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Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060433) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060443) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060451) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060459) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060468) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060477) A=Thing_CompostFertilizer63712
Mekkie started 10 jobs in 10 ticks. List: (FertilizeGrower (Job_2060443) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060444)) , (FertilizeGrower (Job_2060451) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060452)) , (FertilizeGrower (Job_2060459) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060460)) , (FertilizeGrower (Job_2060468) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060469)) , (FertilizeGrower (Job_2060477) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060478)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_2060478)) lastJobGiver=null
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060498) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060506) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060514) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060522) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060530) A=Thing_CompostFertilizer63712
Mekkie started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_2060491)) , (FertilizeGrower (Job_2060498) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060499)) , (FertilizeGrower (Job_2060506) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060507)) , (FertilizeGrower (Job_2060514) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060515)) , (FertilizeGrower (Job_2060522) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060523)) , (FertilizeGrower (Job_2060530) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060531)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_2060531)) lastJobGiver=null
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060558) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060566) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060574) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060582) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060590) A=Thing_CompostFertilizer63712
Mekkie started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_2060551)) , (FertilizeGrower (Job_2060558) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060559)) , (FertilizeGrower (Job_2060566) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060567)) , (FertilizeGrower (Job_2060574) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060575)) , (FertilizeGrower (Job_2060582) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060583)) , (FertilizeGrower (Job_2060590) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060591)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_2060591)) lastJobGiver=null
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060613) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060621) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060629) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060637) A=Thing_CompostFertilizer63712
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060645) A=Thing_CompostFertilizer63712
Mekkie started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_2060606)) , (FertilizeGrower (Job_2060613) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060614)) , (FertilizeGrower (Job_2060621) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060622)) , (FertilizeGrower (Job_2060629) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060630)) , (FertilizeGrower (Job_2060637) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060638)) , (FertilizeGrower (Job_2060645) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060646)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_2060646)) lastJobGiver=null
https://steamcommunity.com/sharedfiles/filedetails/?id=1653178439
My debug log console can be seen here http://pasted.co/ea937a3b all the shown errors are related to Dubs Bad Hygiene.
It is impossible to place new pipes when this happens.
To fix it you must place a new Boiler or aircon unit, which resets all pipes.
I have a large mod list which I will upload if needed.
Edit: note that the visible wooden pipes on the ground do not actually exist.
1). Not too big of an issue but all my pipes graphically displayed as being 3 wide wherever they were located and it all looked like a giant game of tic tac toe where every pipe was displayed in + formation as seen by u/Xentripetal. A quick fix for me was to deconstruct a pipe in dev mode and recreate it right after. The pipes reconnected and went back to normal visually.
2). A larger issue that I do need assistance with is that all ground water has disappeared from the map and i did not realize this one until I expanded half hour in and tried to add another water well. I went into Dev mode soon after and regenerated the entire map to test and the ground water came back, but ya know it deletes everything lol. I can provide a log or mod list if requested (forgot to do this before i exited & its a permadeath so i couldnt exit w/out saving.). Dont know if theres a way to just regenerate the ground water only. Fortunately i do have a backup pre-update so i can experiment with some potential solutions.
I had the same thing happen. Graphically there's the three-wide issue, but none of the pipes are connected to anything else and there's no water capacity.
I do not have the Prison Labor mod. Reloading the save just reloaded the error/bug.
Ideas? I'm new at trying to fix bugs -- usually I just restart but I like this colony a lot.