RimWorld

RimWorld

Dubs Bad Hygiene
 This topic has been pinned, so it's probably important
Dubwise  [developer] Oct 5, 2017 @ 9:55am
2
BUG REPORTS
post bug reports here please thank you
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Showing 466-480 of 1,530 comments
Dubwise  [developer] Jan 27, 2019 @ 7:17am 
no known issues, nobody ever reported this before, are you just flicking off the freezer unit and it stays on? or changing the outdoor unit in any way?
Lord Quinton Jan 27, 2019 @ 7:31am 
only flicking off the freezer unit, and the rom stays cold. I'll test to see if its actually still drawing power
Dubwise  [developer] Jan 27, 2019 @ 7:52am 
nope i can't reproduce that, maybe some certain set of conditions causes it, or another mod
Lord Quinton Jan 27, 2019 @ 8:06am 
looks like its still working even when not connected to power at all. and it does it in all of my cold rooms. If you can't reproduce it, its gotta be one of my mods or something
Dubwise  [developer] Jan 27, 2019 @ 8:22am 
aaaaah i found it, if you have more than 1 cooling unit on the aircon net then all of them have to be flicked off else the ones that are flicked off will carry on cooling rooms because the nets cooling capacity is being reported to them. I need to add an extra check in the coolers. Funny how nobody has noticed that in the last year, i guess people rarely switch off coolers
Last edited by Dubwise; Jan 27, 2019 @ 8:24am
Lord Quinton Jan 27, 2019 @ 9:50am 
heh, i only noticed it because i was having brownouts in my colony, and some of the powered off refrigerator rooms kept cold. Good thing i'm not crazy. :cozybrawlhalla6:
@rmy Men Jan 27, 2019 @ 10:06am 
Hi, the Fertilize Grower dont work, my log:
Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060433) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060443) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060451) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060459) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060468) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060477) A=Thing_CompostFertilizer63712

Mekkie started 10 jobs in 10 ticks. List: (FertilizeGrower (Job_2060443) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060444)) , (FertilizeGrower (Job_2060451) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060452)) , (FertilizeGrower (Job_2060459) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060460)) , (FertilizeGrower (Job_2060468) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060469)) , (FertilizeGrower (Job_2060477) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060478)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_2060478)) lastJobGiver=null

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060498) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060506) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060514) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060522) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060530) A=Thing_CompostFertilizer63712

Mekkie started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_2060491)) , (FertilizeGrower (Job_2060498) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060499)) , (FertilizeGrower (Job_2060506) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060507)) , (FertilizeGrower (Job_2060514) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060515)) , (FertilizeGrower (Job_2060522) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060523)) , (FertilizeGrower (Job_2060530) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060531)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_2060531)) lastJobGiver=null

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060558) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060566) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060574) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060582) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060590) A=Thing_CompostFertilizer63712

Mekkie started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_2060551)) , (FertilizeGrower (Job_2060558) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060559)) , (FertilizeGrower (Job_2060566) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060567)) , (FertilizeGrower (Job_2060574) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060575)) , (FertilizeGrower (Job_2060582) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060583)) , (FertilizeGrower (Job_2060590) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060591)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_2060591)) lastJobGiver=null

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060613) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060621) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060629) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060637) A=Thing_CompostFertilizer63712

Invalid count: 0, setting to 1. Job was FertilizeGrower (Job_2060645) A=Thing_CompostFertilizer63712

Mekkie started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_2060606)) , (FertilizeGrower (Job_2060613) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060614)) , (FertilizeGrower (Job_2060621) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060622)) , (FertilizeGrower (Job_2060629) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060630)) , (FertilizeGrower (Job_2060637) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060638)) , (FertilizeGrower (Job_2060645) A=Thing_CompostFertilizer63712) (Wait_MaintainPosture (Job_2060646)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_2060646)) lastJobGiver=null
Dubwise  [developer] Jan 27, 2019 @ 10:09am 
wrong mod
Xentripetal Feb 11, 2019 @ 8:50pm 
Just loaded my game after 2-3 days of not playing and all my plumbing and air-con pipes broke.
https://steamcommunity.com/sharedfiles/filedetails/?id=1653178439

My debug log console can be seen here http://pasted.co/ea937a3b all the shown errors are related to Dubs Bad Hygiene.

It is impossible to place new pipes when this happens.

To fix it you must place a new Boiler or aircon unit, which resets all pipes.

I have a large mod list which I will upload if needed.

Edit: note that the visible wooden pipes on the ground do not actually exist.
Last edited by Xentripetal; Feb 11, 2019 @ 8:51pm
Dubwise  [developer] Feb 11, 2019 @ 9:32pm 
probably the prison labor map init bug, just reload the save
Dubwise  [developer] Feb 11, 2019 @ 9:33pm 
the only error that matters is the first one in an entire log, the rest is probably just happening because of the first
Xentripetal Feb 11, 2019 @ 10:49pm 
Well I have prison labor so that's probably it
Earthurb Feb 12, 2019 @ 11:43pm 
Hi I just updated the mod on my ongoing save (Amazing mod that adds a lot of depth and extra strategic long/short term decisions love it btw) and unfortunately i ran into two issues.
1). Not too big of an issue but all my pipes graphically displayed as being 3 wide wherever they were located and it all looked like a giant game of tic tac toe where every pipe was displayed in + formation as seen by u/Xentripetal. A quick fix for me was to deconstruct a pipe in dev mode and recreate it right after. The pipes reconnected and went back to normal visually.
2). A larger issue that I do need assistance with is that all ground water has disappeared from the map and i did not realize this one until I expanded half hour in and tried to add another water well. I went into Dev mode soon after and regenerated the entire map to test and the ground water came back, but ya know it deletes everything lol. I can provide a log or mod list if requested (forgot to do this before i exited & its a permadeath so i couldnt exit w/out saving.). Dont know if theres a way to just regenerate the ground water only. Fortunately i do have a backup pre-update so i can experiment with some potential solutions.
Dubwise  [developer] Feb 13, 2019 @ 7:37am 
you have the prison labor map init bug, just reload the save
brycepunk1 Feb 13, 2019 @ 8:38am 
Originally posted by Earthurb:
Hi I just updated the mod on my ongoing save (Amazing mod that adds a lot of depth and extra strategic long/short term decisions love it btw) and unfortunately i ran into two issues.
1). Not too big of an issue but all my pipes graphically displayed as being 3 wide wherever they were located and it all looked like a giant game of tic tac toe where every pipe was displayed in + formation as seen by u/Xentripetal. A quick fix for me was to deconstruct a pipe in dev mode and recreate it right after. The pipes reconnected and went back to normal visually.
2). A larger issue that I do need assistance with is that all ground water has disappeared from the map and i did not realize this one until I expanded half hour in and tried to add another water well. I went into Dev mode soon after and regenerated the entire map to test and the ground water came back, but ya know it deletes everything lol. I can provide a log or mod list if requested (forgot to do this before i exited & its a permadeath so i couldnt exit w/out saving.). Dont know if theres a way to just regenerate the ground water only. Fortunately i do have a backup pre-update so i can experiment with some potential solutions.


I had the same thing happen. Graphically there's the three-wide issue, but none of the pipes are connected to anything else and there's no water capacity.
I do not have the Prison Labor mod. Reloading the save just reloaded the error/bug.
Ideas? I'm new at trying to fix bugs -- usually I just restart but I like this colony a lot.
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