Master of Orion

Master of Orion

500 ratings
5X - The Ultimate Balance Mod v4.7.0
File Size
2.871 MB
Nov 15, 2016 @ 12:02am
Apr 11 @ 8:04pm
43 Change Notes ( view )

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5X - The Ultimate Balance Mod v4.7.0

Spud Dastardly presents the biggest Master of Orion: Conquer the Stars mod in the galaxy! This mod is massive overhaul of the gameplay experience. It's like a whole new game! It includes a total rebalance of every aspect of gameplay, new technologies, improved AI, and much more. For a more specific overview of what this mod does, see the Readme on Nexus Mods[].

Languages/Sprachen/Языки/Idiomas: English, German (Deutsch), Russian (русский), Spanish (Spain) (Español (España))

The Unofficial Code Patch by WhatIsSol is highly recommended for use with or without this mod! You can get it on Steam or on Nexus Mods[]. Be sure to follow the UCP install instructions on the UCP mod page. If you are going to use UCP with 5X, it is necessary to use the 5X UCP Compatibility mod

5X was featured in a series of videos by YouTubers Mal and Sabouts! They played two games on impossible difficulty (using version 2.3.1). You can see the first video above, or click here to watch it on YouTube. At the end of the second game, they did a review of the mod and the game which is featured above, though there's some spoilers on how that game ended up, so you might want to watch the whole series first.

I also recently did an interview with eXplorminate[] along with WhatIsSol about 5X and UCP.

I've put many hours of work into this mod! If you would like to show your appreciation with a donation, you can do so here.[]

Version 4.7.0 Changes:
  • Fixed the custom race screen issue with UCP 6.1
  • Integrated the new UCP pollution perk. Toxic condenser technology removed, production races given the pollution perk instead. Races (Klackon, Meklar, Silicoid) adjusted accordingly.

Past changes can be viewed in the change log.

Any feedback is welcome, and I'm happy to answer questions about specific changes. The French localization for 3.0 is not available since my translator quit playing MoO. If you enjoy this update, consider donating (link near the top). I put many hours of work into it!

Also check out these related mods:
  • 5X UCP Compatibility Mod (5XCPC) is for players using 5X with WhatIsSol's Unofficial Code Patch. It re-enables several features which were disabled due to bugs, and it takes advantage of some modding features added by UCP. I highly recommend using both UCP and this addon!
  • Split Tech Tree is an addon for 5X that re-arranges the entire tech tree into 8 separate branches to make it more like a MoO2 style tech tree. This completely changes the tech tree strategy, so if you want to shake things up with a totally rearranged tech tree, give it a shot!
  • 5X Lite is a lighter version of the 5X mod that includes most of the balance adjustments of 5X but none of the added technologies, tech tree changes, added uber biomes, etc. It's for players who want a more balanced game but one that's closer to the original in terms of its scope. Don't use this one at the same time as 5X.
  • ALL AI + 5X galaxies allows you to play with every race at the same time on 5X galaxies (this may cause some issues, which is why it's not in the base 5X). This mod can be used standalone or with 5X. There is also a no wormhole variant.
  • Diverse Specials and Massive Planets is a popular mod created by Morpheus to add dozens of new planetary resources to the galaxy. This version is fully compatible with 5X, but you should load it before the 5X UCP Compatibility mod, and you can't use it at the same time as Split Tech Tree.
  • Custom 5X Assets contains new ship icons for the alternate hull types introduced in v4.0 as well as new planet icons for the added uber biomes.
  • Tactical mod by Vaaish re-balances various weapon techs in 5X to give an alternate approach to how different weapons are utilized as well as providing more distinctive AI blueprints.
For reference, the correct load order for the above mods if you should choose to use any of them is:
  • 5X
  • UCP
  • DSMP*
  • 5XCPC
  • Tactical Mod
  • Split Tech Tree*
  • ALL AI + 5X Galaxies
  • Custom 5X Assets
  • 5X/Resource Pack Patch
*DSMP and STT shouldn't be used at the same time unless you're using the Lite B or Zero version.

Popular Discussions View All (47)
Jul 10 @ 12:30pm
PINNED: Version 4.x Feedback and Bug Reports
Spud Dastardly
Jun 30 @ 6:30pm
Bonus Resources taking away pop growth
Jan 21 @ 4:00pm
Question regarding Mod order
< >
Mordachai 6 hours ago 
I have one called "Resource Pack" which doesn't fit your list above...
I assume I need that? Or are those resources already included in 5X/Res Pack Patch?
I had assumed that the patch was a patch and needed the thing it's patching, but it's not listed in the load order, so feeling confused?
Venusaisha Jun 30 @ 10:53am 
I given this mod a extra helpful award , I found it very useful in many games & would not play without it.:MooIdea:
Sensei  [author] Jun 29 @ 1:37pm 
Actually the bug is fixed by just installing UCP. UCP takes care of bugs and missing featueres, 5X takes care of balancing issues (very short summary)
So yes, you need to subscribe to those 3 mods and install one of them to massively improve the game.
NoisyRiggs Jun 29 @ 7:38am 
so if I am understanding this right (yes I am a NOOB at Modding), I need to install this mod, a UCP mod, and a UCP capability mod (3 mods total?) to avoid the glitch?
Sensei  [author] Jun 29 @ 5:48am 
I think you encountered a bug that gets fixed by UCP - so you didnt install that one (and when i say install i dont just mean subscribe. read the description!)
Some further guesses: you play a creative race and you were pretty active trading or stealing techs?
If that is the bug i have in mind, there is no way to fix it in the current game. you will have to start a new one (or win via economic or tech victory)
And before you start a new game: get UCP and the 5x compatibility mod (read!)
NoisyRiggs Jun 29 @ 5:09am 
am I missing something? I researched 'multistate isolator' and still can't travel through unstable warp gates. Did I do something wrong with the mod? I just subscribed to 'The Ultimate Balance Mod' and just played the game.
Spud Dastardly  [author] Jun 19 @ 8:23am 
That is no longer necessary, assuming you are using 5XCPC.
apx1701 Jun 19 @ 8:16am 

"I suggest you delete ShipBlueprintTemplates.yaml from the Unofficial Code Patch folder"

Is it still necessary?
Spud Dastardly  [author] Jun 18 @ 5:09am 
No MIRV on nuclear missiles is intended in order to balance it with early beams and cannons which suffer from poor accuracy.
Sensei  [author] Jun 17 @ 6:41pm 
1. it only shows up, when you have people suffering from gravity

2. this mod is not there. i guess it is intended, but i never questioned that