Space Engineers

Space Engineers

Scarce Resources
Borker Jun 1, 2017 @ 12:45pm
Idea for Scarce Resources 2
I really hope for an edited verison of this mod:

EARTH
Extremely Abundant Ore Patches: None
Common Ore Patches: Nickel, Cobalt
Uncommon Ore Patches: None
Rare Ore Patches: Iron (However will have massive patches, allowing major-scale operations be useful. Probably 1km x 1km under mountains and hills), Silicon (in 20m x 20m patches)
Ultra-Rare: None

MOON
Extremely Abundant Ore Patches: None
Common Ore Patches: None
Uncommon Ore Patches: Silicon, Platinum,
Rare Ore Patches: Uranium (in small patches), Gold (in 15 m x 15 m patches)
Ultra-Rare: None
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EUROPA
Extremely Abundant Ore Patches: Magnesium (in about 3m x 3m patches)
Common Ore Patches: Silicon (3m x 3m patches)
Uncommon Ore Patches: None
Rare Ore Patches: Cobalt and Iron mixes (5m x 5m patches)
Ultra-Rare: None

MARS
Extremely Abundant Ore Patches: None
Common Ore Patches: None
Uncommon Ore Patches: Ice (15m x 15m)
Rare Ore Patches: None
Ultra-Rare: Iron+Cobalt+Nickel+Silicon+Silver Patches (7 km x 7 km)
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ALIEN
Extremely Abundant Ore Patches: Magnesium (8m x 8m patches)
Common Ore Patches: Iron (8m x 8m), Nickel (5m x 5m) Cobalt (5m x 5m)
Uncommon Ore Patches: Silver (9m x 9m)
Rare Ore Patches: Uranium (10m x 10m), Platinum (10m x 10m)
Ultra-Rare: Uranium+Platinum+Gold+Magnesium (3km x 3km)

TITAN
Extremely Abundant Ore Patches: Iron+Nickel (5m x 5m)
Common Ore Patches: Silicon (Sprinkled across map, 2m x 2m)
Uncommon Ore Patches: Platinum (Sprinkled across map, 4m x 4m)
Rare Ore Patches: None
Ultra-Rare: Uranium (1km x 1km)
-------------------------------------------------------------------------------------------------------------------------------
ASTEROIDS
All types of ore can be found here in scarce amounts.


This took me like 15 minutes to write so it definitely has some abuseable stuff. I just really want planets that you can set up a large-scale mining operations can have a need for fixed bases for processing instead of a ship just mining all the ore and walking away.
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Showing 16-22 of 22 comments
_Fire_ Mar 12, 2023 @ 4:34pm 
Originally posted by Sich:
For SC2 you could make something like this mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1649218738

Fewer ore spot, only 1 ore on each spot and more ressources on 1 spot...
its a good idea but, in creative mod i flew 1.5 hr and found only 1 Fe vein and 5 Co vein. And had problems in logs with this mod. (
_Fire_ Mar 12, 2023 @ 5:27pm 
Originally posted by Borker:
I really hope for an edited verison of this mod:


This took me like 15 minutes to write so it definitely has some abuseable stuff. I just really want planets that you can set up a large-scale mining operations can have a need for fixed bases for processing instead of a ship just mining all the ore and walking away.

For interesting gameplay u should have progress and motivation.

Each planet or moon should have:
main resources (more then 50% veins), 1-2 mid rare resources 15-30%, rare resource 2-10%

T0 resources - Fe,Ni, Si, Co
T1 resources - Mg, Ag
T2 resources - Au
T3 resources - U, Pt

T0 planets - Earthlike + Moon*
T1 planets - Mars + Europa*
T2 planets - Pertram, Triton
T3 planets - Alien + Titan*
*-moons less

Asteroids - As rare resource, as less chance to spawn. For example 50%,20%, 5%, 0.5%. Or less mined ore rate

And for my opinion it could looks like:
Earthlike. Main resource - Si. mid rare - Fe,Co. rare - Ni, Mg
Moon. Main - Ni. mid rare - Ag, Mg, rare - Au, Fe
Mars. Main - Fe, Co. mid rare - Au, Ag. rare - Mg, Si
Europa. Main - Ag,Co. mid rare - Ni, Fe. rare - Au
Pertram. main - Au. mid rare - Ag, Fe. rare - Pt, U
Triton. main - Co,Au. mid rare - Mg, Fe. rare - Pt
Alien - main - U etc
Titan. main - Mg etc
Sapioit Mar 12, 2023 @ 5:27pm 
This topic was made 5 years and almost 8 months ago. If the mod wasn't updated, it makes sense that it's not working properly anymore.
Chrido  [developer] Mar 13, 2023 @ 10:43am 
These are all good suggestions. I don't mind if you want to make your own variant of Scarce Resources with tiered planets. Just copy the files and modify them as you like and publish your own variant.

To make the changes you suggested, you only need to modify some values in the XML files. No programming skills required.

It's not difficult to do, but it takes a long time to start up the game and test the changes in creative to make sure got the desired result on each planet, and them modify the files and try again if something wasn't right.
Chrido  [developer] Mar 13, 2023 @ 10:49am 
You can find the files for Scarce Resources here:

C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\831739660

Copy the 831739660 folder to %appdata%\SpaceEngineers\Mods, rename the 831739660 folder to sometimes else.

It should then appear in the game as a locally installed mod.

The following files are relevant to modify:

PlanetGeneratorDefinitions.sbc - Contains all ore distribution for planets(Except Pertam and Triton)
Pertam.sbc - Ore distribution of Pertam
Triton.sbc - Ore distribution for Triton
VoxelMaterials_asteroids.sbc - Asteroid ore
VoxelMaterialChanges.sbc - Ores in surface rocks
Scorp0102 Mar 5, 2024 @ 4:25am 
Originally posted by Chrido:
You can find the files for Scarce Resources here:

C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\831739660

Copy the 831739660 folder to %appdata%\SpaceEngineers\Mods, rename the 831739660 folder to sometimes else.

It should then appear in the game as a locally installed mod.

The following files are relevant to modify:

PlanetGeneratorDefinitions.sbc - Contains all ore distribution for planets(Except Pertam and Triton)
Pertam.sbc - Ore distribution of Pertam
Triton.sbc - Ore distribution for Triton
VoxelMaterials_asteroids.sbc - Asteroid ore
VoxelMaterialChanges.sbc - Ores in surface rocks
how do i change depth in which ores spawn ? i want it to be like deep ores
Chrido  [developer] Mar 5, 2024 @ 10:42am 
In PlanetGeneratorDefinitions.sbc find <OreMappings> for each planet

Each ore have a line such as:

<Ore Value="1" Type="Iron_02" Start="10" Depth="3" TargetColor="#616c83" ColorInfluence="15"/>

"Start" is the starting depth of the layer
"Depth" is the layer thickness

In the example above, there will be an Iron layer 10m down, 3m thick, so it will stop at 13m.
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