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Master Engineering
gpm_ringworld_engineering_mastery
Pop Amenities Usage: -20%
Void Engineering
gpm_ringworld_engineering_voidborn
Distric Cost: -10%
Void Mastery Engineering
gpm_ringworld_engineering_voidborn_mastery
Distric Cost: -15%; Pop Amenities Usage: -25%
Breathtaking View
gpm_ringworld_breath_taking_view
Happiness: +10%; Orbital Bombardment Damage: -50%
Neural Nexus
gpm_ringworld_neural_nexus
Physics/Society/ Engineering Research from Jobs: +25%
Idyllic Gardens
gpm_ringworld_idyllic_gardens
Unity from Jobs: +50%; Pop Amenities Usage: -25%
Xeno Wildlife Preserve
gpm_ringworld_xeno_zoo
Max Alien Zoo: +5; Culture Workers Output: +100%
Badlands
gpm_ringworld_badlands
Trade Value: +25%; Crime: +50; +1 Subterranean Liaison Officer Job per 5 Pops
Unknowen??
gpm_ringworld_battle_simularors
Unknowen??
Endless Ocean
gpm_ringworld_endless_ocean
Food from Farmers: +20%; Unity from Farmers: +1
Mass Transit System
gpm_ringworld_mass_transit_systems
Pop Upkeep: -20%
Habitat Engineering
gpm_habitat_engineering
Distric Cost: -10%
Master Engineering
gpm_habitat_engineering_mastery
Distric Cost: -20%; Max Districs: +1
Void Mastery Engineering
gpm_habitat_engineering_void_mastery
Distric Cost: -30%; Max Districs: +3
Artificial Gravity Stadium
gpm_habitat_stadium
Happiness: +10%
Extended Trade Docks
gpm_habitat_trade_docks
Trade Value: +20%
Holonet Entertainment Systems
gpm_habitat_holonet_entertainment_systems
Pop Amenities Usage: -20%
Replicator Systems
gpm_habitat_replicator_systems
Pop Consumer Goods Upkeep: -10%
Spaceroute Hub
gpm_habitat_spaceroute_hub
Trade Value: +15%; +1 Merchant Job per 20 Pops
Extensive Moon Mining Operations
gpm_habitat_extensive_moon_mining
Planetary Feature: Moon Mining Infrastructure
Asteroid Belt Mining Operations
gpm_habitat_asteroid_belt_mining
Planetary Feature: Asteroid Mining Infrastructure
Frequent Thunderstorms Research
gpm_habitat_frequent_thunderstorms_research
Planetary Feature: Orbital Research Infrastructure
Radioactive Mantle Mining
gpm_habitat_radioactive_mantle_mining
Planetary Feature: Alloy Mining Infrastructure
Frequent Asteroid Flybys
gpm_habitat_frequent_asteroid_flybys
Planetary Feature: Asteroid Mining Infrastructure
Highly Charged Particle Collectors
gpm_habitat_highly_charged_particle_collection
Planetary Feature: Particle Collecting Infrastructure
Ancient Ruins Expeditions
gpm_habitat_ancient_temple_expeditions
Planetary Feature: Archeology Infrastructure
Waste Recycling Systems
gpm_habitat_experimental_food_recycling
Pop Food Upkeep: -10%
Time-Displaced Planetary Research
gpm_habitat_time_displaced_planet_research
Planetary Feature: Chroniton Research Infrastructure
Surface Mining Expeditions
gpm_habitat_surface_mining
Planetary Feature: Mineral Mining Infrastructure
Surface Exploration Expeditions
gpm_habitat_surface_expeditions
Planetary Feature: Archeoligy Infrastructure
Android Pleasure Palace Tourism
gpm_habitat_android_pleasure_palace_tourism
Amenities: +40
Spice Trade
gpm_habitat_delicious_ingredients_trade
Planetary Feature: Spice Collection Infrastructure
Planetary Racing
gpm_habitat_flat_terrain_racing
+1 Entertainer Job per 10 Pops
Forbidden Planet
gpm_habitat_strange_alien_eggs_restriction
Planetary Feature: Alien Eggs Containment Infrastructure
Planetary Hydrogen Extraction
gpm_habitat_hydrogen_extraction
Planetary Feature: Particale Collection Infrastructure
Planetary Nitrogen Extraction
gpm_habitat_nitrogen_extraction
Planetary Feature: Particle Collection Infrastructure
Planetary Chlorine Extraction
gpm_habitat_chlorine_extraction
Planetary Feature: Particle Collection Infrastructure
Planetary Phosphorus Extraction
gpm_habitat_phosphorus_extraction
Planetary Feature: Particle Collection Infrastructure
Planetary Sulfur Extraction
gpm_habitat_sulfur_extraction
Planetary Feature: Particle Collection Infrastructure
Planetary Iron Extraction
gpm_habitat_iron_extraction
Planetary Feature: Particle Collection Infrastructure
## Machine World Modifiers
Ghost in The Machine
gpm_ghost_in_the_machine
Mechanical Pop Assembly Speed: +5%
Temporal Framework
gpm_framework
Energy Credits from Technicians: +4; Generator Distric Building Speed: +40%
Giant Transmitter
gpm_giant_transmitter
Planet Sensor Range: +10
Pleasure Planet
gpm_pleasure_planet
Happiness: +5%
Holographic Combat Simulation
gpm_holographic_combat_simulators
Army Build Speed: +100%
Living Knowledge Base
gpm_living_knowledge_base
Physics/ Society/Engineering Research from Jobs: +30%
Rogue Programming
gpm_rogue_programming
Menial Drone Output: +5%
Magnetic Wave Defence
gpm_magnetic_wave_defence
Orbital Bombardment Damage: -25%
Hollow Planet
gpm_hollow_planet
Max Districts: +4
True Randomness Unit
gpm_true_randomness_unit
Physics/Society/Engineering Research from Researchers: +4
Organic Infestation
gpm_organic_infestation
Orbital Bombardment Damage: +50%
Labyrinth World
gpm_labyrinth_world
Orbital Bombardment Damage: -25%
EM Flux Shielding
gpm_contingency_em_shielding
Orbital Bombardment Damage: -25%
Replicator Infrastructure
gpm_nanite_infrastructure
Planetary Build Speed: +20%
Planetary Database
gpm_planetary_databases
Physics/Society/Engineering Research from Jobs:+20%
Artificial Atmosphere
gpm_artificial_atmosphere
Volatile Motes from Jobs: +50%
Space Elevators
gpm_space_elevators_machine
Minerals from Miners: +40%; Mining District Build Speed: +40%
Quantum Information Network
gpm_quantum_information_network
Energy Credits from Technicians: +40%; Generator Distric Build Speed: +40%
Planetary Printing
gpm_planetwide_printing
Alloys from Metallurgists: +30%
Liquid Cooled Infrastructure
gpm_liquid_cooling
Exotic Gases from Jobs: +50%
Robotic Swarms
gpm_robotic_pests
Minerals from Miners: +4; Mining DistricBuild Speed: +40%
Crystal Farms
gpm_crystal_farms
Rare Crystals from Jobs: +50%
Organic Architecture
gpm_smooth_architecture
Planet Building Mineral Cost: -20%
Sharp Architecture
gpm_sharp_architecture
Planet Building Mineral Cost: -20%
## Fallen Empire Modidifers
Utopian World
gpm_utopian_world
Happiness: +20%
Utopian Services
gpm_utopian_services
Pop Consumer Goods Upkeep: -40%; Pop Amenities Usage: -40%
Primitive Reserve
gpm_primitive_reserve
Amenities: +50
Unified Processing
gpm_unified_processing
Happiness: +10%; Pop Amenities Usage: -20%
Planetary Shielding
gpm_planetary_shielding_FE
Orbital Bombardment Damage: -60%
Living Infrastructure
gpm_living_infrastructure
Habitability: +100%; Planetary Build Speed: +100%; Max Districts: +10
Galactic Databanks
gpm_galactic_databanks
Physics/Society/Engineering Research from Jobs: +50%
Monument To The Fallen
gpm_monument_to_the_fallen
Stability: +30
Longevity
gpm_longevity
Governing Ethics Atraction: +100%
Food And Games
gpm_culture_of_games
Pop Amenities Usage: -50%
Weather Control
gpm_weather_control
Habitability: +50%; Max Agriculture Districs: +10
Subterranean Paradise
gpm_subterranean_paradise
Max Districts: +12
Space Elevators
gpm_space_elevators
Trade Value: +100%
Artificial Landscaping
gpm_artificial_landscaping
Habitability: +30%; Max Districts: +6
Teleportation Systems
gpm_teleportation_systems
Pop Upkeep: -50%
Archaeotech Factories
gpm_relic_factories
Alloys from Metallurgists: +1; Consumer Goods from Artisans: +1
Archaeotech Generators
gpm_relic_generators
Energy Credits from Technicians: +3
Archaeotech Laboratories
gpm_relic_laboratories
Physics/Society/Engineering Research from Jobs: +20%
Lower City Levels
gpm_relic_lower_levels
Max Districs: +4; Building Slots: +2
# Global Habitable Worlds
Frequent Thunderstorms
gpm_frequent_thunderstorms
Habitability: -10%; Physics Research from Jobs: +20%; Energy Credits from Jobs: +20%; Max Generator Districts: +4
Global Thunderstorms
gpm_global_thunderstorms
Habitability: -15%; Physics Research from Jobs: +40%; Energy Credits from Jobs: +40%; Max Generator Districts: +6
Highly Charged Atmospheric Particles
gpm_highly_charged_air_particles
Districts Energy Upkeep: -40%; Energy Credits from Technicians: +20%
Temporally Displaced
gpm_time_displaced_planet
Physics/Society/Engineering Research from Jobs: +40%
Single Biome
gpm_single_biome
Society Research from Researchers: +20%
Hyper Complex Biom
gpm_hyper_complex_biome
Society Research from Researchers: +20%; Max Agriculture Districts: +2
Unusually Thin Atmosphere
gpm_thin_atmospheres
Physics Research from Researchers: +20%; Pop Amenities Usage: +10%; Food from Jobs: -20%
Unusual Dense Atmosphere
gpm_dense_atmospheres
Food from Jobs: +20%; Max Agriculture Districts: +2
Strong Volcanism
gpm_strong_volcanism
Habitability: -10%; District Cost:+40%; Building Costs:+40%; Max Mining Districts: +7
Weak Magnetic Field
gpm_weak_magnetic_field_2
Physics/Engineering Research from Jobs: +20%; Max Generator Districts: -5
Strong Magnetic Field
gpm_strong_magnetic_field_2
Energy Credits from Jobs: +40%; Max Generator Districts: +6
Unstable Tectonics
gpm_unstable_tectonics_2
Habitability: -10%; District Cost: +20%; Building Cost: +20%; Max Districts: -4
Asteroid Impacts
gpm_asteroid_impacts_2
Habitability: -10%; Minerals from Jobs: +20%; Max Mining Distrincts: +4
High Density Mineral Veins
gpm_mineral_rich_2
Minerals from Jobs: +20%; Max Mining Districts: +6
Exceptional Dense Mineral Veins
gpm_ultra_rich_2
Minerals from Jobs: +40%; Max Mining Districts: +8
Very Low Gravity
gpm_low_gravity_2
Building Cost: -40%; Habitability: +5%; Max Districts: +4
Very High Gravity
gpm_high_gravity_2
Building Cost: +40%; Max Districs: -4; Pop Food Upkeep: +40%
Floating Islands
gpm_floating_islands
Planet Capacity: +10; Immigration Pull: +40%; Physics Research from Jobs: +20%
Hostile Flora
gpm_hostile_flora
Pop Food Upkeep: +20%; Max Agriculture Districts: -4
Toxic Gas
gpm_toxic_gas
Habitability: -10%; Pop Amenities Useage: +20%; Emigration Push: +50%
Extensive Cavern Systems
gpm_extensive_cavern_system
Minerals from Jobs: +20%; Max Mining Districts: +4; Max Districts: +4
Titanic Predators
gpm_titanic_predators
Pop Growth Speed: -10%; Pop Food Upkeep: +20%
Unatural World
gpm_unnatural_world
Physics/Society/Engineering Research from Jobs: +10%
Atmospheric Stimulant
gpm_atmospheric_stimulant
Biological Happiness: +10%; Stability: +10; Pop Food Upkeep: +100%
Unusual Seasons
gpm_unusual_seasons
Food from Farmers: -3; Max Agriculture Districts: -4
Perfect Seasons
gpm_perfect_seasons
Food from Farmers: +40%; Max Agriculture Districts: +4
Living Planet
gpm_living_planet
Habitability: -10%; Food from Jobs: -40%; Max Agriculture Districts: -6
Gemstones
gpm_gemstones
Trade Value: +20%
Ideal for Life
gpm_ideal_for_life
Immigration Pull: +50%; Pop Growth from Immigration: +50%; Biological Pop Happiness: +10%
Endless Fish
gpm_endless_fish
Food from Jobs: +20%; Max Agriculture Districts: +3
Artificial Water
gpm_artificial_water
Engineering Research from Jobs: +40%; Food from Farmers: -3; Max Agriculture Districts: -8
Clear Skies
gpm_clear_skies
Biological Pop Happiness: +5%; Phisycs Research from Researchers: +20%; Max Agriculture Districts: +2
Android Pleasure Palace
gpm_android_pleasure_palace
Biologival Pop Happiness: +10%; Immigration Pull: +100%; Pop Growth from Immigration: +100%
Melted Ice Caps
gpm_melted_ice_caps
Physics Research from Jobs: +20%; Max Districts: -2
Small Islands
gpm_small_islands
Building Slots: +2
Windy
gpm_windy
Building Cost: +20%; Energy Credit from Jobs: +20%; Max Generator Districts: +4
Simple Organisms
gpm_simple_organisms
Food from Jobs: -20%; Max Agriculture Districts: -4
Complex Organisms
gpm_newly_evolved_complex_organisms
Society Research from Jobs: +20%
Delicious Ingredients
gpm_delicious_ingredients
Consumer Goods from Artisans: +1; Food from Jobs: +20$; Max Agriculture Districts: +2
Friendly Wildlife
gpm_friendly_wildlife
Biological Pop Happiness: +5%; Immigration Pull: +20%
Pleasant Weather
gpm_pleasant_weather
Habitability: +5%; Pop Amenities Usage: -10%; Max Agriculture Districts: +2
Unusual Formations
gpm_unusual_formations
Planetary Build Speed: -40%
Flat Terrain
gpm_flat_terrain
Building Cost: -40%; Minerals from Jobs: -20%; Max Mining Districts: -4
Rugged Terrain
gpm_rugged_terrain
Building Cost: +40%; Minerals from Jobs: +20%; Max Mining Districts: +5
Many Extreophiles
gpm_many_extremophiles
Society Research from Jobs: +20%
Great Temperature Variation
gpm_great_temperature_variation
Pop Consumer Goods Upkeep: +40%; Pop Food Upkeep: +40%; Max Agriculture Districts: -8
Gorgeous Sky
gpm_gorgeous_sky
Happiness: +5%; Max Agriculture Districts: +2
Ice Age
gpm_ice_age
Physics Research from Jobs: +20%; Food from Jobs: -40%; Pop Food Upkeep: +60%; Max Agriculture Districts: -6
Ancient Temple
gpm_ancient_temple
Immigration Pull: +20%; Society Research from Jobs: +20%; Telepaths Output: +100%
Radioactive Mantle
gpm_radioactive_mantle
Alloys from Metallurgists: +1; Energy Credits from Jobs: +40%; Max Generator Districts: +5
Ravaging Insects
gpm_locust_plagues
Emigration Push: +40%; Food from Jobs: -40%; Max Agriculture Districts: -6
Acidic Seas
gpm_acidic_seas
Food from Jobs: -60%; Max Agriculture Districts: -8
Empathic Life
gpm_empathic_life
Society Research from Jobs: +10%; Entertainers Output: +50%
Seasonal Flooding
gpm_seasonal_flooding
Habitability: -5%; Food from Jobs: +20%; Max Agriculture Districts: +2
Thin Ozone Layer
gpm_thin_ozone_layer
Habitability: -10%; Energy Credits from Jobs: +20%; Max Generator Districts: +4
Symbiotic Life
gpm_symbiotic_life
Habitability: +10%; Pop Food Upkeep: +40%
Resilient Parasites
gpm_resilent_parasites
Habitability: -10%; Pop Food Upkeep: +80%
Ice Flora
gpm_ice_flora
Happiness: +5%; Food from Jobs: +20%; Max Agriculture Districtsd: +2
Strange Ice River
gpm_strange_ice_river
Engineering Research from Research: +20%
Juggernaut Manta Rays
gpm_juggernaut_manta_rays
Society Research from Jobs: +10%; Max Agriculture Districts: +2
Black Oily Stone
gpm_black_oily_stone
Engineering Research from Researchers: +40%
Crystal Moon Palace
gpm_crystal_moon_palace
Physics/Society/Engineering Research from Jobs: +10%
Cities in the Sky
gpm_cities_in_the_sky
Habitability: +10%; Housing: +20; Building Slots: +2
Old World
gpm_old_world
Immigration Pull: +20%; Engineering Research from Jobs: +20%; Max Districts: +4
Dunes
gpm_dunes
Energy Credits from Jobs: +40%; Minerals from Jobs: +40%; Trade Value: +25%
Extensive Reef Systems
gpm_extensive_reef_systems
Food from Jobs: +20%; Max Agriculture Districts: +3
Trubbles
gpm_trubbles
Pop Food Upkeep: -40%; Happiness: +10%; Max Agriculture Districts: -6
Strange Voices
gpm_strange_voices
Crime: +20
Temple of the Ancient One
gpm_temple_of_the_ancient_one
Habitability: +5%; Spiritualist Ethics Attraction: +50%; Necromancers Output: +100%; Necrophytes Output: +100%
Beautiful Lakes
gpm_beautiful_lakes
Happiness: +5%; Food from Jobs: +10%; Max Agriculture Districts: +2
Proto Forests
gpm_proto_forests
Society Research from Jobs: +10%; Max Agriculture Districts: +2
Dense Forests
gpm_dense_forests
Food from Jobs: +20%; Max Agriculture Districts: +2
Endless Forest
gpm_planetwide_forest
Food from Jobs: +40$; Max Agriculture Districts: +4
Hiveworld Fossils
gpm_hiveworld
Max Districts: +4
Aracnophobia
gpm_arachnophobia
Pop Amenities Usage: +20%; Happiness: -10%; Emigration Push: +100%
Giant Worm
gpm_giant_worm
District Cost: +40%; Building Cost: +40%
Artificial Core
gpm_artificial_core
Engineering Research from Researchers: +40%
Exotic Spice
gpm_exotic_spices
Consumer Goods from Artisans: +2; Trade Value: +25%
Sandstorms
gpm_sandstorms
Pop Consumer Goods Upkeep: +20%; Pop Amenities Usage: +15%
Sand Tornadoes
gpm_sand_tornadoes
Pop Consumer Goods Upkeep: +20%; Pop Amenities Usage: +10%
Quicksand Plains
gpm_quicksand
Habitability: -10%
Never Ending Aurora
gpm_never_ending_aurora
Happiness: +5%
Furry Packs
gpm_furry_packs
Pop Consumer Goods Upkeep: +10%; Food from Jobs: +20%; Max Agriculture Districts: +2
Blizzards
gpm_blizzards
Pop Consumer Goods Upkeep: +10%; Max Agriculture Districts: -4; Pop Food Upkeep: +20%
Abominable Predators
gpm_abominable_predators
Habitability: -10%; Max Agriculture Districts: -4
Rich Soil
gpm_rich_soil
Food from Jobs: +20%; Max Agriculture Districts: +3
Ecological Nervous System
gpm_ecological_nervous_system
Society Research from Jobs: +20%
Carnivorous Flies
gpm_carnivorous_flies
Biological Pop Happiness: -10%; Pop Amenities Usage: +20%; Pop Consumer Goods Upkeep: +20%
Algae Boom
gpm_algae_boom
Food from Jobs: +20%; Max Agriculture Districts: +2
Warm Water Lakes
gpm_warm_water_lakes
Pop Amenities Usage: -10%; Immigration Pull: +20%
Torrential Rainstorms
gpm_torrential_rainstorms
Habitability: -5%; Pop Amenities Usage: +10%; Pop Consumer Goods Upkeep: +10%
Drowning Ocean Currents
gpm_ocean_currents
Food from Jobs: +20%; Max Agriculture Districts: +2
Gigantic Ocean Dragons
gpm_giant_ocean_snakes
Max Districts: -4
Unique Marine Habitats
gpm_unique_marine_habitats
Food from Jobs: +20%; Max Agriculture Districts: +2
Colossal Waves
gpm_massive_waves
Habitability: -20%; SDistrict Cost: +50%
Ghostly Images
gpm_ghost_ships
Habitability: -5%
Omnious Fog
gpm_omnious_fog
Happiness: -10%
Beautiful Planetary Rings
gpm_beautiful_planet_rings
Happiness: +5%; Immigration Pull: +20%
Blood Moon
gpm_blood_moon
Happiness: -5%; Priest Output: +50%
Musical Creatures
gpm_musical_creatures
Happiness: +5%; Culture Workers Output: +50%
Odd Cloud Shapes
gpm_odd_cloud_shapes
Physics Research from Jobs: +10%
Colossal Cliffs
gpm_colossal_cliffs
Minerals from Jobs: +20%; Max Mining Districts: +4, Max Districts: +2
Massive Waterfalls
gpm_massive_waterfalls
Immigration Pull: +40%
Strange Eggs
gpm_strange_alien_eggs
Biological Pop Growth Speed: -10%
Mushroom Forest
gpm_mushroom_forest
Food from Farmers: +60%; Max Agriculture Districts: +6
Cursed World
gpm_cursed_world
Stability: -10; Biological Pop Happiness: -10%; Emigration Push
Sunken Cities
gpm_sunken_cities
Pearl Diver Jobs: +1
Titanic Geo Form
gpm_titanic_geo_form
Minerals from Miners: +40%; Max Mining Districts: +6
you have to have a planet that exists with it though