RimWorld

RimWorld

Humanoid Alien Races
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spsblue May 20, 2020 @ 5:20pm
Pink Box Around Alien Colonist
Hi. I've been helping my partner with set-up for a new colony. He is using 1.0 as he wants to use the Lord of the Rims mods and they aren't updated yet. (I'm mentioning that in case it's a factor in why this error is occurring.) While working through his set-up, I got a red error message saying something about an XML error related to skin shading. (I'm not a modder so not certain what it means). By elimination, I tracked it to this mod. Do you know what could be causing the error and how to fix it?

Log Here: https://gist.github.com/e20508fe7a1680e76d086db83a5ea1c4

when I went into a new colony to see whether the error had any noticeable effect, I saw that the one alien colonist (A dodo from Avian Races) had a pink box around them. The humans were fine.

Pic Here: https://drive.google.com/file/d/1TvY5r8G3-4w_GrCaD26dHd9yVMbvUhfg/view?usp=sharing

(NB: I did also notice there was only one base per faction on the world map when it generated. No idea if that's related in any way though)
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erdelf  [developer] May 21, 2020 @ 3:39am 
I do need a log with the game running. Otherwise I can't properly tell what the issue with the pink box is, the skin shader is irrelevant and merely an artifact of using 1.0.
spsblue May 21, 2020 @ 4:49pm 
Thank you for getting back to me. So I can safely ignore the 'skin shader' thing?

Starting a new colony and adding Avian pawns has shown that the Dodo and Cassowary varieties seem to have the pink box problem. It looks like the heads and clothes are being drawn but not the bodies.

Log: https://gist.github.com/55bd40975288a8d3cef3570fa5dc6ebb

To test further, I removed the Avian race mod and added int eh LoTR Elves and they seem to be fine, so it looks like the issue with the pink boxes is something to do with the Avians mod.

Log with Elves here: https://gist.github.com/83191cbcc2d68ced209af57036bf6bbf

Copy of Dodo error here (pops up when the colonist selection loads. There is no portrait shown for them either)

Failed to find any texture while constructing Multi(initPath=Things/Dodo/Body/Naked_Fat, color=RGBA(0.435, 0.306, 0.159, 1.000), colorTwo=RGBA(0.435, 0.306, 0.159, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
AlienRace.AlienPartGenerator:GetNakedGraphic(BodyTypeDef, Shader, Color, Color, String, String)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:ResolveAllGraphics_Patch1(Object)
Verse.PawnRenderer:RenderPawnInternal_Patch1(Object, Vector3, Single, Boolean, Rot4, Rot4, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:RenderPortrait()
RimWorld.PortraitRenderer:OnPostRender()
UnityEngine.Camera:Render()
RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single)
RimWorld.Page_ConfigureStartingPawns:DrawPawnList(Rect)
RimWorld.Page_ConfigureStartingPawns:DoWindowContents_Patch1(Object, Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)


( Possibly a slightly easier to read log here: https://gist.github.com/c615afc50048dba21b67738442746148 )

Can you give me any idea of what this is about? I know it relates to textures somehow but not what the problem is or how to fix it.

I appreciate that it looks like it's actually not this mod at all and I appreciate your help so far.
erdelf  [developer] May 22, 2020 @ 1:36pm 
yeah misconfiguration and/or missing textures in the respective mods. The mod author just didn't provide textures for all bodytypes.
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