Torchlight II

Torchlight II

Brother-in-Arms: Warbounds
 This topic has been pinned, so it's probably important
doudley  [developer] Jan 7, 2017 @ 6:49am
ISSUES AND CONCERNS
Multiplayer mode: Players can't have each aide warbound at the same time *SOLVED*
Multiplayer mode: No hud for aide warbound *SOLVED*
Multiplayer mode: Cloning warbounds *SOLVED*
Crashing issue with warbound equipmennt *SOLVED*
Crashing issue when unsummoning warbound with more than 4 skill-tags *SOLVED*
Request for warnings in losing equipment *SOLVED*
Hard to read stat indicators *SOLVED*
Female engineer warbound not having appropriate look *SOLVED*
Multiplayer mode: Pet Huds are covering the Party List UI *SOLVED*
Rendering View in both Pet and Warbound Panel *WORKAROUND*
Last edited by doudley; Sep 1, 2018 @ 12:00am
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Showing 1-15 of 40 comments
doudley  [developer] Jan 7, 2017 @ 6:52am 
There's still lots of test run to go through. I'm over 400 test runs already! Although I had to pre-publish it today, I just like the date -- 1-7-17 ;)

Regarding mod conflicts, please check another discussion I started dedicated to it. I'll post all reported conflicts in there.
Last edited by doudley; Jan 29, 2017 @ 11:01am
doudley  [developer] Jan 11, 2017 @ 6:39pm 
GAME CRASH ON LOAD WITH NEW UPDATE
*From version 5 to 6 only
When and if you only experience a crash on game load, here's the fix to this. Download the PREVIOUS VERSION and resume your game offline. Desummon your warbound then play again with the new version.

Here's the steps:

1. Download the file (see address link below)

2. Remove the latest version from C:\Users\UserName\Documents\My Games\Runic Games\Torchlight 2\mods\humans_as_pets2

3. Place the previous version inside "mods" folder

4. Go offline with Steam then resume your save game (the one that crashed)

5. Desummon your warbound then quit game

6. Go online, install the latest version again and enjoy its new features! :).


Download link for version 5:
https://drive.google.com/open?id=0B8nZo53ucHqjZUlRcUZMSjBCQm8
Last edited by doudley; Feb 13, 2017 @ 12:49am
doudley  [developer] Jan 12, 2017 @ 10:53pm 
PET AND WARBOUND SHARING ONE RENDERING VIEW IN THEIR INVENTORY PANEL
The reason behind this is hardcoded. The game makes us use one rendering view for the player and another for the pet. (Monsters are not rendered on these, I've tried)
To make the render view more workable for the mod, I made the warbound's inventory menu into a higher priority than the pet's and player's. If I don't do this, the render view will always be shared by warbound and pet or warbound and player. On first view, the game still thinks that its only for the pet and player but after it reads from Pet to Warbound panel. The game will see that these are different characters/units.

To make it short, if you are bothered by this graphical issue, please make it a habit to open Pet Inventory first before going to Warbound Inventory. This issue only happens at first view of inventory, on each start of your game load.
Last edited by doudley; Aug 31, 2018 @ 11:58pm
Wolfy Jan 25, 2017 @ 6:24pm 
It doesn't seem to play well with Synergies. Your new panel doesn't load, the warbound shows up together with the pet inventory and their items are mixed.

EDIT: I can't figure out what the problem is. Even if I load just this mod alone there are times where the panel doesn't show up, the hero shows up with the pet and their items are mixed.
Last edited by Wolfy; Jan 25, 2017 @ 7:02pm
doudley  [developer] Jan 25, 2017 @ 7:11pm 
Originally posted by Wolfy:
It doesn't seem to play well with Synergies. Your new panel doesn't load, the warbound shows up together with the pet inventory and their items are mixed.
I already tried the Void Pack with SynergiesMOD and my Warbounds works with them, just follow the mods' order explained by the author of Void Pack.

Like this:

Brother-in-Arms: Warbounds (Top)
Void Pack A (Next to top)
Void Pack B (Always next to Pack A)
other mods you like to add (Below Pack B)
SynergiesMOD (Bottom)
Last edited by doudley; Jan 25, 2017 @ 9:09pm
Wolfy Jan 25, 2017 @ 7:32pm 
Seems like the problem is I was too impatient, I kept trying the mod on the very first map after creating a character.

On that map those issues show up, with both the warbound and pet mixing, but when I get to the city everything gets fixed automatically.

Only issue I seem to have is that when outside the city I lose access to the panel though.
doudley  [developer] Jan 25, 2017 @ 7:53pm 
Originally posted by doudley:
Character Render View in Pet's and Warbound's Inventory
If you are bothered by this graphical issue, please make it a habit to open Pet Inventory first before going to Warbound Inventory. This issue only happens at first view of inventory on every start of your game load.
The warbound and pet render view mixing is an issue already been posted, this was my post #3. This issue is unavoidable but not permanent, only happens on the start of game load.

The reason behind this is hardcoded into the game, the game lets a render view for the player and pet only. So to manage a render view for our warbound, we must borrow the pet's view but I made my warbound's panel higher priority than the pet's. So after you have seen the pet's inventory, the game will know that it is a lower priority than the warbound's inventory.

Can you explain a bit more about losing access to warbound's panel? I want to recreate the scene and issue you were having. I'm not that familiar with the world of SynergiesMOD.
Last edited by doudley; Jan 25, 2017 @ 8:26pm
Wolfy Jan 25, 2017 @ 8:12pm 
Yeah I had read that, but I was thinking the issue would be gone just reopening the panel, I hadn't tried going to the city before.

Was my mistake assuming things and not testing properly. Sorry
doudley  [developer] Jan 25, 2017 @ 8:24pm 
No, its ok. I appreciate your concern and I want to help you with your experience. Your post can actually help others understanding the issue with the rendering view. So thank you for posting and if anything else, i mean anything, please let me know to the comments section or post it here.
doudley  [developer] Jan 25, 2017 @ 9:18pm 
Originally posted by Wolfy:
EDIT: I can't figure out what the problem is. Even if I load just this mod alone there are times where the panel doesn't show up, the hero shows up with the pet and their items are mixed.
It seems that the issue you just had is actually exclusive. The Warbound Panel not accessible happens when you suddenly removed SynergiesMOD. Also, I have a solution for you with that or for anyone who encounter this problem, just resummon the warbound and everything will work as it should with my mod. Good thing I made the warbounds separate and removable.

I don't suppose being troubled by the issue is the only experience you can share, I hope you are enjoying too. :)
Last edited by doudley; Jan 25, 2017 @ 9:19pm
etong_sayo Jan 27, 2017 @ 5:54pm 
Mod works as advertized. My only problem is when I mouse over items to look at their stats, the pop up display is behind the panels so you can't see
because they're covered by the panels.
doudley  [developer] Jan 28, 2017 @ 4:58am 
I already fixed that. It happens when there are too many UI elements in the screen, including other mids. But I made my Hud to appear only if it is needed. Can you tell me what other mods you have installed so that I can recreate the issue?
etong_sayo Jan 28, 2017 @ 5:26am 
Thanks for the reply. Zeroed in on the issue. I have Unearthed Arcana as my base mod. That was the cause of the problem. Disabling UA fixed the issue. But playing it with UA causes the pop ups to be behind the panels.

Wolfy Jan 28, 2017 @ 5:28am 
Hey Doudley, would it be possible to move the health panel to be next to the pet panel?

When playing with friends the NPC panel stays on top of my friend, so I can't tell what map they are, or their health.
doudley  [developer] Jan 28, 2017 @ 5:51am 
@jireh_calusay Your welcome and thank you too for the information, you are not the first to mention incompatibility with UA, I'll sure to update my mod's description.

@Wolfy I'm expecting a layout overlap when in multiplay but I have never tried a multiplay before, so thank you for affirming my speculation, I'll find away to make it workable and thank you for suggesting it to move the hud beside the pet's because I think we can manage that.
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