Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

Epic Encounters
1,846 Comments
d^n May 19 @ 4:04pm 
Giving it a go in 2025, seems very good
Basm Apr 4 @ 3:03am 
Friggin sweet!
Pip Mar 18 @ 9:02am 
@HiroTwo you can simply replace the talent lines in your mod with the ones from the EE text supplement.
The file doesn't affect anything other than text.
HiroTwo Mar 18 @ 7:54am 
Hello guy! I really like your mod and I want to play this mod with my language mod which modify English.xml, but the Steam Supply(Talent text requirement) also modify that file too and i can't find the way too merge it. So i think i will keep the langue mod and switch to Steam Supply whenever i need to use talent tab. Does that sound possible or the Steam Supply effect something else rather than Talent text?
BluMuSa ♥ Jan 14 @ 2:49pm 
Oh this mod is the best of best! Thank you for making it! Some battles are too hard XD

But I do want to say that whenever I throw firestorm grenades the game crashes in the next turn, I don't know what really causes this. I tried with several runs, but I do find it that if you verify files after this, the game returns to normal. And I don't know if it's this mod, but let this here if someone needs it.
SirLancelot Jan 12 @ 6:22pm 
@Arctisity

Epic Encounters feeling a bit too difficult on Tactician but too easy on Classic?

You can always download the "Normal Tactician Vitality"[ www.nexusmods.com ] version of the mod from the Nexus Mods page to tone things down a touch. Doing this doesn't even break your save, so you can swap between these two versions whenever you like! Note that you'll need to follow the installation instructions listed there if you wish to use this version, and you'll need to manually update from that page while you are using it.

------------

You are welcome.
Pip Jan 12 @ 6:57am 
@BOT make sure you have the text supplement installed (see the installation section in the description)
Ep1p has no known issues with EE either, I was using EE alongside it throughout all development and it was made to be mod-agnostic
BOT Jan 12 @ 5:11am 
ist the version 1.1.9.5 broken? ..
i installed it like always but i cannot see the abilities like astrologer gaze and others in the charakter creation.
or is it that the new ep1p in this forum hinders epic encounter to work correctly..?
Arctisity Jan 11 @ 5:58pm 
There are many ways to increase difficulty and challenge while still making a game enjoyable, and resorting to the bullet sponge method typically isn't the way to accomplish that. Sadly, after quite a bit of playtime, the fun wore out and the game has become a slog. I found myself just becoming frustrated with every other encounter. Not because it was 'hard', but because of the time sink. Enemies have increased resistances, increased health, better AI, etc, etc. It's annoying, but manageable. It's when every other encounter seems to have multiple enemies who can endlessly heal each other that it became not worth the time. The additions and actual improvements to AI and abilities were enjoyable. It's just a shame that all the good in the mod has to be unnecessarily overshadowed. With so many improvements made, there really should've been accessibility to the hard work that went into those improvements without being forced to run a marathon up an ever increasing incline.
SirLancelot Jan 3 @ 10:09pm 
Aha. Then I guess I'm sort of a magician because find no problems to cope with most figths since day 1 and four years after discovered the mod still play it quite often. It is meant to be difficult and challenging, by the way.

Here, take a look about this thread focused on tactics and other relevant topics:

https://steamcommunity.com/workshop/filedetails/discussion/829837590/142260895146518388/

You can also pay a visit to the Discord channel if you want to. Just be polite and respectful.
There you go:

https://discord.com/invite/QGyRMyC
elijahgtp Jan 2 @ 9:44pm 
@SirLancelot are you serious? Ok bro healing 15+3 at lvl 1 for lone wolf with 180hp is total trash. Riiiiight. Why not leave it at 20%? No it doesn't get better. I gave it a go, it's trash balance, so it's gone. No need to play this mod, the enhanced vanilla is fine. People below even said the same thing. Every fight is a raid boss, I'm not interested in wasting time on this game anymore. I've had spells fail at 80-95% multiple times in a row, I put 12 hours in this mod to realize that it's a bad mod. Also 6 man doesn't work. Or it does but kill me to get it working. Nah. It's done. Archived. Never to be touched again.
SirLancelot Jan 2 @ 5:04pm 
@elijahgtp

Just keep playing. You'll get better with time and eventually change your mind.
elijahgtp Jan 2 @ 9:18am 
1) why nerf dual wands? whats the point of removing two key skills for them: magician and far-out man? isnt the point of a mod to give versatility to the game and allow the player to chose what they want to do? i mean the creator obviously wants you to NOT use wands for your build, which is like THE ONLY build thats actually unique to the game other than sword+board and dual wield soldier if you wanna go 6 man.
2) the terrible description for installment is also something that completely broke my mind. No none of the current installation and readme explain exactly how to install epic encounters.
3) this is not difficulty 11/ this is difficulty 15. the chinese guy on nexus said the right thing. giving enemies 20 actions and using every cc arrow there is does not make for a fun experience.
Luciole Dec 31, 2024 @ 2:31am 
Epic Encounters + XC_Bags + 6 Man Party
has been deleted...any chance we can have it as a separate file ?
OBLAKO Dec 19, 2024 @ 11:38pm 
эх, вот бы перевод был(
DenWhy? Aug 26, 2024 @ 1:17am 
эх вот бы перевод всего
larryh00ver Jul 7, 2024 @ 9:12am 
would be cool to have the changes (new spells etc reworked abilities) without making the game into a bullet sponge simulator, hp and damage of each mob increased by 50000%, each encounter is a raid boss and it isnt fun at all even on explorer difficulty. alas this is 10 years old and nobody cares
Mobbey Jun 29, 2024 @ 7:26pm 
is there any chance you could upload a light version of this mod featuring only the bugfixes and QoL improvement?
Lovecraft1986 Jun 20, 2024 @ 11:39pm 
Hello. I like to run a double lone wolves tactician setup in the unmodded game and I was wondering if anyone tried that with Epic Encounters (?) If yes, is it viable and could someone give me pointers for recommanded builds ? Thanks in advance.
Rob the Great May 4, 2024 @ 1:42pm 
the companions are missing the Grandstander talent in the list of options, is this a bug or is it intended for some reason?
ukdouble1 Apr 13, 2024 @ 8:51pm 
In the basement of the Cathedral of the Immaculate, in the center room, next to Leandra's diary, there is no vial of her blood, nor is there a trapdoor (or I with perception 22 can't see it). Is everything okay?
ukdouble1 Apr 5, 2024 @ 4:09am 
PS.
The explicit choice of the English language of the game, unfortunately, did not affect the appearance of errors. Of the four elemental statues, only the fire statue could be activated. At the same time, the four charcoal baskets were inactive: they could not be extinguished manually. I left the game and logged in again (I didn't deactivate the mod and didn't activate it again). After that it was possible to activate the charcoal baskets-lights. After that the lightning summoned air spirits and elementals (before quitting the game did not summon them). The rest of the statues also activated and the entrance to the cave opened.
ukdouble1 Apr 5, 2024 @ 2:02am 
Game switched to English now.
But the pressure plate in the booby-trapped house in Black Cove may not work because I teleported the Source Abomination there. The monster may have gotten on the pressure plate. The traps in the imps' corrupted forge are working. And even the pressure plates in the tavern basement work. If I run into another pressure plate that doesn't work, I'll post it.
SirLancelot Apr 4, 2024 @ 1:36pm 
Double check the language field within the Steam game parameters, just in case.
ukdouble1 Apr 4, 2024 @ 10:45am 
I had the Russian version installed, but after installing and activating the mod, all the game text became English.
SirLancelot Apr 4, 2024 @ 9:35am 
Now that I think about it... are you playing in english or in any other language? You have to, otherwise will suffer all kind of issues and miss content, descriptions...
SirLancelot Apr 4, 2024 @ 9:31am 
@ukdouble1: I always play DOS in 2K. And as stated before, never found the bug you describe. Switch the resolution and cross fingers. Most likely won't work , but you never know.
ukdouble1 Apr 4, 2024 @ 3:09am 
First off, thank you so much for the mod itself. Secondly, thank you very much for the answer and for the method of checking the scripts. Unfortunately, it doesn't seem to be that simple. In Black Cove, in the trap house, the pressure plate does not work (no message about booby traps appears), although the candles dutifully go out and light up.
I didn't realize if it's enough to just quit the game and start it again, or if, as in the case of the tutorial dungeon, you have to deactivate and reactivate the mod.
I wouldn't call my PC completely weak: AMD Ryzen 7 3700X, 32 gb ram, fast SSD, gf 3070 ti. However, I play in 4K. And yes, it might make sense to check what resolution other people have played at with the same bug.
Elric  [author] Apr 2, 2024 @ 1:52am 
What you are experiencing is the scripting engine breaking. The exact reasons this occurs are unknown, though some correlation seems to exist between this and playing on a lower end computer system. If you close the game, the engine will restart and everything will work normally. You can test to see if the scripting engine has broken at any time by toggling a light source, such as a candle or campfire, on or off. If the engine has broken, nothing will happen when you toggle the object.

I would strongly recommend checking this from time to time since you have discovered a tendency to have the engine break in your particular setup--would be no fun for you to miss out on scripted content and features. :D
ukdouble1 Apr 1, 2024 @ 3:53am 
The problem with the pressure plate not working in the tutorial dungeon was solved by deactivating-activating the mod. After a few hours of play, I noticed that the pressure plates that activate traps only click and do nothing more. I'm concerned that this pressure plates behavior could ruin the playthrough. Has anyone solved this problem?
Warg Feb 25, 2024 @ 12:56am 
Elric  [author] Feb 18, 2024 @ 8:45pm 
@Mobbey @Mo_Qiong: The modder that made the EE + XC compilation stopped supporting it, hence why the link does not work because he took down the Steam page. Sorry friends. :(

You might try asking around on the EE2 Discord (we have a D:OS1 channel). Iirc, some people there still have the files and you could possibly get them that way.
Mo_Qiong Feb 1, 2024 @ 10:20am 
Hello, the link for Epic Encounters + XC_Bags is broken :(
SirLancelot Dec 24, 2023 @ 4:40pm 
Never heard of such a bug, and I'm using the mod since many years ago.
Birdisword Dec 23, 2023 @ 6:07pm 
Hello, i'm in the first tutorial cave at the part where you need to interact with the pressure plates to open the doors. The first door works just fine - put 2 vases on the pressure plates and walk through. No issue there.

The issue I'm having comes at the following pressure plate doors. If I stand on the pressure plate nothing happens no matter what I do, so I'm locked out of finishing the tutorial cave thanks to this bug.

Can anyone using this mod, or an author confirm whether the mod will constantly cause bugs like this throughout the game, or is it just a one-off bug? I'm assuming the mod is causing this issue since I've never had this bug when I wasn't using the mod on previous playthroughs.
Mobbey Dec 22, 2023 @ 5:42pm 
Hello, the link for Epic Encounters + XC_Bags is broken :(
Elric  [author] Dec 20, 2023 @ 3:25am 
@Xanifax: Unfortunately we have heard of this bug, and even experienced it ourselves. We were never able to figure out the cause, and replication of the bug always remained very inconsistent, so we had very little to use for troubleshooting. To make matters worse, the code is very simple for this effect and basically presents a dead end since nothing appears remotely wrong with it.

Sorry I have nothing more useful to offer. The last play test I ran, I also encountered this oddity a few times, and for the life of me I could not predict when I might occur. :(
Xanifax Dec 10, 2023 @ 3:25pm 
@Elric @Ameranth quick question about Reaper... iirc this happened to me in the past and I think I may have asked about it then, but that was back in 2017 or 2018 LOL so memory is a bit foggy, I am having a bug/issue with Reaper where I do not have the adrenaline debuff and randomly my Reaper just stopped working... so far it's only happened in a single combat, but i haven't been in another yet to see if the bug remains... I am hoping that saving and reloading will have fixed the issue.... have you heard of this bug before?
cusipus Oct 26, 2023 @ 3:10pm 
Found..., "Erosion" 100%, thanks everyone.
cusipus Oct 26, 2023 @ 1:45pm 
Is there any skill that allows you to remove (extract) “Body Strength” from a target, other than the “Soul Drain” skill ?
cusipus Oct 26, 2023 @ 1:39pm 
If I can provide a link to see how some skills work, unfortunately I don’t speak English, I have to write down the names of some magic books and skills and translate them manually through a translator to understand how they work. Thank you!
cusipus Oct 26, 2023 @ 1:36pm 
No more difficulties, but your Mod should be called "Kill the Healer"))
Ayumu Oct 24, 2023 @ 11:50am 
this mod dont work with 4 character creation ?
Elric  [author] Oct 19, 2023 @ 12:34pm 
All of the modded content is beatable using the tools presented and without using any exploitative strategies. As stated in the mod description, the difficulty of the content presented here will mean it may not appeal to every player. Starting up for the first time can pose challenges due to how much stronger the monsters become when using this mod, but with a little experience, many players become very proficient with the systems and encounters. A lot of tips, tricks, and feedback from such players exists in the various discussion threads for this mod--I would recommend browsing these to anyone experiencing undue struggles.
cusipus Oct 18, 2023 @ 5:09am 
Как отключить AUTO Lv.?
Jbrutal Oct 13, 2023 @ 10:54pm 
bad mod or good if u like unfair difficulty everything is overtuned enemies have x2 more AP some fight dont even make sense have extra mods only way to play this is to cheese it or maybe explorer mode
.:SeeD Squall:. Aug 27, 2023 @ 2:43pm 
mods sounds good on paper but sucks in game,finished all the begginer zones and im just lv 5 and strugling hard to kill anything that is lv 6
Dante Aug 4, 2023 @ 6:51am 
I played 50 hours, pumped characters for a long time and am not able to delete the mod and start the game again. I hope that the creator of the mod never touches the development of anything again and goes to work at McDonald's at the checkout.
Dante Aug 4, 2023 @ 6:50am 
Worst sh*t ever created.
Enemies: Immune to everything in the game. Knockdown, Charm, Petrify, Freeze will only work if they have 10% HP left. All these effects on enemies only work for 1 turn, on your heroes they work for 2-3 turns and will never work for 1 turn. Long range enemies always hit you and never miss, they also shoot through the smoke and can shoot when they are on a lower level than the players are (the player cannot do this).
Archers: The first arrow always misses (even though talents and abilities are upgraded).
The whole system: the finished level system killed by the creator of the mod. If the enemy is 1 level higher than you, you will win with a 1% chance. In the original, I could kill enemies that were 2 levels higher than me, not on the first try, of course, but somewhere on the third, and in this mod you won’t win at all.
psrieckhoff Jun 7, 2023 @ 8:40am 
Hello to anyone and everyone. I am very late to play this mod but I am really enjoying it thus far. I was hoping for a bit of help on one of the final boss fights (Melchior's Restraint - Tactician). I've noticed that when the boss does his big AOE attack, sometimes my characters take no damage and other times massive damage. Is there some sort of pattern to this AOE? Any and all help would be appreciated.