RimWorld

RimWorld

Humanoid Alien Races
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Is this a bug with alien races or harmony?
Some humans are just pink squares.

Exception drawing Jesu: System.NullReferenceException: Object reference not set to an instance of an object
at AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix (Verse.PawnGraphicSet __instance) [0x00338] in <2765ee86cf1a4f9b9d04429e43736f05>:0
at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.ResolveAllGraphics_Patch4(Verse.PawnGraphicSet)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch1(Verse.PawnRenderer,UnityEngine.Vector3,Verse.RotDrawMode,bool,bool)
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc) [0x0002b] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Thing.Draw () [0x00007] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.ThingWithComps.Draw () [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <7927e938de4c4089b4add4215e58d5b1>:0
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch0(Map)
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()

Any ideas?
Last edited by Amarouk Rex; Jun 1, 2021 @ 3:08am
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Showing 1-4 of 4 comments
erdelf  [developer] Jun 1, 2021 @ 3:57am 
as always, full log.
Last edited by erdelf; Jun 1, 2021 @ 3:57am
Amarouk Rex Jun 1, 2021 @ 5:21am 
I think this is the full log with the debug mode :3
https://gist.github.com/c6d269458f2e87e9e14b8fe3207e5e96
erdelf  [developer] Jun 1, 2021 @ 7:11am 
Seems something is messing with your body types. It can't determine the body type anymore, so it fails to see what graphic it should draw.
Amarouk Rex Jun 1, 2021 @ 9:35am 
Seems the modder from RimVali has a problem to solve this.
Meh...
He said he has this bug too.
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Showing 1-4 of 4 comments
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