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Here is an example:
1) Mods that add replacement units with the same CharacterGroupNames as base game units AND have a edited SkeletalMesh. This is why Alien Pack doesn't work - it doesn't have its custom SkeletalMesh.
Replacing meshes/textures - so how would you stop it from overwriting LW2 or does LW2 have some sort of protection
Is there a program out in the community that can do checks for conflicts without living through the faiilures. I added Mod Config Menu as I assume it will alert me to changes being made to what LW 2 has already set.
Also can the game handle this many mods (since I have to assume there are still additional pre-req mods for some of the mods above)
Once again thanks for all the help but also to the community for making this modding scene so massive, whether LW2 which I am sure was not something that could be done overnight to those who create voiceovers/new guns/new enemies and other minor changes, have already excited me to playing this game with all these mods (now read there is a new expansion coming from Firaxis, so that should be interesting what kind of shoe it throws into the machinery of the mods, or will they actually take a look at mods like LW2 to try to ensure their expansion will work or will it end up being a standalone.