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Perhaps if you took the time to understand the new mechanics you'd actually enjoy it. I'm not even going to point you in the right direction as you obviously failed to read the description of the mod.
Regarding RNG. No idea what you guys are talking about. Cover is better, flanks are more important, and there is a new graze mechanic. If you took a few minutes to look over the long war forum (the nice link at the start of the description), maybe it would make more sense. But no, just come on this discussion board to vent your frustrations about changes you obviously don't understand. Uninstall this mod and go away.
2. Do the objective, and get out. Most missions the goal is not to clear the map. You're not there to kill everyone, you're there to do the mission. It's guerilla warfare at the start. If you're playing LW2 like vanilla, you're doing it wrong. Can't stress this enough. This is a total conversion mod, it's not the same game.
3. Don't go charging in a straight line, use concealment as long as you can and go around to the objective. Again, only fight if you have to. And when you do, execute them quickly and get out.
4. Drop the evac before you complete the mission. It will take 1-4 turns depending on your infiltration (or more, if below 100%. See point 1).
5. You have three classes that can pretty much one-shot enemies from the start of the game: shinobis, rangers, technicals. These classes make the game a walk in the park.
6. Everyone gets multiple utility slots, and fully upgradeable weapons mods from the start. Don't hoarde upgrades, lots of loot drops in LW2, so kit out your weapons and fiil up on nades.
7. Flasbangs. Flashbangs, flashbangs, flashbangs. Use them liberally. Take extras. They can't hit you, can't use abilities, breaks mind control, etc. Did I mention Flashbangs?
I started a campaign and was getting stomped. Felt like you did. Then realised point 2 above, started a new campaign, am about 14 missions in and haven't lost a mission yet. Again note point 2 above -- you win a mission by doing the objective, not killing enemies (unless that is the mission, but these are rare). And so far, the game is freaking awesome! Love everything about it. Just needs a few bugs fixed, and there's a long list of fixes on the Pavonis boards for the first patch.
I get all your frustrations with LW 2. I really do. But let me say, with utmost and all due respect, that I don't think you're playing the mod as it was intended.
The first thing you need to understand is how infiltration and mission expirations work: At set times during a month, a number of missions will spawn across the geoscape. These are all hidden but will be revealed depending on how many resistance grunts you have on the Intel job in a given region (having Avenger scan at a resistance haven will greatly improve the odds of that happening). When a mission is revealed, you'll only have a certain amount of time before it expires- anything from 10 days to a few hours and you can tell how much time you have by hovering over the mission indicator on the bottom of the geoscape.
Then comes infiltration: you can send squads of anything from 3 to 8 soldiers on any mission but larger squads build infiltration slower than smaller squads. Shinobis with SMGs also build infiltration quicker than gunners with machinegues. Before you launch a mission, you'll see a nice breakdown of infiltration times and such on the right hand side of the squad select screen. This info should inform your every decision regarding whether or not you go on a mission- them ost crucial being how long it'll take for your squad to get to a 100% infiltration. That's your 'critical' point beyond which a mission becomes MUCH easier. You'll have fewer enemies, weaker enemies and reinforcements will be less likely. That right there is the key to success at LW 2
In general, I'd say that if you cannot get to a 100% infiltration before a mission expires, don't go on that mission or take a smaller squad so that you can get to that 100% infiltration before the mission expires (but in general I'd not recommend going with less than 5 troops). You shouldn't hesitate at all to skip a mission. There are very rarely any negative consequences to doing so. I know XCOM 2 conditions us all to jump to every mission we come across but LW 2 is quite different in that regard. Skip missions if you must. If you get a guerilla op that only has 18 hours before expiring, don't go on it. You'll never get to that 100% infiltration and the drawback of losing your squad is not at all worth the meager reward.
Tl;DR: Get to that 100% infiltration before going on a mission!
I hope that this helps you a bit with the new mechanics. I really want people to appreciate LW 2 for what it is: A whole new game wearing the skin of an older game.
Good luck, Sebastien!
Damn, don't ever produce a videogame man.
So that explain why even at mele range some of my guys got 60% chance to hit !
Who the hell thought that would be a good idea ? This is the most retarded choice I've ever heard in my life !
The all point of the fight is to get the good angle or get right in their face and shoot them point blank witht he disadvantage of puting you most of the time in a bad spot, how the hell did they think they need to put penalties to point blank shot ?
What a stupid arguement you just made.
Let's be a bit more honest here and look at the ratio of people complaining compared with the blind fanboys spaming that everything is perfect and you should just go away !
This is the way the game is made, do you expect the mod to make a new aiming system or what?
I've encountered that bug only once (you can clearly identify it because they really RUN instead of walking) and it I wasn't talking about it anyway.
I'm talking about the just the normal pods and the random drops.
Are you making sure to only deploy to missions with 100%+ infiltration?