Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
anyway i've been playing with this mod for years thanks for your work :)
I used the mod with a brand new world.
It does this by overwriting the vanilla planet definition directly, so if anything changes them by, for example, changing the color of sunlight through the atmosphere, there's a good chance one will be overwriting the other's changes.
I'd recommend having this mod lower down in the load order to make sure its changes are applied.
Currently setting up a gold refinery on the moon!
Even something as simple as changing the atmosphere color would do it.
You can make SR take priority by moving it below the other mods in your load order (Or was it above?), but then SR will be overwriting their changes.
Nice to see the mod being appreciated! It's a surprisingly rare occurrence lately.
You've always got solar and wind, at least, and you can charge big batteries.
Hydrogen engines also exist, which can help.
Any mod overwriting the planet would break it.
This (probably) includes that seam fix mod.
That's been removed. The asteroid thing shows you only get iron and silver.
Also stone, but that didn't have the ability to be refined in to anything but gravel when the mod was made.
You need to be careful with your hydrogen management, have proper airlocks to avoid wasting oxygen, and maybe employ oxygen farms!
It also makes ion thrusters more desirable, since they can remove your reliance on hydrogen for space propulsion.
Sounds like you got pretty unlucky, or weren't checking deep enough.
Some might be too deep to detect directly with an ore detector, you may need to sample the vein a bit deeper.
However, if you look at enough ore patches, you may eventually recognise a pattern, and be able to guess which will have gold deeper down based on what ores are near the surface.
This was with a 1250m extended range ore detector and even cheating in an atmospheric ship to fly around a bit.
I will have to start a new game without this mod :(
I've tried using the ore++ mode in case it was just deep and if I leave the cobalt area I start to find the other ores.
Seems that nothing but ice is spawning where the cobalt should be.
Iron and Silicon are considered 'basic resources', and are present on every planet.
This is said in the description:
'All planets and moons have the basic ores; Iron, Nickel, Silicon and Ice, plus the additional rarer ores mentioned below'
I haven't really been following SE for a while, so something may have changed with the definitions.
What can I fo to fix that?
thanks :)
That is a confusing message.
I don't know what you mean. You have this mod enabled currently and found gold on Earthlike?
If you have other mods that affect the planet, then they're probably overwriting Scarce Resources.
Unless the changes are done through code, only one mod can edit a planet, and any changes other mods make get thrown out.
Keep in mind that reintroducing ice to asteroids does away with a big consideration for Scarce Resources, that being oxygen and hydrogen management, and the advancement that is Ion Thrusters.
If you can stop by any asteroid and scoop up more ice than you'll ever need, you don't have to stockpile, build proper airlocks, and ration your thrust, or have refuelling stations in orbit.
You also don't really need Ion Thrusters, except maybe for small craft, because you can just refuel off the huge amounts of ice you can collect and never really worry.
Depending on the quantity of other ore you introduce to asteroids, you can also end up easily skipping progression. Rarity, I believe, doesn't affect how MUCH of an ore you'll find, just how hard it is TO find in the first place.
Once you come across a platinum asteroid, or uranium, or whatever, you'll be set for life.
I believe this is done by editing the VoxelMaterials_asteroids.sbc file but what are the vanilla values for each ore rarity for context please? Essentially I'd like the same amount of ice as in vanilla and say 1/4 the probability for all other ores.
I think there was a mod released semi-recently that let you do it with configuration files, without having to directly edit planets, but I don't remember the name.