Space Engineers

Space Engineers

Automatic LCDs 2
Leconite Nov 25, 2024 @ 9:06am
Alternative Boot Frames.
A discussion to post alternative boot frames sequences as described in the guide.
http://steamcommunity.com/sharedfiles/filedetails/?id=407158161

Guide Section: "Booting screens and LCD clear"
Last edited by Leconite; Nov 25, 2024 @ 9:11am
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Leconite Nov 25, 2024 @ 9:08am 
Here is mine.

/* BOOT FRAMES
* Each @"<text>" marks single frame, add as many as you want each will be displayed for one second
* @"" is multiline string so you can write multiple lines */
@"
Kernel: Initializing..."
,
@"
Kernel: Initialized.
Data Network: Scanning..."
,
@"
Kernel: Initialized.
Data Network: Scanned.
Display Nodes: Configuring..."
,
@"
Kernel: Initialized.
Data Network: Scanned.
Display Nodes: Configured.
Display Nodes: Booting..."
/* END OF BOOT FRAMES */
Leconite Dec 18, 2024 @ 1:48pm 
Another simple boot frame sequence..

/* BOOT FRAMES
* Each @"<text>" marks single frame, add as many as you want each will be displayed for one second
* @"" is multiline string so you can write multiple lines */
@"
Kernel: Initializing..."
,
@"
Kernel: Initialized.
Network: Connecting..."
,
@"
Kernel: Initialized.
Network: Online.
Displays: Initializing..."
/* END OF BOOT FRAMES */
Leconite Jun 18 @ 4:54am 
Just a thought, could it be possible to move the boot frame definitions into the custom data of the autoLCD's programmable block?
For instance, boot frames in PB custom data might look like:

BF1="Kernel: Initializing..."
BF2="Kernel: Initialized.\nNetwork: Connecting..."
BF3="Kernel: Initialized.\nNetwork: Online.\nDisplays: Initializing..."

A loop to read the custom data might take up less space in the code than the currently hard coded boot frames. :-)
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