RimWorld

RimWorld

Dubs Bad Hygiene
D.Mentia Oct 23, 2022 @ 5:42pm
Request - Actively determine cooling unit demand
Not all rooms require a full vanilla A/C unit, which is the thing I hoped to remedy with this mod, making cooling more efficient without surrounding all my bedrooms with cooled corridors - but each cooling vent requires a flat 100 cooling units (with power cost equivalent to regular a/c), and never seem to reach the target temp when at anything below 100%, even for very small rooms. And the vents continue to use and require full cooling capacity even when at or below the target temperature, whereas vanilla A/C would use less power in that situation (and we're already paying extra power for each vent, when the outdoor AC itself contains all the power draw we'd normally have for vanilla)

A simple formula for room size vs required cooling units would be very helpful, likely something straightforward like widthxheight = cooling units, rooms bigger than 100sq might split their cooling requirements between vents in the room (max 100 per vent), or might just require 100 per vent

And/or, something similar to (or tied to) the base A/C power usage, which could also reduce the required cooling amount by the same multiplier it uses to reduce power usage (basically, require less when already near, at, or below temperature)



Currently the only real reason to use central AC is, as far as I can tell, to save on using components, and to allow AC without an outside connection, at the cost of using significantly more power and steel. I think efficiency would be a much more desirable advantage (and honestly I think the vents should take components, they make it far too easy to survive the early component-shortage because they don't need components for repair, even when you had to build extra power generation to support them)

But, I haven't really checked out the mod options, maybe some of this is in there. And maybe they have other advantages? They do seem to be cooling some rather large rooms with only one vent, when at full capacity
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Dubwise  [developer] Oct 24, 2022 @ 1:17am 
the split pipe ac allows you to put coolers anywhere, without needing an outside wall, this is a massive advantage over vanilla wall based ac, also they are scalable so that a single outdoor unit can provide capacity for multiple indoor units, each indoor unit also has a built in thermostat so if you find one part of the base stays hotter than another you can build a couple of outdoor units for each zone to increase the change that it will power off, and generally the system is most useful for building large freezers anywhere rather than being forced to have them on an outside wall
D.Mentia Oct 24, 2022 @ 5:13pm 
Indoor AC units only really seems useful in mountain bases, though; anywhere else, you can make a 1xN roofless room to vent vanilla A/C into, in a worst case where your freezer isn't directly next to your crops on an outside wall (and in cold climates, you can just have the units pump heat into the rest of the base)

But I wasn't trying to complain that it's not useful, if nothing else I like them for aesthetics, I was just saying it'd be nice if they could scale in some way with room size, because a 1x1 room shouldn't require the same amount of cooling capacity as a 12x12. If they scaled their cooling unit requirement based on temperature difference vs target, that alone would account for it, since the room size would affect how quickly it reaches target. This wouldn't even be an advantage over vanilla, since power usage in vanilla already depends on that temperature difference - it would just be removing one of the disadvantages

It would also make it more interesting to manage as the requirements change over the seasons, and may make the blue bars on the UI more interesting, giving you an easy to understand indication of which rooms might be struggling and which ones can handle a lot more heat, rather than seeing a dozen blue bars that are all constant and identical to eachother (if on the same AC network). In current implementation, it would make more sense to show just one bar at the outdoor unit, instead of the same bar at every vent



I suppose your point is that it'd be too powerful, and I agree - but only because of the very reduced component cost, both from having few central units, and from having vents require none (and thus don't require components to fix breakdowns). But that's kindof a separate suggestion, that vents should probably require at least one component and be susceptible to breakdown repairs, so it doesn't destroy the challenge of getting to component creation before your map is out of components (and, removing one of the main benefits of central AC, opens up room to make it more efficient and still be balanced)
Last edited by D.Mentia; Oct 24, 2022 @ 5:15pm
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