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It took me several tries just to wrap my head around his M.O. and adjust accordingly.
It turned out to be a race against the script that defrosted him.
I started by individually sneaking my party around him, distributing people evenly around him, just outside his view range.
I started the fight with erosion out of sneak (so his counter would not proc on the cast), then snuck Madora to his back and cast divine light out of sneak and KDed him. It snowballed from there, but the problem is I have very uneven damage dealing distribution in the party. Basically the rogue is a specialized damage dealer and the rest mostly do control/buff/debuff. So while the whole party was comfortably standing under the Mass Heal umbrela, the rogue had to alternate between attacks and gulping down healing potions. The finisher that came just in time before the rain of arrows turn was adrenalined chain5 lacerate that got my rogue from full HP boosted by Water Of Life down to 150HP via reflected damage.
Actually when I first saw what he does I was hoping we'd have an epic duel with my rogue. Sneaking, backstabs, diving behind cover, teleporting from under the fire, but he just had to rain on my parade with arrows and preemptive teleport terminators.
I'll probably need to add in some failsafe for it or something because I can't see where a bug would be; it's a very simple procedure...
Huh. He's not supposed to break free from CC. Maybe I'm okay with that, I'll think about it :P
I could potentially have him give more time for teleports to resolve, it might make sense. Also, It is possible to out-run his shots with enough movement speed :)
I'm glad you had fun with this guy though, he has a lot of work put into him and he's definitely one of my favorites.
Ahahahahaha
HA! I didn't think about that connotation, but I like it :) That Pumpkin head though... 64 armor not too bad!
Also. Carnality went down. It was a decent straight up fight, considering the guy is pretty much the bane of my party (low EHP zero saves full control high dps against an enemy that's immune to every form of hard CC and does AOE stun). Madora finally had a proper job, though the damage is still overwhelming.
But Restraint, I can't get him. He ignores taunt, he oneshots anyone without immunity besides Madora on the first turn and apparently gets worse over time (after the first several attempts I decided to dress her up into full tank mode, and on the first turn she gets about 1/5 damage with a large con potion, large resist all potion and water of life, but on the 3rd or 4th turn she almost gets oneshotted). I believe he reflects back the damage from shekels of pain. He homes in on invisible characters, he reaches everywhere on the map - 3 screens away, behind pillars, does not matter. The spiders are just multiplying if I try to kill them. And the worst part is I don't understand what's happening with his HP. He starts low, but then jumps to high then to low then to high... I managed to grind him down both directly and through the vitality link, and both times he just jumps to near full.
EDIT: upon further inspection I think the HP indicator is just bugged (they start at low HP, but either dropping it manually or dropping disease on them reveals the "normal" HP). There were similar problems with other bosses, but I did not really pay attention because I could deal with them.
And he probably does not get worse, might be just potions wearing off and leadership dropping (because mage died lol).
Now i managed to kinda sorta down him to maybe a third HP with decaying touch cheezing, but I can neither step up the burst nor keep it up because once the initial invulnerability wears off the mages have no means of survival (I can sorta do scrolls, but I can't keep up decaying touch due to AP requirements on scrolls needed to keep the guy on low saving throws, not to mention decaying touch has long cooldown. Though I can probably try to proc the touch itself off lacerate). It's oneshot anywhere on the map. And once the mages are down it's pretty much game over.
His HP shouldn't be randomly refilling, if you think there's a bug you should send me a save so I can check things out.
You're right to observe that there's something up with his damage (but idk if you want me to spoil the mechanic). This guy is one of the hardest fights for sure.
If you think the the scaling is off on him (I'm not sure what level your party is now) let me know, because tuning is very important on a fight like this.
Good to see you are enjoying the optional encounters. ;) We had a ton of fun setting up the various set pieces and mini-bosses. Honestly that may have been the best part of this whole thing, at least for me, other than testing the encounters.
@Infine: I'm loving the play by play!
Cruelty is a fun one. It's sort of a race, but with a twist.
Ignorance is my personal favorite. That encounter always felt like some sort of party to me when we tested it. People hitting the deck and getting blown up while the boss taunts you with one-liners--good times!
Then there's Restraint--not for the faint of heart, certainly.... The way Fear spreads, the encounter has a touch of an Aliens flavor, I think.
Well, it isn't just his, really. It was the same with Ignorance and maybe with carnage, and just happens randomly I think. I believe it's just HP representation bug (maybe) tied to the level adjusting script. I'll see about the save.
Nah, the scaling is mostly fine. My playstyle is just generally squishy which does not do well in this particular fight (generally speaking I can get Madora and the rogue through the nuke, but not mages. If I went focused tanky priest kind of mages they could live). I believe I can do him with the proper respec I have in mind, but I don't want to and will try to wear him down with what I have.
Actually I figured I don't want the fear to spread. I tried and stopped at like 6-8 spiders, then did some math. The boss has 75K HP for me. A spider has 5K HP, is unhealable (I did consider the magical torture with healing thing) and has to be allowed a single turn to cast vitality link. And spiders hurt. They hurt Madora much more than the nuke in fact. AND the way initiative queue is set up, they go right after the nuke. The things that tank them are Nick and probably ooze lords due to autoheal on piercing damage. But both can't keep aggro. As per readme, Vitality link transfers up to 60% damage, so I can reasonably expect to get 3K off a spider to the boss. So I need to kill 25 spiders for the full package. Killing each spider adds one spider on the field. 25 dead spiders is 25 spiders on the field (I assume I don't need to kill the 26th). 25 spiders that are allowed to take turns. Furthermore, I can reasonably expect to kill 2 spiders a turn, so it would take me about 10+ turns of tanking The Nuke. And Spiders. NOPE. I WILL TAKE MY CHANCES WITH DECAYING TOUCH THANK YOU PLEASE.
The whole place looks very nice, I was more worried about breaking vases than breaking my party memebers, because broken vases are not affected by lucky charm and I have found all sorts of good stuff in intact vases...
I TOOK MY CHANCES AND HIS LOOT WITH DECAYING TOUCH.
Restrain down, healed to death in 4 or 5 turns thanks to the hero rogue who sacrificed himself doing chain5 lacerate (applies decaying touch) on a guy with 100% damage reflection. No regrets. But one more level for the rogue would be sooo good because it would give me one more atonement.
Also thanks to a stack of witchcraft scrolls.
Poor spider never recovered from hard CC.
EDIT: Melchior didn't even fight me. Just teleported me out with the loot. ALL THE LOOT.
PS: Sorting out the loot, and I stumbled upon something I've seen before that's possibly a minor bug in item naming. An unidentifed staff named Unidentified. Just Unidentified. After identification is calls itself Maiming Of The Sun. This happened before with another staff.
PPS: There's a phylactery in a tomb n front of a fiery gate in Snowbound Ledge, and I don't know how to open it. I think it's the only thing left. I've done 4 towers, 3 altars (there's fourth in the "teleport there" place, but it does not activate), the whole ascension part and assorted minibosses like wolf packs and zee spiders and the caspers in lvl7 lock mausoleum.
Congrats! I never figured out the vampire phylactery myself. There is no key and you can't traget it with an unlock scroll because there are vines all over it, which block the spell. I think it is "just" a loot chest though.
I just "fought" the entrance guard of the portal area. Poor general Zandrix was right, he really is getting too old for this ... First he is turned into some sort of unholy abomination and then he is pummeled into fine dust by one of his own golem constructs (and my party looted his tomb too on the way here).
I have activated all four portals, well they seem to be active, but I have not tried to step through them just yet.
Allright, I just did the Ignorance fight. It is weird I don't know if it is supposed to be done this way, but putting a poison slug in front of my caster and 2 shield tanks in his face made this fight kinda easy. All that was left is be careful not to kill oneself on the reflected damage. I did not quite understand what I was supposed to do with all the other "people" that spawned, so I left them alone, I guess they are "cover" for parties without tanks/slugs and ice walls.
I think I'm shelving this playthrough until answers (also vacation starts tomorrow yay!) and doing a casual playthrough on some sane difficulty because I'm tired of feeling like a wet paper punching bag and spells doing achoo damage.
Enjoy!
I just beat Carnality, having high shield and centurion really helps in this fight but at the high level my party is now your only hope is the decaying touch (which lasts only one round, the thing showing 2 rounds is a lie, before you need to purifire it, unless you want to have him regen all the health back) and huge xbow crits with all possible debuffs on him and all possible buffs on your damage dealer, also I had to use an invulvnerability scroll (the shame). You have to finish him in 3 rounds or he nukes you to oblivion. He starts with way over 50k health, g/wp 7.
Also you need to use anti stun items or spells immidiatly before he casts for the first time, a stun in this fight is more or less a certain loss.