmospheres
Physics Research from Researchers: +20%; Pop Amenities Usage: +10%; Food from Jobs: -20%

Unusual Dense Atmosphere
gpm_dense_atmospheres
Food from Jobs: +20%; Max Agriculture Districts: +2

Strong Volcanism
gpm_strong_volcanism
Habitability: -10%; District Cost:+40%; Building Costs:+40%; Max Mining Districts: +7

Weak Magnetic Field
gpm_weak_magnetic_field_2
Physics/Engineering Research from Jobs: +20%; Max Generator Districts: -5

Strong Magnetic Field
gpm_strong_magnetic_field_2
Energy Credits from Jobs: +40%; Max Generator Districts: +6

Unstable Tectonics
gpm_unstable_tectonics_2
Habitability: -10%; District Cost: +20%; Building Cost: +20%; Max Districts: -4

Asteroid Impacts
gpm_asteroid_impacts_2
Habitability: -10%; Minerals from Jobs: +20%; Max Mining Distrincts: +4

High Density Mineral Veins
gpm_mineral_rich_2
Minerals from Jobs: +20%; Max Mining Districts: +6

Exceptional Dense Mineral Veins
gpm_ultra_rich_2
Minerals from Jobs: +40%; Max Mining Districts: +8

Very Low Gravity
gpm_low_gravity_2
Building Cost: -40%; Habitability: +5%; Max Districts: +4

Very High Gravity
gpm_high_gravity_2
Building Cost: +40%; Max Districs: -4; Pop Food Upkeep: +40%

Floating Islands
gpm_floating_islands
Planet Capacity: +10; Immigration Pull: +40%; Physics Research from Jobs: +20%

Hostile Flora
gpm_hostile_flora
Pop Food Upkeep: +20%; Max Agriculture Districts: -4

Toxic Gas
gpm_toxic_gas
Habitability: -10%; Pop Amenities Useage: +20%; Emigration Push: +50%

Extensive Cavern Systems
gpm_extensive_cavern_system
Minerals from Jobs: +20%; Max Mining Districts: +4; Max Districts: +4

Titanic Predators
gpm_titanic_predators
Pop Growth Speed: -10%; Pop Food Upkeep: +20%

Unatural World
gpm_unnatural_world
Physics/Society/Engineering Research from Jobs: +10%

Atmospheric Stimulant
gpm_atmospheric_stimulant
Biological Happiness: +10%; Stability: +10; Pop Food Upkeep: +100%

Unusual Seasons
gpm_unusual_seasons
Food from Farmers: -3; Max Agriculture Districts: -4

Perfect Seasons
gpm_perfect_seasons
Food from Farmers: +40%; Max Agriculture Districts: +4

Living Planet
gpm_living_planet
Habitability: -10%; Food from Jobs: -40%; Max Agriculture Districts: -6

Gemstones
gpm_gemstones
Trade Value: +20%

Ideal for Life
gpm_ideal_for_life
Immigration Pull: +50%; Pop Growth from Immigration: +50%; Biological Pop Happiness: +10%

Endless Fish
gpm_endless_fish
Food from Jobs: +20%; Max Agriculture Districts: +3

Artificial Water
gpm_artificial_water
Engineering Research from Jobs: +40%; Food from Farmers: -3; Max Agriculture Districts: -8

Clear Skies
gpm_clear_skies
Biological Pop Happiness: +5%; Phisycs Research from Researchers: +20%; Max Agriculture Districts: +2

Android Pleasure Palace
gpm_android_pleasure_palace
Biologival Pop Happiness: +10%; Immigration Pull: +100%; Pop Growth from Immigration: +100%

Melted Ice Caps
gpm_melted_ice_caps
Physics Research from Jobs: +20%; Max Districts: -2

Small Islands
gpm_small_islands
Building Slots: +2

Windy
gpm_windy
Building Cost: +20%; Energy Credit from Jobs: +20%; Max Generator Districts: +4

Simple Organisms
gpm_simple_organisms
Food from Jobs: -20%; Max Agriculture Districts: -4

Complex Organisms
gpm_newly_evolved_complex_organisms
Society Research from Jobs: +20%

Delicious Ingredients
gpm_delicious_ingredients
Consumer Goods from Artisans: +1; Food from Jobs: +20$; Max Agriculture Districts: +2

Friendly Wildlife
gpm_friendly_wildlife
Biological Pop Happiness: +5%; Immigration Pull: +20%

Pleasant Weather
gpm_pleasant_weather
Habitability: +5%; Pop Amenities Usage: -10%; Max Agriculture Districts: +2

Unusual Formations
gpm_unusual_formations
Planetary Build Speed: -40%

Flat Terrain
gpm_flat_terrain
Building Cost: -40%; Minerals from Jobs: -20%; Max Mining Districts: -4

Rugged Terrain
gpm_rugged_terrain
Building Cost: +40%; Minerals from Jobs: +20%; Max Mining Districts: +5

Many Extreophiles
gpm_many_extremophiles
Society Research from Jobs: +20%

Great Temperature Variation
gpm_great_temperature_variation
Pop Consumer Goods Upkeep: +40%; Pop Food Upkeep: +40%; Max Agriculture Districts: -8

Gorgeous Sky
gpm_gorgeous_sky
Happiness: +5%; Max Agriculture Districts: +2

Ice Age
gpm_ice_age
Physics Research from Jobs: +20%; Food from Jobs: -40%; Pop Food Upkeep: +60%; Max Agriculture Districts: -6

Ancient Temple
gpm_ancient_temple
Immigration Pull: +20%; Society Research from Jobs: +20%; Telepaths Output: +100%

Radioactive Mantle
gpm_radioactive_mantle
Alloys from Metallurgists: +1; Energy Credits from Jobs: +40%; Max Generator Districts: +5

Ravaging Insects
gpm_locust_plagues
Emigration Push: +40%; Food from Jobs: -40%; Max Agriculture Districts: -6

Acidic Seas
gpm_acidic_seas
Food from Jobs: -60%; Max Agriculture Districts: -8

Empathic Life
gpm_empathic_life
Society Research from Jobs: +10%; Entertainers Output: +50%

Seasonal Flooding
gpm_seasonal_flooding
Habitability: -5%; Food from Jobs: +20%; Max Agriculture Districts: +2

Thin Ozone Layer
gpm_thin_ozone_layer
Habitability: -10%; Energy Credits from Jobs: +20%; Max Generator Districts: +4

Symbiotic Life
gpm_symbiotic_life
Habitability: +10%; Pop Food Upkeep: +40%

Resilient Parasites
gpm_resilent_parasites
Habitability: -10%; Pop Food Upkeep: +80%

Ice Flora
gpm_ice_flora
Happiness: +5%; Food from Jobs: +20%; Max Agriculture Districtsd: +2

Strange Ice River
gpm_strange_ice_river
Engineering Research from Research: +20%

Juggernaut Manta Rays
gpm_juggernaut_manta_rays
Society Research from Jobs: +10%; Max Agriculture Districts: +2

Black Oily Stone
gpm_black_oily_stone
Engineering Research from Researchers: +40%

Crystal Moon Palace
gpm_crystal_moon_palace
Physics/Society/Engineering Research from Jobs: +10%

Cities in the Sky
gpm_cities_in_the_sky
Habitability: +10%; Housing: +20; Building Slots: +2

Old World
gpm_old_world
Immigration Pull: +20%; Engineering Research from Jobs: +20%; Max Districts: +4

Dunes
gpm_dunes
Energy Credits from Jobs: +40%; Minerals from Jobs: +40%; Trade Value: +25%

Extensive Reef Systems
gpm_extensive_reef_systems
Food from Jobs: +20%; Max Agriculture Districts: +3

Trubbles
gpm_trubbles
Pop Food Upkeep: -40%; Happiness: +10%; Max Agriculture Districts: -6

Strange Voices
gpm_strange_voices
Crime: +20

Temple of the Ancient One
gpm_temple_of_the_ancient_one
Habitability: +5%; Spiritualist Ethics Attraction: +50%; Necromancers Output: +100%; Necrophytes Output: +100%

Beautiful Lakes
gpm_beautiful_lakes
Happiness: +5%; Food from Jobs: +10%; Max Agriculture Districts: +2

Proto Forests
gpm_proto_forests
Society Research from Jobs: +10%; Max Agriculture Districts: +2

Dense Forests
gpm_dense_forests
Food from Jobs: +20%; Max Agriculture Districts: +2

Endless Forest
gpm_planetwide_forest
Food from Jobs: +40$; Max Agriculture Districts: +4

Hiveworld Fossils
gpm_hiveworld
Max Districts: +4

Aracnophobia
gpm_arachnophobia
Pop Amenities Usage: +20%; Happiness: -10%; Emigration Push: +100%

Giant Worm
gpm_giant_worm
District Cost: +40%; Building Cost: +40%

Artificial Core
gpm_artificial_core
Engineering Research from Researchers: +40%

Exotic Spice
gpm_exotic_spices
Consumer Goods from Artisans: +2; Trade Value: +25%

Sandstorms
gpm_sandstorms
Pop Consumer Goods Upkeep: +20%; Pop Amenities Usage: +15%

Sand Tornadoes
gpm_sand_tornadoes
Pop Consumer Goods Upkeep: +20%; Pop Amenities Usage: +10%

Quicksand Plains
gpm_quicksand
Habitability: -10%

Never Ending Aurora
gpm_never_ending_aurora
Happiness: +5%

Furry Packs
gpm_furry_packs
Pop Consumer Goods Upkeep: +10%; Food from Jobs: +20%; Max Agriculture Districts: +2

Blizzards
gpm_blizzards
Pop Consumer Goods Upkeep: +10%; Max Agriculture Districts: -4; Pop Food Upkeep: +20%

Abominable Predators
gpm_abominable_predators
Habitability: -10%; Max Agriculture Districts: -4

Rich Soil
gpm_rich_soil
Food from Jobs: +20%; Max Agriculture Districts: +3

Ecological Nervous System
gpm_ecological_nervous_system
Society Research from Jobs: +20%

Carnivorous Flies
gpm_carnivorous_flies
Biological Pop Happiness: -10%; Pop Amenities Usage: +20%; Pop Consumer Goods Upkeep: +20%

Algae Boom
gpm_algae_boom
Food from Jobs: +20%; Max Agriculture Districts: +2

Warm Water Lakes
gpm_warm_water_lakes
Pop Amenities Usage: -10%; Immigration Pull: +20%

Torrential Rainstorms
gpm_torrential_rainstorms
Habitability: -5%; Pop Amenities Usage: +10%; Pop Consumer Goods Upkeep: +10%

Drowning Ocean Currents
gpm_ocean_currents
Food from Jobs: +20%; Max Agriculture Districts: +2

Gigantic Ocean Dragons
gpm_giant_ocean_snakes
Max Districts: -4

Unique Marine Habitats
gpm_unique_marine_habitats
Food from Jobs: +20%; Max Agriculture Districts: +2

Colossal Waves
gpm_massive_waves
Habitability: -20%; SDistrict Cost: +50%

Ghostly Images
gpm_ghost_ships
Habitability: -5%

Omnious Fog
gpm_omnious_fog
Happiness: -10%

Beautiful Planetary Rings
gpm_beautiful_planet_rings
Happiness: +5%; Immigration Pull: +20%

Blood Moon
gpm_blood_moon
Happiness: -5%; Priest Output: +50%

Musical Creatures
gpm_musical_creatures
Happiness: +5%; Culture Workers Output: +50%

Odd Cloud Shapes
gpm_odd_cloud_shapes
Physics Research from Jobs: +10%

Colossal Cliffs
gpm_colossal_cliffs
Minerals from Jobs: +20%; Max Mining Districts: +4, Max Districts: +2

Massive Waterfalls
gpm_massive_waterfalls
Immigration Pull: +40%

Strange Eggs
gpm_strange_alien_eggs
Biological Pop Growth Speed: -10%

Mushroom Forest
gpm_mushroom_forest
Food from Farmers: +60%; Max Agriculture Districts: +6

Cursed World
gpm_cursed_world
Stability: -10; Biological Pop Happiness: -10%; Emigration Push

Sunken Cities
gpm_sunken_cities
Pearl Diver Jobs: +1

Titanic Geo Form
gpm_titanic_geo_form
Minerals from Miners: +40%; Max Mining Districts: +6
Cavalerius Jun 6, 2022 @ 4:19am 
Are you able to pin this thread please?
Arcalieus Mar 16, 2023 @ 12:39pm 
just a note that this list is missing gpm_giant_scorpioids
Gregor MacGregor Aug 14, 2023 @ 8:10pm 
I thought there used to be a way in game to pull this list (and all other IDs) up in the console. But its not working. Ive been out of Stellaris for years now so is this no longer possible?
Shalax Oct 11, 2023 @ 9:43am 
You need to use debugtooltips
you have to have a planet that exists with it though
donamo Jan 14, 2024 @ 8:06pm 
Originally posted by Architect of Fate:
I have a question, is it possible to manually add the planet moddifiers via console commands? If so, what is the command?
Did you ever get an answer? I'm trying to add the precursor digsites
PasDeBras Mar 5, 2024 @ 4:59pm 
Originally posted by donamo:
Originally posted by Architect of Fate:
I have a question, is it possible to manually add the planet moddifiers via console commands? If so, what is the command?
Did you ever get an answer? I'm trying to add the precursor digsites
Check the official wiki : https://stellaris.paradoxwikis.com/ID#Modifiers
Nick Apr 25 @ 1:48pm 
Is there a Plantary Features equivalent to this list anywhere? I'm interested to see all the Wondrous features since they're so rare. And yeah as top guy said we need descriptions of these too, I have no idea what they do just be reading the ID.
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