Stellaris

Stellaris

Guilli's Planet Modifiers and Features
 This topic has been pinned, so it's probably important
Guilliman  [developer] Feb 18, 2017 @ 6:14am
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List of Planet Modifiers codenames
## Special Terraform Modifiers
gpm_extinct_species
gpm_terraforming_world_engineering_shaper
gpm_terraforming_world_engineering_mastery
gpm_terraforming_world_engineering
gpm_terraforming_world_engineering_shaper_mastery

## Precursor Modifiers
gpm_precursor_remnants
gpm_precursor_energy_grid
gpm_precursor_satalite_grid
gpm_precursor_city
gpm_precursor_shipyards
gpm_precursor_planetary_gun
gpm_precursor_bunker_grid
gpm_precursor_mechs
gpm_precursor_planetary_shield
gpm_precursor_floating_city
gpm_precursor_capital_complex
gpm_precursor_communication_hub
gpm_precursor_singularity_drive
gpm_precursor_eternal_fortress
gpm_precursor_prison_planet
gpm_precursor_mines
gpm_precursor_manufactorium
gpm_precursor_vaults
gpm_precursor_crashed_spacestation
gpm_precursor_battleground_ruins
gpm_precursor_outpost_ruins
gpm_precursor_harbor_ruins
gpm_precursor_ruins
gpm_precursor_obelisks

## Megastructure Modifiers
gpm_ringworld_engineering_mastery
gpm_ringworld_engineering_voidborn
gpm_ringworld_engineering_voidborn_mastery
gpm_ringworld_breath_taking_view
gpm_ringworld_neural_nexus
gpm_ringworld_idyllic_gardens
gpm_ringworld_xeno_zoo
gpm_ringworld_badlands
gpm_ringworld_battle_simularors
gpm_ringworld_endless_ocean
gpm_ringworld_mass_transit_systems

gpm_habitat_engineering
gpm_habitat_engineering_mastery
gpm_habitat_engineering_void_mastery
gpm_habitat_stadium
gpm_habitat_trade_docks
gpm_habitat_holonet_entertainment_systems
gpm_habitat_replicator_systems
gpm_habitat_spaceroute_hub
gpm_habitat_extensive_moon_mining
gpm_habitat_asteroid_belt_mining
gpm_habitat_frequent_thunderstorms_research
gpm_habitat_radioactive_mantle_mining
gpm_habitat_frequent_asteroid_flybys
gpm_habitat_highly_charged_particle_collection
gpm_habitat_ancient_temple_expeditions
gpm_habitat_experimental_food_recycling
gpm_habitat_time_displaced_planet_research
gpm_habitat_surface_mining
gpm_habitat_surface_expeditions
gpm_habitat_android_pleasure_palace_tourism
gpm_habitat_delicious_ingredients_trade
gpm_habitat_flat_terrain_racing
gpm_habitat_strange_alien_eggs_restriction
gpm_habitat_hydrogen_extraction
gpm_habitat_nitrogen_extraction
gpm_habitat_chlorine_extraction
gpm_habitat_phosphorus_extraction
gpm_habitat_sulfur_extraction
gpm_habitat_iron_extraction

## Machine World Modifiers
gpm_ghost_in_the_machine
gpm_framework
gpm_giant_transmitter
gpm_pleasure_planet
gpm_holographic_combat_simulators
gpm_living_knowledge_base
gpm_rogue_programming
gpm_magnetic_wave_defence
gpm_hollow_planet
gpm_true_randomness_unit
gpm_organic_infestation
gpm_labyrinth_world
gpm_contingency_em_shielding
gpm_nanite_infrastructure
gpm_planetary_databases
gpm_artificial_atmosphere
gpm_space_elevators_machine
gpm_quantum_information_network
gpm_planetwide_printing
gpm_liquid_cooling
gpm_robotic_pests
gpm_crystal_farms
gpm_smooth_architecture
gpm_sharp_architecture

## Fallen Empire Modidifers
gpm_utopian_world
gpm_utopian_services
gpm_primitive_reserve
gpm_unified_processing
gpm_planetary_shielding_FE
gpm_living_infrastructure
gpm_galactic_databanks
gpm_monument_to_the_fallen
gpm_longevity
gpm_culture_of_games
gpm_weather_control
gpm_subterranean_paradise
gpm_space_elevators
gpm_artificial_landscaping
gpm_teleportation_systems

# Planet Rings
gpm_metallic_ring
gpm_ice_ring

# Event Placed Modifiers
gpm_compact_star
gpm_pulsar_clock
gpm_stellar_spectacle
gpm_planet_wonder_discovered
gpm_planet_wonder_ruined
gpm_protomolecule_infected_station
gpm_wretched_abyss
gpm_resonant_twins

# Asteroids
gpm_large_asteroid
gpm_asteroid_moon
gpm_metal_asteroid
gpm_dense_core
gpm_hollow_structure
gpm_crystallized_structure
gpm_abandoned_mining_platforms
gpm_spherical_asteroid
gpm_binary_asteroids
gpm_trojan_asteroid
gpm_c_type_asteroid
gpm_s_type_asteroid
gpm_m_type_asteroid
gpm_v_type_asteroid

# Barren Worlds
gpm_oppertunity
gpm_hydrogen_mist
gpm_iron_planet
gpm_carbon_planet
gpm_stellar_irradiation
gpm_salt_flats

# City Worlds
gpm_relic_factories
gpm_relic_generators
gpm_relic_laboratories
gpm_relic_lower_levels

# Frozen Worlds
gpm_water_pockets
gpm_hydrogen_ice
gpm_nitrogen_ice
gpm_cracking_surface
gpm_deep_aquifer

# Gas Giants
gpm_supersonic_winds
gpm_geometrical_polar_storm
gpm_floating_forest
gpm_viscous_gas_layer
gpm_everlasting_tornadoes
gpm_shrinking_giant
gpm_charged_atmosphere
gpm_aeroplankton_clouds
gpm_radiation_storms
gpm_beautiful_storms
gpm_abandoned_refineries
gpm_floating_kelp
gpm_thin_atmospheres_gas_giant
gpm_global_thunderstorms_gas_giant
gpm_weak_magnetic_field_gas_giant
gpm_strong_magnetic_field_gas_giant
gpm_super_heated_atmosphere
gpm_floatig_behemothaurs

# Molten Worlds
gpm_magma_ocean
gpm_silicon_crystals
gpm_lava_geysers
gpm_thin_planetary_crust
gpm_heavy_elements
gpm_rare_metals
gpm_crystaline_deposits
gpm_searing_fumes
gpm_stable_geodes
gpm_proto_planet
gpm_mercury_atmosphere

# Stars
gpm_unusual_sun_spots
gpm_unusual_bright_sun
gpm_low_metallicity
gpm_high_metallicity
gpm_plasmoid_life
gpm_plasma_tornadoes
gpm_singing_star
gpm_precursor_star_filter
gpm_solar_storm
gpm_violent_sun
gpm_increased_solar_output
gpm_decreased_solar_output
gpm_increased_solar_activity
gpm_decreased_solar_activity

# Nuked wWorlds
gpm_ruined_battlefield
gpm_spaceship_graveyard
gpm_recent_mass_extinction
gpm_lingering_pollution
gpm_surface_of_bones
gpm_decaying_structures

# Toxic Worlds
gpm_heavy_metal_coral
gpm_diamond_rain
gpm_radioactive_biome
gpm_decomposing_leviathan
gpm_mushroom_forest_toxic_world
gpm_giant_mold_blobs
gpm_toxic_garbage
gpm_corrosive_atmosphere
gpm_chlorine_planet
gpm_phosphorus_planet
gpm_sulfur_planet
gpm_acid_rain
gpm_garbage_dump
gpm_toxic_flora_fauna

# Global Uninhabitable Worlds
gpm_fast_rotation
gpm_weak_magnetic_field_nb
gpm_strong_magnetic_field_nb
gpm_asteroid_impacts_nb
gpm_mineral_rich_nb
gpm_ultra_rich_nb
gpm_low_gravity_nb
gpm_high_gravity_nb
gpm_flat_terrain_nb
gpm_rugged_terrain_nb
gpm_radioactive_mantle_nb
gpm_old_world_nb
gpm_hot_geysers
gpm_cryogeysers
gpm_very_hot_core
gpm_solidified_core
gpm_hiveworld_nb
gpm_periodic_meteor_showers_nb
gpm_lunar_dance
gpm_subterranean_eco_system
gpm_abundant_natural_radioactivity

# Global Habitable Worlds
gpm_frequent_thunderstorms
gpm_global_thunderstorms
gpm_highly_charged_air_particles
gpm_time_displaced_planet
gpm_single_biome
gpm_hyper_complex_biome
gpm_thin_atmospheres
gpm_dense_atmospheres
gpm_strong_volcanism
gpm_weak_magnetic_field_2
gpm_strong_magnetic_field_2
gpm_unstable_tectonics_2
gpm_asteroid_impacts_2
gpm_mineral_rich_2
gpm_ultra_rich_2
gpm_low_gravity_2
gpm_high_gravity_2
gpm_floating_islands
gpm_hostile_flora
gpm_toxic_gas
gpm_extensive_cavern_system
gpm_titanic_predators
gpm_unnatural_world
gpm_atmospheric_stimulant
gpm_unusual_seasons
gpm_perfect_seasons
gpm_living_planet
gpm_gemstones
gpm_ideal_for_life
gpm_endless_fish
gpm_artificial_water
gpm_clear_skies
gpm_android_pleasure_palace
gpm_melted_ice_caps
gpm_small_islands
gpm_windy
gpm_simple_organisms
gpm_newly_evolved_complex_organisms
gpm_delicious_ingredients
gpm_friendly_wildlife
gpm_pleasant_weather
gpm_unusual_formations
gpm_flat_terrain
gpm_rugged_terrain
gpm_many_extremophiles
gpm_great_temperature_variation
gpm_gorgeous_sky
gpm_ice_age
gpm_ancient_temple
gpm_tilted_axis
gpm_perpendicular_axis
gpm_radioactive_mantle
gpm_locust_plagues
gpm_acidic_seas
gpm_empathic_life
gpm_seasonal_flooding
gpm_thin_ozone_layer
gpm_symbiotic_life
gpm_resilent_parasites
gpm_ice_flora
gpm_strange_ice_river
gpm_juggernaut_manta_rays
gpm_black_oily_stone
gpm_crystal_moon_palace
gpm_cities_in_the_sky
gpm_old_world
gpm_dunes
gpm_extensive_reef_systems
gpm_trubbles
gpm_strange_voices
gpm_temple_of_the_ancient_one
gpm_beautiful_lakes
gpm_proto_forests
gpm_dense_forests
gpm_planetwide_forest
gpm_inspirational
gpm_hiveworld
gpm_periodic_meteor_showers
gpm_arachnophobia
gpm_giant_worm
gpm_artificial_core
gpm_exotic_spices
gpm_sandstorms
gpm_sand_tornadoes
gpm_quicksand
gpm_never_ending_aurora
gpm_spirals_of_ice
gpm_furry_packs
gpm_blizzards
gpm_abominable_predators
gpm_rich_soil
gpm_otherworldly_colours
gpm_misty
gpm_ecological_nervous_system
gpm_carnivorous_flies
gpm_algae_boom
gpm_ocean_forests
gpm_warm_water_lakes
gpm_torrential_rainstorms
gpm_ocean_currents
gpm_giant_ocean_snakes
gpm_ocean_trenches
gpm_unique_marine_habitats
gpm_massive_waves
gpm_ghost_ships
gpm_omnious_fog
gpm_beautiful_planet_rings
gpm_blood_moon
gpm_solar_eclipse
gpm_dark_skies
gpm_musical_creatures
gpm_odd_cloud_shapes
gpm_colossal_cliffs
gpm_massive_waterfalls
gpm_strange_alien_eggs
gpm_mushroom_forest
gpm_cursed_world
gpm_sunken_cities
gpm_titanic_geo_form

Last edited by Guilliman; Mar 21, 2020 @ 12:33am
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Showing 1-15 of 84 comments
Kaito Gillscale Feb 19, 2017 @ 4:03pm 
Is it possible to post the description for some of these? I love flavor text and noticed a few of these in-game that have rather scant descriptions. A little science jargon and flowery wording goes a long way. :)
Guilliman  [developer] Feb 19, 2017 @ 9:28pm 
Yeah I'm not much of a writer, feel free to flesh some of them out :)

This is the localisation data, it has the names and descriptions http://pastebin.com/TGgvJWRp
Last edited by Guilliman; Feb 24, 2017 @ 3:12am
Kaito Gillscale Feb 19, 2017 @ 10:24pm 
Sounds good. I'll read it over tomorrow and see if I can't make this sound a bit more...science-y.
ps359 Feb 22, 2017 @ 5:00am 
Oh man... Android Pleasure Palace is immediately making me think of that Star Trek: TOS episode with Harry Mudd. Of course, it doesn't work out so well for him in the end.
Guilliman  [developer] Feb 25, 2017 @ 8:00am 
ps359 that plus jabba the hutt were my inspiration for this :P
Architect of Fate Apr 2, 2017 @ 2:29am 
I have a question, is it possible to manually add the planet moddifiers via console commands? If so, what is the command?
nathan67003 Apr 5, 2017 @ 4:46am 
The pastebin is really neat but may we also have the images XP
Last edited by nathan67003; Apr 5, 2017 @ 4:52am
Guilliman  [developer] Apr 5, 2017 @ 5:07am 
I'll make a zip of all the raw files (dds + png of the icons and localisation files) and post it trough my dropbox after tomorrow update. Is that alright for you?
Irøn Står Bru Apr 16, 2017 @ 3:37pm 
Hopefully it'll be helpful to point out a few typos in some of the descriptions. Bolding the mistakes.

Single_Biome_desc:1 "This world has evolved very simple Fauna ad flora within a single, global biome, and the surface is rife with all sorts of life waiting to be explored. Their biology offers great research opportunities." - - - and

Atmospheric_Stimulant_desc:0 "Something in the air just makes the people here so dam irritable, they go at life a hundred miles an hour and seem really high strung." - - - damn

Silicon_Crystals_desc:0 "Large silicon crystals are seen growing on this world. They seem to form clusters of crystals starting at a point in the soul and growing outwards like a flower. Their colours depend on the composition of the soil, with bright soil resulting in fairly clear yellow and brown crystals and darker, iron rich soil resulting in bright red or purple crystals. Various other types can be found across the surface of this world." - - - soil
Guilliman  [developer] Apr 16, 2017 @ 4:15pm 
Hey Iron Bru, thanks for helping out :) I'll get those fixed for next update! Cheers
Two questions and a thank you.

Thank you :) Modding is what makes a already good game great.

Now, how do the ringworld modifers work exactly? I mean in regards to races that start on them as example (Custom)

And secondly, is it possible to add these modifiers to custom systems by hand? If yes what are their definitions? Do you have a list somewhere one can access?

(Somehow I am unable to post in the general comment section, is that steam being mad or something you want?)
Unbidden Apr 26, 2017 @ 5:35pm 
i would like to know that too.


Originally posted by Architect of Fate:
I have a question, is it possible to manually add the planet moddifiers via console commands? If so, what is the command?
Last edited by Unbidden; Apr 26, 2017 @ 5:36pm
BuffaloError Apr 26, 2017 @ 7:17pm 
Originally posted by Mad Zazz:
i would like to know that too.


Originally posted by Architect of Fate:
I have a question, is it possible to manually add the planet moddifiers via console commands? If so, what is the command?


Thus far I have spent several hours today searching for this, but unfortunately the only command that comes close to this is "add_anomaly" so like, if these were modifiers added by an event triggered after researching an anomaly with a science ship then you COULD add them (in a round about way) by adding the anomaly that would trigger the event that would add the modifier lol...

but yeah it doesnt seem that there is an "add_modifier" command
Guilliman  [developer] Apr 26, 2017 @ 7:38pm 
Hi, I don't think there's a command to manually spawn modifiers on a planet. The only way to manually do it would be trough events. But I won’t make special events though, as that would require a mini event for every single modifier (so you can do "event pm_event.<number>" etc). That would a lot of work.

What I can do is have the "cleanup" script ignore systems that have a certain "flag" so they don't remove modifiers from the planets/ringworlds in that systems. I think fallen empires systems have their own flag in their custom system files.
( "has_country_flag = fallen_empire_1" for example)

Sorry for the late reply. I do read every comment but am not always able to immediately respond, I sometimes forget later :(

Nightscales May 6, 2017 @ 6:01am 
This is exactly the thing I'm looking for -- an override for the game_start script that removes modifiers from starting systems. Been trying to implement planet modifiers into my custom start system for days, but the thing prevents it.
Can your custom modifiers ignore it somehow? Haven't tested the mod yet. If so, how did you get past that obstacle?
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