Reassembly

Reassembly

ExtraReassembly
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Update: Mar 15, 2020 @ 6:11am

Update:
1. The Linker's weapon system has been significantly updated. Now their cannons have more parameters that can be adjusted with the extender.
2. Fixed bug with individual blueprints of Linker.
3. Tweaked the Immortal's modular weapon, overall, slightly stronger than before;
4. Greatly weakened the ultimate weapon of the Infinite, because its previous super blast damage was due to a code error;
5. Adjusted the explosion radius and penetration effect of Infinite's weapons; Now their cannons are more flexible;
6. Adds a Infinite's ship with new weapons, and be assured that it will not normally be present in Infinite's regions;

Update: Mar 9, 2020 @ 6:37am

1. Add an Antimatter cannon to Infinite, this weapon has high armor penetration, huge damage, and long range - I think Infinite will be the most powerful faction because of it.
2. The linear acceleration ability of Infinite is weakened.
3. The linear acceleration ability of Dancer is weakened.
4. Adds new English translation, thanks to Night's help again.
5. Optimize the rendering support for RTX video card, but need to adjust manually, the modification method is as follows:
1) enter the game, go into module loading page, and click "Browse Files";
2) enter the ExtraReassembly mod's folder, and the folder is named "818042635";
3) use a professional editor to open the "shaders.lua" file;
4) add a comment symbol (--) before (#include "shaders/01.general_shaders.lua");
5) remove the comment symbol (--) in (--#include "shaders/ 02.rtx_shaders.lua ");
6) save the changes.

Update: Feb 25, 2020 @ 6:12am

Updated content:

1. Revised the English translation of a weapon;

2. This update mainly adjusts the overall strength of factions. Generally speaking, the faction with more difficult experience in the early stage has stronger ability in the later stage.
1) improved the Immortal's PD-laser damage, but reduced its attack range. Now this laser weapon is more suitable for use as an early offensive weapon;
2) increased the damage of Infinite cannon, but reduced its attack range. And improved the ability of Infinite to suppress small ships in the early stage of the game. I'm considering adding a new direct cannon to Infinite as ultra weapon. If you have any suggestions, leave a comment below.
3) increased the ability of mojo's close combat;
4) adjust the projectile speed of the PD cannon and light cannon of Mystery so that they can more effectively defend against missiles and attack enemy ships in the early stage;
5) cancel the Melee feature of Dancer's armor, and greatly reduce the attack range of its laser weapons. and correspondingly, greatly increase the mobility and close-range attack ability of them;

Update: Feb 24, 2020 @ 4:02am

1. Modified the English translation of blocks and game tips. Thanks for Nighty's help!

2. Modified some faction mobility: Butterfly , Suiren and Dancer are slightly strengthened; Mechanical, Mojo, Flare and Dancer are slightly weakened;

Update: Feb 22, 2020 @ 5:21am

1. Mojo's shield will not explode anymore when broken.
2. Change the angle of EMP α's cannonball (Flare's weapon).
3. Changed the title to a really coooooool 3D effect;
4. Fixed the bug that the Infinite's launchers could not be used, and cancelled the recoil of these launcher's cannon.
5. Adjust the faction id of Linker from 20011 to 20012, which will cause the original blueprint to not load properly. I am very sorry, and if you want to fix their broken blueprints, send them to my mailbox. Sorry.
6. Adjust the translation file (simplified and traditional Chinese).
7. Increased the turning ability of the immortal and weakened their linear acceleration.
8. Added a very stupid light cannon to Infinite, and increasing the durability of the their ultimate weapon.
9. Reduces the acceleration of the Mystery's thrusters, because the advantage of the omnidirectional thrusters is so great.
10.Added a new unelectable faction, fern; they are less mobile and aggressive, but don't try to chase their ships.

Update: Feb 8, 2020 @ 11:46pm

Fix a bug.

Update: Feb 8, 2020 @ 7:42pm

Fix a bug.

Update: Feb 8, 2020 @ 7:32pm

Mod updates:
1. Updates the turrets of each faction to make them look coooooooler;
2. Repaired the contact of Flare's thruster;
3. Fixed the wrong blueprints of Dryad, and now the weapons of Dryad's UAVs work well;
4. Modified the explosion colors of Witnesses and Mystery;
5. Modified the transparency of Dryad's block, now you can see the beautiful stars through their ships;
6. A nozzle position marker is added for the thrusters with triangle shape to identify the orientation of thrusters;
7. Temporarily enhanced the acceleration capability of the Witness's thruster in consideration of the thruster contact bug;
8. Modify the internal thruster of Mystery to the omnidirectional thruster, and reducing the acceleration of them;
9. Redesigned the movement system of the Mojo: now they have two types of thrusters, one for omnidirectional thrusters and the other unidirectional thrusters can be actived by manual operation (power consumption); If you are willing to consume the value of P, you can get very high linear mobility;
10. The translation of individual blocks has been modified;

Update: May 17, 2019 @ 6:20am

I've forgotten what I've updated. Maybe fixed some bugs.

Update: Feb 15, 2019 @ 4:44am

Add a new language translation for the original game and mod content: 繁体中文(traditional Chinese), now you can select this language in the setting interface (at present, there are still some contents in traditional Chinese that have not been translated);
Welcome to leave a message, I will be responsible for the future traditional Chinese text updates, so I'd like to know whether you want to release the language pack as a new mod or not;
Fixed the P value calculation error of Flare's shield;
Fixed a bug about regions, which lead to spawn a smaller number of Linker's stations than expected.
Added some small trapezoidal blocks for Linker to design blueprints more easily.