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I’d like to hear everything - to me, music, sounds and sfx is the most important element and your mod is an absolute elementary staple.
It even transformed how I react to incoming fire and how seriously I take the danger from that. Immersion & gameplay-behaviour improving mod.
More please <3
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Edit for ideas:
Outside-reverb, equipment & clothing, ambience & nature sounds
These days, there are other sound mods around which are pretty good to and for me it really comes down to personal preference on which one every player/mission maker prefers!
I would love to see a JSRS2 with more optimized code and the same level of detail (and why not even better).
For your showcase videos, I do like some of the sounds that there are in there but (at least for me) some of them were pretty "isolated" from the whole environment. Gunshots and explosions for example sounded pretty "not loud enough" and I believe some reverberation would give a bit of a better "aesthetic" to the sounds and would help them blend in with the environment a bit more.
I would prefer louder sounds that pretty much create a tense atmosphere and a "small chaos" on the battlefield.
I do like what I heard and that's why I took the time to write on this post!
I would love to give more feedback if I can although I have to mention here that my military services, interaction with weapons and real life battlefield experience are pretty limited. And my playstyle is more of immersion but casual attitude so, please keep these details in mind when you assess my suggestions and weight my opinion!
equipment sounds when running etc but in an optional folder as maybe not everyone likes that
I really do hope you end up finishing this or at least uploading a version of this onto the workshop at some point since I truly believe that 70% of what makes arma great is the sounds and what you show off currently is miles above anything I've used on the workshop for years.
Here is another example of my current build. I actually managed to cover the entire CUP asset list, but I'll show more details later.
Thank you all for the great feedback and support. 🙂
What do you think about long-term compatibility in regards to Reforger and Arma 4?
Indeed, I've been working on the reverbs and tails a lot. The open fields, like very big open areas need some more work but I'm on it. Also the gear/Movement sounds are changed, same as the ambient sounds. These are even defined by the time of year. So in winter it sounds more chill and empty, while in the summer days there is more wildlife going on. I'll present that in a more detailed video sometime soon. Thank you for your feedback.
Thank you for your feedback. I do agree that this very early version shown above was a little lacking in audio volume and aggression. I did work a lot on the reverbs, especially in urban environments. I want to go loud and harsh, but also need to consider that players might have to listen to these sounds for multiple hours, so there is a certain balance required. But I keep that in mind :)