RimWorld

RimWorld

Dubs Bad Hygiene
Lurmey Jul 27, 2017 @ 8:43am
Big whopper of suggestions (new mod?)
These won't fit in the comments unless I spammed it with multiple of them, so I put it here. c:

I love this mod, so here are a few suggestions:
Water pumps - We have water outflow, but not inflow? Tribal intakes are simply an open ended pipe placed facing upstream on a river, industrial intakes are electric-powered pumps that can be placed on any water source except coast.

Maybe even a water tower for maps with no water source, so they can harvest rain water. It should act like a tank that fills up when it rains and slowly empties out when used by sinks and such.

Drinking water and hydration need - Working just like the hunger need, human pawns should have a hydration need. They should have various ways to refill it:
1. Drinking straight from rivers and ponds with an extremely small chance and very small chance to get sick respectively. Drinking from coasts is impossible as the pawns know it would just dehydrate them more.
2. Taking a glass from a new kitchen sink building just like how the nutrient paste dispenser works. (Please make the sink placeable atop More Furniture's counters if this is made.)
3. Just like the sink, a water dispenser for workplaces.
4. Eating meals should increase hydration by something like 20% of their nutrition. Packaged survival meals should also provide 100% of their nutritional value as hydration.

If a pawn fails to keep up their hydration need, they become dehydrated which comes with it a whole host of negative effects. Doctors (or Nurses with Moar Jobs Mod installed) need to provide drinks to patients in bed.

Tribal water intakes would carry with it the chances of getting sick from the river water. Industrial water pumps have filters made with silver (just like sterile tiles) to kill microbes and reduce this risk down to near 0 (but not exactly 0).

In order to pump water from coasts, a desalination plant (kinda like the sewage treatment plant) is needed along the coast and acts as both the pump and filter for the water.

Finally, the sewage outlet should come with a downside. Perhaps make the water downstream of it get slowly polluted (just like in Cities: Skylines) and really unsafe to drink or even swim through. If this is pumped into the water system, people have a very high chance of getting sick when drinking from it. If someone swims through it, each cell they pass through gives them a small but real chance of getting sick, but these cells also have much higher weight than normal water, making pawns really dislike pathing through them.

I should note that the chance of getting sick when drinking from the water system should be equal to the highest chance available from all sources of water. So if you have a water pump on polluted water and a water tower, the chance should be equal to the chance of getting sick from drinking polluted water.

I'm unsure how you'll calculate which end of a river is downstream and which is upstream. On a map with the coast, this should be easy, downstream is where the coast is but elsewhere on a river, I don't know if it's possible. Everything else seems similar enough to already-existing features and features from other mods that it should all be possible.

So the final rundown:
  • New Hydration need
  • Various drinking sources for colonists and prisoners
  • Chance of falling ill from unclean water
  • Tribal and industrial water intakes
  • Dehydration hediff
  • Desalination plants to get drinkable water from coasts
  • Polluted bodies of water that colonists can get sick from swimming through or drinking
  • New research options to unlock everything

What do you think? It seems like all this should maybe be a separate mod as it's a lot of content that may not fit in with this mod for most people.
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Showing 16-30 of 38 comments
Dubwise  [developer] Aug 8, 2017 @ 6:41am 
nope there isn't a downstream, water is static
The Rabid Otter Aug 14, 2017 @ 8:26am 
Ah, good to know. In any case, thanks for the mod!
Kirid Aug 18, 2017 @ 10:43pm 
I wonder if you could make a better low-tech wash basin. I play with the medieval mods and there is a bit of a tech gap. The current wash bucket is very primitive, and the regular sinks are too advanced.
https://s-media-cache-ak0.pinimg.com/736x/38/70/bd/3870bdbbc3c9d6e9a2e22ce5fa846894--wash-stand-shabby.jpg

A low tech bath would be nice as well. They were common from the middle ages through the 1800s. It takes quite a while to fill, and gets dirty over time as used (multiple people use the same bath).
http://modfrugal.com/wp-content/uploads/2012/05/f5c947829f1c23310724771c27bdb9e0.jpg

I realize this might be a bit redundant, but it's weird to see the king use the same 'crappy' hole and bucket the peasants use.
Last edited by Kirid; Aug 18, 2017 @ 10:47pm
Dubwise  [developer] Aug 19, 2017 @ 3:26am 
maybe eventually, i added the stuffed versions to try cover that so you could make them out of wood or any other material mods might add, doing extra content for other peoples mods isn't really a high priority, people have made graphics packs for the medieval mod though so maybe have a look for one of those
Robostove Sep 11, 2017 @ 9:11am 
So I've just started using the mod, and it really adds immersion to the game. However pawns don't seem to have any sense of privacy. I installed a latrine out in the open and pawns will happily make their bowel movements in plain view. I'd love to see moodlets like 'Was observed while defecating' and 'Observed pawn defecating' with a negative for a few hours. (Also a hydration need sounds fantastic and would fit nicely into the base mod imo)
Last edited by Robostove; Sep 11, 2017 @ 9:12am
Dubwise  [developer] Sep 11, 2017 @ 9:19am 
yeah thats something i have on the todo list, it should be as simple as doing a LOS check to all pawns within a small range once they have finished, i want to put more detail into it for the theme like that, rather than making it technical
Lurmey Sep 11, 2017 @ 12:25pm 
That reminds me too, is there any way of making the pawns not share a bathroom? I've had several pawns using the same bathroom at the same time; one in the bath, one on the toilet and one washing their hands. (I also noticed a bug last time I played in which a pawn assigned to only be allowed to use a latrine would go across the colony to a bathroom that they were disallowed from using to wash their hands.)
Last edited by Lurmey; Sep 11, 2017 @ 12:26pm
Dubwise  [developer] Sep 11, 2017 @ 12:57pm 
did you set the basins assignment? I tend to make small rest areas all over my base, like a small table to eat at and a small restroom so no matter where they are they have a table to eat from and a toilet to ♥♥♥♥ in nearby

and nope people will share bathrooms all the time unless you make a room per pawn, its something i can look into doing for the next patch, but i dont know how to handle the mechanics of it, maybe something like a private bathroom button which would switch all fixtures in the room to private mode like prison mode on beds, then only 1 pawn at a time is allowed in there by adding a check for each of the jobs to scan for a fixture, check if its private, check if its occupied then skip, or something like that.
Lurmey Sep 11, 2017 @ 2:28pm 
Yeah, the sink was assigned to only the four inhabitants of that house, yet the other colonists who don't yet have their own home and so are living in ♥♥♥♥ barracks, still use the sink to wash their hands after finishing with the backup latrine. It's weird.

That sounds like it could work, but it also might add too much CPU usage to be worthwhile. It's not really an issue that people share the bathroom, there are much worse things that these people go through on a regular basis. :P
Dubwise  [developer] Sep 11, 2017 @ 2:34pm 
its barely any cpu, the things that eat cpu are loops on large arrays and idle colonists spamming job givers which this wouldn't be doing since the pawn would find something else to do after trying to take a ♥♥♥♥
Dubwise  [developer] Sep 11, 2017 @ 2:35pm 
and yer sounds like my job giver after taking a ♥♥♥♥ skips the important parts for finding a wash basin, i'll have to investigate, im doing 1 last patch to rimatomics then i'll be doing the next version of hygiene
Lurmey Sep 11, 2017 @ 4:29pm 
Ah okay, so that might be a nice little feature to put in for that extra bit of realism. Perhaps they should get a mood debuff if they're forced to share a bathroom or something, if that's possible. I don't know what you can or cannot do so I'm just throwing out ideas.

Cool, thanks for looking into that bug for me. I never thought to report it properly as it's a pretty minor thing and didn't really affect the gameplay at all. :P
Maybe it's a tad too in depth to make it super amazing, but would it be possible to add a water processing plant or something? Connecting the toilets and showers and such and leading it out to a sewage outlet or proccessor works fine, but there's no water intake to add to this outflow, and it would be great to add to the one room I store all engineer-y appliances to. Currently it's kind of like the outlet or proccessor is just a 2-in-1 gizmo that takes water in and outflows it. Which would work fine if the graphics for them were changed. :P

Also wonder about water storage of course if there are no rivers, wouldn't need a 'level' of water, even. Just build a water tower and connect it to a storage source/plant thingy and connect that to a plumbing system.
Dubwise  [developer] Oct 13, 2017 @ 7:37pm 
already done a water grid with water towers and capacity along with a sewage grid, can see it all in my latest vod from my twitch stream, links in my profile
Originally posted by Dubwise:
already done a water grid with water towers and capacity along with a sewage grid, can see it all in my latest vod from my twitch stream, links in my profile
Ah, is that already included or is that going in A18?
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