XCOM 2
Long War 2
Killbeam Jan 31, 2020 @ 7:21am
Crash on launch with only LW2 and X2WOTCCommunityHighlander enabled
I'm at a loss.
This is on Windows 10 x64. I have all DLC.

I unsubscribed from all other mods and reinstalled XCOM 2 from scratch. I also deleted the XCOM2 folders in My Games.

Then I

started the game vanilla to generate the INIs

installed X2WOTCCommunityHighlander and started the game with it enabled (no issues)

installed Long War 2 and tried to start the game with Highlander also enabled

The game crashes immediately.

Here's the log:

Log: Log file open, 01/31/20 15:34:51 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Log: ... running in INSTALLED mode DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 8917 Init: Epic Internal: 0 Init: Compiled (64-bit): Sep 13 2018 03:53:23 Init: Changelist: 1100000 Init: Command line: -FROMLAUNCHER -noRedScreens -review -crashdumpwatcher -LANGUAGE=INT Init: Base directory: E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\ Init: FxsChangelist: 374751 Init: SeekfreeLoading: 1 Init: Platform: PCConsole Init: TitleId: 268500 [0000.16] Init: Computer: DESKTOP-5FG0GFF [0000.16] Init: User: jvdbe [0000.16] Init: CPU Page size=4096, Processors=4 [0000.16] Init: High frequency timer resolution =10.000000 MHz [0000.16] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=25.0GB Virtual=131072.0GB [0000.22] Log: STEAMWORKS initialized 1 [0000.22] Log: Initializing Steamworks [0000.22] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes. [0000.22] Init: Object subsystem initialized [0000.22] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini [0000.22] DevConfig: Loading value for SeekFreePCPaths from [Core.System] [0000.22] DevConfig: Loading value for SeekFreePCExtensions from [Core.System] [0000.22] DevConfig: Loading value for CutdownPaths from [Core.System] [0000.22] DevConfig: Loading value for LocalizationPaths from [Core.System] [0000.22] DevConfig: Loading value for TextureFileCacheExtension from [Core.System] [0000.22] DevConfig: Loading value for Extensions from [Core.System] [0000.22] DevConfig: Loading value for Suppress from [Core.System] [0000.22] DevConfig: Loading value for FRScriptPaths from [Core.System] [0000.22] DevConfig: Loading value for ScriptPaths from [Core.System] [0000.22] DevConfig: Loading value for Paths from [Core.System] [0000.22] DevConfig: Loading value for ScreenShotPathOverride from [Core.System] [0000.22] DevConfig: Loading value for CacheExt from [Core.System] [0000.22] DevConfig: Loading value for CachePath from [Core.System] [0000.22] DevConfig: Loading value for SavePath from [Core.System] [0000.22] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System] [0000.22] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System] [0000.22] DevConfig: Loading value for MaxOverallCacheSize from [Core.System] [0000.22] DevConfig: Loading value for MaxStaleCacheSize from [Core.System] [0000.22] DevConfig: Loading value for StaleCacheDays from [Core.System] [0000.22] Log: Overriding lang INT w/ command-line option of INT [0001.06] Log: Caching packages from path ..\..\XComGame\CookedPC: 6207 packages [0001.08] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed [0001.08] Log: resX=1920, resY=1080 [0001.22] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 [0001.22] Log: Adapter has 4043MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory [0001.25] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0001.25] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory [0001.25] Log: Shader platform (RHI): PC-D3D-SM4 [0001.27] Log: PhysX GPU Support: DISABLED [0001.27] Log: FaceFX 2015.2 (2152) initialized. [0001.45] Log: Video Settings [0001.45] Log: Mode: Fullscreen [0001.45] Log: Resolution: 1920 x 1080 [0001.45] Log: VSync: True [0001.45] Log: Graphics Settings [0001.45] Log: Anti-Aliasing: FXAA [0001.45] Log: AO: SSAO [0001.45] Log: Decals: High [0001.45] Log: LD Draw Distance: High [0001.45] Log: Shadows: All [0001.45] Log: Shadow Quality: Maximum [0001.45] Log: Texture Detail: Max [0001.45] Log: Texture Filtering: Aniso 16x [0001.45] Log: High Res Translucency: 1 [0001.45] Log: Depth of Field: 1 [0001.45] Log: Bloom: 1 [0001.45] Log: Dirty Lens: 1 [0001.45] Log: Subsurface Scattering: 1 [0001.45] Log: Screenspace Reflections: 1 [0001.62] Log: LoadAnIniFile was unable to find FilenameToLoad: E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini [0001.62] Log: LoadAnIniFile was unable to find FilenameToLoad: E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini [0003.79] Log: LoadAnIniFile was unable to find FilenameToLoad: E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini [0003.79] Log: LoadAnIniFile was unable to find FilenameToLoad: E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini [0003.79] Warning: Warning, Failed to load 'XComGame': The file 'E:\SteamLibrary\steamapps\workshop\content\268500\844674609\CookedPCConsole\XComGame.upk' contains unrecognizable data [0004.01] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0 [0004.02] Log: 45240 objects as part of root set at end of initial load. [0004.02] Log: 0 out of 0 bytes used by permanent object pool. [0004.02] Log: Enum Cache created: 48304 bytes [0004.02] Log: Initializing Engine... [0004.02] Warning: Warning, Not a Portcullis build [0004.02] Warning: Warning, Using TBB Allocator [0004.02] Log: Redscreens disabled [0004.12] Critical: appError called: Assertion failed: appErrorf [File:G:\BuildAgent\work\9a884cb2af69f6ff\main\XCOM2\Development\Src\Core\Src\UnObj.cpp] [Line: 2456] Failed to find function BuildLocalization in XComEngine Transient.XComEngine_0 Stack: Address = 0xa8d548dc (filename not found) [in E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe] Address = 0xa8d2a46b (filename not found) [in E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe] Address = 0xa976dd95 (filename not found) [in E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe] Address = 0xa96879ca (filename not found) [in E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe] Address = 0xa9687387 (filename not found) [in E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe] Address = 0xa96873fa (filename not found) [in E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe] Address = 0xa968fe13 (filename not found) [in E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe] Address = 0xa9c74683 (filename not found) [in E:\SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe] Address = 0xf5227bd4 (filename not found) [in C:\WINDOWS\System32\KERNEL32.DLL] Address = 0xf562ced1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll] Address = 0xf562ced1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll] [0004.12] Critical: Windows GetLastError: The operation completed successfully. (0) [0004.14] Log: GIsGuarded is true [0004.15] Log: Crash Detected: Dumping D:\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-DESKTOP-5FG0GFF-CL374751-2020.01.31-15.34.55-Crash\XCom-DESKTOP-5FG0GFF-CL374751-2020.01.31-15.34.55_Minidump.dmp [0004.15] Log: Crash: GettingNameData [0004.15] Log: Suspending Threads [0004.18] Log: Writing Minidmp [0004.55] Log: Crash: Saving Names Array [0004.55] Log: Crash: Saving Names Array Data [0004.55] Log: Dumping name table: (580352) [0004.55] Log: Dumping name table: 0x27ce0000 (580352) [0004.55] Log: Crash: Saving Names Array Blocks [0004.55] Log: Crash: Saving Objects Array [0004.55] Log: Crash: Saving Objects Array Data [0004.55] Log: Crash: Saving Objects [0004.65] Log: Crash: appSendCrashTelemetry [0005.65] Log: CRASH: Copying Log
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Showing 1-1 of 1 comments
Element UK Feb 1, 2020 @ 6:22am 
So why would you try a WOTC mod with LW2 ? different game altogether. I suggest getting rid of the WOTC mod if you want to play LW2
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