Master of Orion

Master of Orion

5X - The Ultimate Balance Mod
 This topic has been pinned, so it's probably important
Spud Dastardly  [developer] Aug 26, 2019 @ 2:38am
Race disposition table
Different races like/dislike certain others. Prior to UCP 5.9, all races were neutral toward you if you played a custom race, but now it uses the disposition settings for the race portrait you choose. Here's the disposition table for 5X:
https://imgur.com/a/GGwmQvS
The way it's formatted, the race at the top feels this way about the race on the left, so the Silicoids feel neutral toward the Terrans, but the Terrans feel uneasy toward the Silicoids.

The basic structure is as follows:

First we have the 8 races Alkari, Bulrathi, Darlok, Klackon, Meklar, Mrrshan, Sakkra, and Silicoid. Each of these is restless toward one of the others, e.g. the Alkari and Mrrshan hate each other, and relaxed toward one other, e.g. the Alkari and Sakkra like each other. Each race feels wary toward their enemy's relaxed partner, so Mrrshan and Sakkra are wary to each other. Thus they form a set of 4 races in 2v2 teams. Each team slightly prefers one of the other pairs in the other 4-block, so the alkari are uneasy about the silicoid and meklar (who are allies with each other), and the alkari are wary toward their enemies, the Darlok and Klackon.

So these 8 races each have a symmetric relaxed relationship with one other race, an uneasy relationship with 2 more, a wary relationship with 3 more, and a restless one with one more.

Add in now the Psilons and Humans. They get along with most races, with the Humans having mostly relaxes relationships and the Psilons having mostly neutral relationships. Here there are some asymmetries though, like the Klackons are relaxed toward the Humans, but the Humans are uneasy toward the Klackons. These asymmetries add a bit of chaos to the otherwise symmetric, predictable structure above.

The DLC races add more complications, with the Terrans disliking and being disliked by most (Humans in particular are mutually restless with the Terrans), and the Gnolams are liked by most and feel neutral toward most others, with the Elerian and Trilarians being naturally allies that have various preferences among the other races.

In general, you see a lot more "unease" and "wary" than "neutral" and "relaxed." This is to make diplomacy more challenging in general and conflicts inevitable. Having this table is nice though since you can always make sure your "natural ally" is in the game with you.

The way I came up with who likes who is partially lore, and partially just me trying to come up with a good balance. Honorable mention to the Mrrshan, who hate the Trilarians 'cause cats hate water.
Last edited by Spud Dastardly; Feb 11, 2020 @ 6:22pm
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Showing 1-6 of 6 comments
Sensei  [developer] Aug 27, 2019 @ 4:44am 
Should that value always be the same when you meet them or is that first impression influenced by stuff like fleet size? I had the impression without a fleet thay think i am an easy target so they hate me
Spud Dastardly  [developer] Aug 27, 2019 @ 6:18am 
It should always be the same when you first meet them. It shouldn't be influenced by fleet size. They might be more or less willing to make deals or to attack you though at a given disposition based on your strength.
roland.johansen Aug 27, 2019 @ 2:17pm 
I do like the differences between races in general. But I guess, this does probably mean that a custom race based on the terrans is harder than a custom race based on the humans. Not that I have a problem with that. It's another way to customise your game. It's probably not that obvious though for players who don't know about the race relations.
Last edited by roland.johansen; Aug 27, 2019 @ 2:17pm
Spud Dastardly  [developer] Aug 30, 2019 @ 6:13pm 
It's another way to provide a difficulty setting in single player games, though I do admit it has balance issues in multiplayer. It's meant to benefit the AI as well, as races with combat bonuses are more likely to get into war, and the humans are more likely to form alliances.

I have been getting quite a lot of complaints about this since UCP 5.9 though. I suppose since UCP now makes the AI more aggressive, I don't need to set the dispositions quite so negative. This part:
Each team slightly prefers one of the other pairs in the other 4-block, so the alkari are uneasy about the silicoid and meklar (who are allies with each other), and the alkari are wary toward their enemies, the Darlok and Klackon.
I could change to neutral and unease respectively. I might make some other adjustments as well if I revisit this in the next update.
Wolfe1759 Aug 31, 2019 @ 9:11am 
I've just run a few test games plating as Darlok (stock race no modifications) on a Miniscule map with one opponent.

The initial Dispositions were as follows (with what from the table linked to above I believe it should have been in parentheses)

Gnolam - Hate (Unease)
Bulrathi - Hate (Unease)
Meklar - Unease (Wary)
Human - Unease (Wary)
Psilon - Guarded (Restless)
Klackon - Relaxed (Relaxed)

Using UCP 5.9 and latest 5X (with compatability)
Spud Dastardly  [developer] Aug 31, 2019 @ 10:25am 
Alright, I figured it out. Somehow, I set unease to have an initial disposition of -0.9, when it should be -0.1. I'll need to update 5x to fix it. I should mention that where it says "wary" on the table, it'll say "unease" in game, but if you check closely, the needle is actually lower on the disposition scale.
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