Reassembly

Reassembly

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ExtraReassembly
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File Size
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14.578 MB
Dec 14, 2016 @ 12:54am
Mar 15, 2020 @ 6:11am
78 Change Notes ( view )

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ExtraReassembly

In 1 collection by Uiharu_Kazari
ExtraReassembly Collection
9 items
Description
MOD introduction:
1.Factions:
Based on the original game, ExtraReassembly adds 12 different factions, 9 of them are playable and the rest are unselectable. New thousands of blocks, more than 500 blueprints, and hundreds of unique custom shapes! Based on the balance of the original game, it greatly enriches the game content and playability. I believe it will bring you a very vast reassemble universe which is filled with challenges.
2.Regions:
The area of Ex-Reassembly is 0.8 times bigger than the original. And the players who touched this mod for the first time will spend about 5 hours to experience the whole map. In addition, the map is divider into 3 kinds of regions: controversial regions, normal regions and the planetbase, the strength of which increased by step. Therefore, this mod need more focus on strategy, and of course it is more difficult than the original game.
3.Display:
There are some new special render effects based on the original game, especially the background stars, explosion, smoke and other particle effects. But do not worry about your graphic card, because I have tried my best to design and optimize these effects.
4.Gameplay:
When you start game with this mod, you will have 500 P and 1200 C to develop weapons and upgrade your spaceship. The max P limit is set to 12500, but different from original game, all blocks (such as hulls, armors and weapons) need P to set.
5.Language:
ExtraReassembly has 3 kinds of language, English, Simplified Chinese and Traditional Chinese, the first two language can be select directly in the game setting. And if you want to use Traditional Chinese, read the next section “Additional assembly”.
About this MOD:
1.Additional assembly:
In addition to the basic files of this mod, there are also some additional assembly files: regions and Traditional Chinese translation files. You can adjust these files to select the different difficulty of the game and language. After subscribing to this mod, you can find this mod on the path of .\Workshop\content\329130\818042635 in your steam library. And then, go into the folder “Help&Assembly”, open the file “Readme(English).txt”, and you will find the Help Documentation of how to use these additional assembly files.
2. Feedback:
Although the current version of ExtraReassembly has been designed to be better, there will still be some problems and bugs (especially the render effects). If you have some comments and suggestions, please leave a message below or contact me directly at e-mail: Silver-frost@msn.com.
3. Special thanks:
Great thanks to 圣奈, he helps me a lot when I design the Mechanical's spaceships. The blocks of Mechanical are completely made by pentagon and rhombus, and I have no experience to design the blueprints in these blocks. He helps me to finish some excellent blueprints, and gives me a lot of inspiration for the rest of the blueprints.
Great thanks to Hook. He taught me how to translate a mod. Now, ExtraReassembly has two way of displaying the language (English and Chinese).
Great thanks to ~ Mysterious Cherry Pie ~. He sent an English-Chinese translation text which contains all blocks of Mechanical to me. This English translation document is served as a reference for all blocks of this mod.
Great thanks to Nighty. He helped me correct the English translation of the mod, including the introduction of the blocks and game tips. It's a huge amount of work. The patch file he sent to me is nearly 300kB.
4. Common problems:
Q:When I use the faction of other mod in extra reassembly, why is the birth point in the lower left corner of the map?
A:The Ex-Reassembly adjusts the size of the map so it may lead to a clash. There are 2 ways to solve this problem: the one is using the compatibility mode regions “5.regions-Compatible.lua” which is in the additional assembly files, the other is dragging other mods to the front of Ex-Reassembly in the mod interface of the game.
Q:Why can’t I change the resources and P limit correctly when using other mods which set P limit to more than 12,500?
A:The Ex-Reassembly adjusts the P limit, starting C and start R. There are 2 ways to solve this problem: the one is dragging other mods which can change the C or R values to the front of Ex-Reassembly in the mod interface of the game, the other is deleting three sentences in file “cvars.txt”: “kStartingP = 500”, “kStartingC = 1200”and “kPointMax = 12500”.
Q:Why can’t I unlock the factions when beating the enemy ships more than 1,000 P?
A:The Ex-Reassembly adjusts the P required to unlock the new factions to 2000 P. If you want change it to the version of original game, just deleting the sentence “kFactionUnlockThreshold = 2000” in cvars.txt of this mod.
5. Compatibility Mode:
Although in the mod of Extra Reassembly, there are corresponding modifications and the handbook to deal with the compatibility of the mods, it may also has some difficulties in practice. So I made this mod, Compatibility Mode of ER (CMER), and players can make the spacecraft of Extra Reassembly and other mods in one map easily.
Download Link: https://1drv.ms/f/s!Ahw2dNerZDwBhRWN3VQXnrZ_57tj
6. Translation:
Here add a new language translation for the original game and mod content: 繁体中文(traditional Chinese), now you can select this language in the setting interface (at present, there are still some contents in traditional Chinese that have not been translated);
Welcome to leave a message, I will be responsible for the future traditional Chinese text updates, so I'd like to know whether you want to release the language pack as a new mod or not;
7. RTX shader support:
(If you use RTX video card, and there is something wrong with the display screen of the module. Adjust it)
The following needs to be adjusted manually to modify the background display effect of the module.
1) enter the game, go into module loading page, and click "Browse Files";
2) enter the ExtraReassembly mod's folder, and the folder is named "818042635";
3) use a professional editor to open the "shaders.lua" file;
4) add a comment symbol (--) before (#include "shaders/01.general_shaders.lua");
5) remove the comment symbol (--) in (--#include "shaders/ 02.rtx_shaders.lua ");
6) save the changes.
Popular Discussions View All (2)
16
Oct 6, 2023 @ 6:10am
ExtraReassembly help documentation
Uiharu_Kazari
1
Mar 20, 2017 @ 10:11pm
重组-拓展模组帮助文档(ExtraReassembly help documentation)
Uiharu_Kazari
545 Comments
Panchy Apr 27 @ 6:10am 
I don't feel it's actually balanced with native factions, some feel way too strong in armour and weapons for their size. Also new factions critically lack resource storage containers.
Трицеракоп Apr 22 @ 1:00pm 
The Mojo faction has indestructible stations. Injecting tons of damage did not help me destroy their structures.
ironic Toblerone Jan 17 @ 4:05pm 
so for those wondering why the infinite have a R capacity "bug" its due to an unlisted R capacity penalty on the alloy armour, it would be super awesome if that was listed in some way or another
ironic Toblerone Jan 10 @ 9:35pm 
the bronze launcher for the infinite faction is missing the torque value causing it to be a dumbfire missile and not a homing one like in the description for the missile.
also can we get an R storage block for each faction, having to add a billion collectors makes motherships extremely expensive
Don'tknowwhattoput Jan 4 @ 10:10pm 
Nevermind I unlocked it
Don'tknowwhattoput Jan 4 @ 9:58pm 
I once defeated a Infinite that had like over 10k power, and It still says I didn't unlock it.
TokiMerr Jan 3 @ 6:52pm 
this adds planets?
Make_4X_Great_Again Jan 3 @ 8:46am 
请问谜族能量核心为什么不产出能量啊?装备了二级能量核心之后,二级的离子炮无法开炮是怎么回事?求大佬解答
Zadkey Dec 12, 2023 @ 7:07pm 
For those asking to make the Flare faction playable, y'all can do that in the local mod files in the factions.lua and set playable=2
Ang_3L404 Nov 23, 2023 @ 3:31am 
Make the flare faction playable again