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Butterfly have two kinds of blocks (including armors, functional blocks and weapons), the [MASS] type and [ENERGY] type. The former has higher durability, stronger power generation capacity, and more powerful weapons. And the other has higher mobility and super light-weight blocks which can support ships for space jumps
[NOTE] :
Press 'Z' to make space jumps, if the mass of ship is low enough
[NOTE] :
The blocks with [ENERGY] type can go through ally ships.
Suiren have a very rich variety of weapons systems. With their good mobility and not bad armor durability, they can deal with all kinds of battles by mixing shipborne weapons reasonably. In addition, Suiren has excellent long-range spinal cannons, so they are particularly good at tackling all kinds of heavy spaceships.
Mystery have a unique command-upgrade system, the spaceship with high-level [Mountable Energy Command] will have a huge leap than before. The higher mountable energy command not only enhances the strength of the weapon, but also brings more kinds of attack ways. But it should be noted that although Mystery huge ships are extremely powerful, they have a hard way to improve their P value at the beginning
[NOTE] :
Mystery's weapons need the corresponding level [Mountable Energy Command].
Witness are mostly invincible in short-range battles, with horrible maneuverability, melee armor and burst beam weapons, their spaceships are able to approach enemies without injuries, and crash/destroy enemy ships in an instant. But be careful, Witness don't have any energy shield, so they are not good at dealing with large explosions, so just faster than light!"),
Immortal have two kinds of module cannons, MPC (ConvexLens) and MIC (ConcaveLens), whose parameters can be adjusted freely, including damage, distance, frequency, velocity and explosion radius. Although the range and damage of their modular weapons are far more than any other factions', these weapons don't have turrets, so it should be careful when facing multiple enemies.
Mechanical are proficient at missiles, UAVs and blueprint ships. No need to approach to enemy ships, they can gradually expand the advantages and break down the enemies step by step with these kinds of long-range weapons. But be careful that Mechanical are not good at maneuverability and point defense, so it should also pay attention to their own safety when launching drones to attack enemy ships.
Infinite are extremely good at the explosive weapons, whose missiles and cannons are able to make large-scale explosive damage. Similarly, they are not lack of the means to armor piercing. Properly matched weapons can do great damage to enemy ships. But it should be noted that Infinite don't have many ways to against to light ships, because most of their weapons are long-range but medium-velocity.
Linker are good at modular cannons, missiles and UAVs. Different from the Tinkrell of the original game, their modular only have 1 or 2 slots, which are very flexible and can be inserted by [XCHG] to adjust their parameters. In addition, although Linker are not good at maneuverability and their armor is very fragile, but their energy shield is very powerful and able to immune to all explosive attacks.
Mojo have High-durability armor, anti armor-piercing shield and recovery beam, which make Mojo have a powerful ability of continuing fighting and cluster battles. It should be noticed that although Mojo's armor and shield are able to ignore light non-explosive projectiles, because of their weapons' low muzzle velocity, if it's not overwhelming, don't let Mojo's ships face to multiple light enemies ships at once.
Flare had great advantages in mass combat and in the face of multiple enemies. although they don't have hard armor, but their mini-size blocks and great maneuverability made up for their defense level. In addition, Most of Flare's cannons are able to adjust the damage and spread angles by block ['mc2=hν'], the greater the spread angles, the higher the weapon damage increase
[NOTE] :
Press 'Z' to make space jumps, if the mass of ship is low enough.
Dancer are extremely proficient at protection and maneuverability, and use ultrahigh-damage laser as the main weapon. Their weapons are mostly lack of range but overpowered damage. with their high maneuverability, Dancer are able to finish the action 'close & kill & leave' in an instant. As the name dancer, their fight is as beautiful as the maple leaves dancing in the air.
Dryad are proficient at missiles, UAVs and blueprint ships. No need to approach to enemy ships, they can gradually expand the advantages and break down the enemies step by step with these kinds of long-range weapons. But be careful that Dryad are not good at maneuverability and point defense, so it should also pay attention to their own safety when launching drones to attack enemy ships.