XCOM 2
Long War 2
rfpraweb Jun 18, 2017 @ 8:36pm
Can I add these mods in this order with LW2
here is the list of mods I would like to add to LW2, I was wondering if someone can check over the list and tell me about any changes I need to make to a mod to make it work. I am not familiar with X-com 2 scripting or editing but have a basic understanding of how to edit. Thank for any input. Also are there any general rules that could help me if I have to add more content to support a certain mod (meaning other mods are needed - pre-req.

A Better Arsenal for LW2 (LITE)
Mod Config Menu
ADvent Armor
Advent Flashlights
EW MEC Ports
Expanded Lexicon
Mod Achievement System
Free Soldier
Grey Smoke Grenade
***Instant Avenger Menus (ONLY IF MODDIFIED FOR JUST THE GLOBE)
Its Just a Scratch V2
Jsleezys Repurposed Gear
LifeTimeStats
Long War Voices
LW Mec Armor
Maps by Vozati
Merciful Advent
Mgees Maps
Mod Config Menu
Military Camouflage Patterns
Mission Award Vareity
Mod Achievement System
More Armor Colors
World Expansion Project: ADVENT
More Maps Pack
***More Starting Soldiers - maybe change the number in the ini to balance
*Additional Mission types LW2 Version
*Avenger Events: LW2 Pack
*LW2 GI Joe Squad Icons
*Avenger Events (lw2)
*CP Special Forces - 12 Man Squads for Long War 2
*Ammo and Vest Slots - says need updating on lw 2 compat sheet
Nice Dropship (de)Briefing
Persistent Bullet Shells
Remove Unique Item Restrictions
Reward Decks Refresher
Rogue Class Mod
*** Battle Rifle Pack - might need to edit before using
***Scanning Protocol AOE Fix - adjust scan size
Skulljack Feedback Fix
Some More Mod Achievements
Spartan-II Class
VIP's grab Loot
Vivid Hair Color Extended - last updated in Nov
WA'sCustomGear
Wider Field of View
Xcom 2 Intel Market
XCOM EU/EW Ports Extras
XCOM EU/EW Ports: Helmets
XCOM EU/EW Ports: T1 Armor
XCOM EU/EW Ports: T2 Armor
XCOM EU/EW Ports: T3 Armor
***[LW2 COMP] XCom 2 International Voices Pack - supposedly low quality
***Alternate Weapons Techs - requres an adjustment to ini
***Black Market Trades Intel - needs some balancing
***Black Market Usage - Might have issue
*****Buildable Hunter Weapons - will require ini changes
Capnbubs Accessories Pack
CARBINES STANDALONE
MAGNETIC CARBINES DEPENDENT - must be used with carbines standalone
Dragon Wilderness PCP
Even More Maps
Even More Maps Suffer
Even More PCP's - be careful could crash


* required for other mods
< >
Showing 1-2 of 2 comments
Element UK Jun 19, 2017 @ 1:48am 
No need to worry about the order unless one of them doesn't work.
rfpraweb Jun 19, 2017 @ 3:39am 
From what I understood, there are things like character potraits/body/slots, weapon conflicts, and others that overwrite something else from the current which then damages the main mod, LW2. I wish I can explain it better using the modding lingo for this game. I used the LW2 Mod compat list to pick out which ones to do, then recommendations from like PC Gamer.

Here is an example:
1) Mods that add replacement units with the same CharacterGroupNames as base game units AND have a edited SkeletalMesh. This is why Alien Pack doesn't work - it doesn't have its custom SkeletalMesh.

Replacing meshes/textures - so how would you stop it from overwriting LW2 or does LW2 have some sort of protection

Is there a program out in the community that can do checks for conflicts without living through the faiilures. I added Mod Config Menu as I assume it will alert me to changes being made to what LW 2 has already set.

Also can the game handle this many mods (since I have to assume there are still additional pre-req mods for some of the mods above)

Once again thanks for all the help but also to the community for making this modding scene so massive, whether LW2 which I am sure was not something that could be done overnight to those who create voiceovers/new guns/new enemies and other minor changes, have already excited me to playing this game with all these mods (now read there is a new expansion coming from Firaxis, so that should be interesting what kind of shoe it throws into the machinery of the mods, or will they actually take a look at mods like LW2 to try to ensure their expansion will work or will it end up being a standalone.
< >
Showing 1-2 of 2 comments
Per page: 1530 50