Master of Orion

Master of Orion

5X - The Ultimate Balance Mod
2,809 Comments
Spud Dastardly  [author] Sep 25 @ 2:22pm 
@Sheta At the top of this page is a tab labeled "Change Notes." You can see the changes there.
Sheta Sep 24 @ 10:33am 
Looks like a lot things was changed. I just load my save I've made three months ago and see some difference. For examle my space factory build military outpost for 3 turns instead 2 and the advanced military outpost cost 5 turns instead 4. Besides that one of my current blueprint is overloaded now. Is there a changelog somewhere that I can read?
Phr0stByt3 Aug 30 @ 2:13am 
Thanks for the answer, sir.
Spud Dastardly  [author] Aug 29 @ 6:11pm 
@ Phr0stByt3 The easiest way to recover your save is to undo the changes you made to the mod file.

As for the orion building, it is intentional that you can't build those on uber biomes. Uber biomes come with an extra building that provides more buffs. What the orion building does is basically give to gaias a similar though prehaps slightly better benefit than those received by the uber biome buildings for the player who defeats the guardian. This most benefits races that don't already have their own uber biome.

Besides the building bonuses, uber biomes differ from gaias in their pollution cleanup and food output. Gaias produce 4 average food per cell and absorb 35 pollution.
Tropical/Coral: 4.6 food & 25 cleanup
Marsh/Forest: 4.2 food & 30 cleanup
Grassland/mountainous: 3.8 food & 35 cleanup
cavernous/cybernetic: 3.4 food & 40 cleeanup
Phr0stByt3 Aug 29 @ 4:24pm 
I tried adding modifying the ColonyStructureTypes.YAML file in the 5X Mod folder:

Under "structure_orion_infrastructure", I added an uber biome:

compatibleBiomes:
- biome_orion
- biome_gaia
- biome_coral_world

When I tried loading my game I got the save game warning (same as I got during the recent update), but now the game won't load. Is there a quick fix for this? I mean, I already got economic victory and am just playing for fun, but hoping to attack Antares before I let this game go.
Phr0stByt3 Aug 29 @ 3:41pm 
Is it intentional that you cannot build the "unique building that can only be built on gaias and Orion" that is unlocked after defeating the Guardian on Uber Biomes? And there's no way to go from Uber Biome to Gaia either. Also... is there a comparison of Uber Biomes and Gaian biomes? Pros/Cons?
K.B_Martinsen Aug 28 @ 6:20am 
@Spud Dastardly aha OK, had a feeling it was something like that just wanted to make sure. I suppose even if you have to money having 5 battleships just magic appear every 1 turn is a bit OP.
Spud Dastardly  [author] Aug 27 @ 10:15pm 
@Narnyay Nothing further is required. Steam updates the mod automatically. If you are using Custom 5X and DSMP Assets, rerunning the installer for that will get you the missing hyper advanced chemistry tech tree icon if you care to do so.
Spud Dastardly  [author] Aug 27 @ 10:14pm 
@K.B_Martinsen I think what you're experiencing is something done in UCP and 5XCPC to fix a balance issue with the AI. The AI players can't bulk build or buy, so somewhere along the way we made a choice to limit bulk building of ships in order not to give the player a significant advantage that the AI can't use. It's also done in an effort to make it more difficult to get more ships to your front lines in order to give defending empires more of a chance to mount a defense.
Narnyay Aug 27 @ 1:50pm 
If i already have the mod installed is there anything further I need to do to update to the latest version ?
K.B_Martinsen Aug 27 @ 1:15pm 
I have all the mods in the order as shown above, but there is still a limit of can max build 5 ships at a time and if I build more than 1 ship I can no longer rush buy them, is this a bug?
Dizzy Ioeuy Aug 24 @ 9:44pm 
cool an update. ty
GreenGoo Aug 23 @ 8:38am 
Amazing! Thanks for your hard work Spud!
Spud Dastardly  [author] Aug 22 @ 3:35pm 
5X will update soon on August 25 at 12 am Eastern US time. Although the new update should not entirely break in progress games, you will get a warning when you try to play with the new update. I recommend you finish any in-progress games prior to the update to avoid any disruption due to changes mid playthrough.
Fate Jul 19 @ 6:07pm 
I didn't see this in the patch notes, but does this mod also increase Development Upkeep (for example, surveillance cost BC) and changed the way troops work in order to build troop transports?
Fate Jul 18 @ 6:59pm 
Anyone has an issue with all Biome Tolerance being super low even on massive-sized planets, either -25 or -30 with the exception of volcanic/radiated/toxic?

Mods in order:
5x
UCP
UCP Workshop
Diverse Specials Lite B 5x/UCP
5x UCP Compatibility
Custom 5x Assets
Realistic Galaxy Age
Realistic Minor Civilizations
Spud Dastardly  [author] Jun 7 @ 8:41am 
not sure what the issue is there. The hyper advanced space factory is just an upgrade for the regular one, similarly to advanced space factory. What pollution cleanup facility are you referring to? Pollution processor?
Okies Jun 7 @ 2:59am 
Game seems to run well. But I can't the pollution clean up facility or the hyper colony ship/factory once I research it. Maybe I'm doing something wrong.
Okies Jun 6 @ 1:48pm 
@Spud Dastardly Wow, thank you for a quick response! Yes, you are correct. I had DSMP under 5XCPC and that broke the tech tree. Thank you again!
Spud Dastardly  [author] Jun 6 @ 1:43pm 
@Okies you are using DSMP and did not put it between UCP and 5XCPC in your mod order. Please refer to the mod order at the bottom of this mod's description.
Okies Jun 6 @ 1:35pm 
Strange.... I'm missing a tech between "Private Funding" and "Galactic Trading" so I can't progress down that tech tree. Anyone else experienced this?
zhang_yong4 Apr 1 @ 12:03pm 
Sup?
Cädric Apr 1 @ 10:55am 
hello, someone out there?
Spud Dastardly  [author] Mar 5 @ 10:18am 
@Erenussocrates It takes a long time to load, several minutes, but it will load. My understanding is that the long load time is not GPU related but is instead a CPU backup caused by this game not using multi-core processing well, which is why newer and better computers don't tend to load much faster on this game.
Erenussocrates Mar 4 @ 4:52am 
Was it your mod that adds more galaxy size options at the start? Man, the biggest circle galaxy size still loads indefinitely even on an RTX 3080, what a disappointment.
mauler78 Jan 23 @ 8:36am 
Anyone run into an issue where when making a custom ship that the 2 hull selections have the same stats. So there is not difference between and destroyer/ironclad or cruiser/gunship. While I just play around it for now, it is making some fleet choices and designs impossible for me.

I am currently running these mods in this order

5X The Ultimate Balance Mod
Unofficial Code Patch (Local)
Unoffical Code Patch Steam Workshop (Not sure if this is a duplicate of the above)
DSMP V2.5 5X/UCP Comp
5X UCP Compatibility Mod
Custom 5X and DSMP Assets
Perk Points 25
RasterOps Jan 16 @ 4:48am 
Tachyon Comm. CP is NOT balanced.
Starbase CP was doubled: 5 to 10
Ship CP was doubled
Tachyon Comm is +2 CP per Starbase, not doubled!
Staur Candybar Jan 13 @ 3:14pm 
oh intresting thanks.
Spud Dastardly  [author] Jan 13 @ 3:08pm 
Mods don't lock achievements in this game.
Staur Candybar Jan 13 @ 3:06pm 
Just started playing the game agien see how my new comp can handel it, and liked to try to get achivements i havent gotten so was wondering if i should get this mod or not.
GreenGoo Jan 13 @ 7:42am 
No, don't think so. It's been awhile.
Staur Candybar Jan 13 @ 4:55am 
Dose this mod lock achivements?
luisdlc Dec 30, 2024 @ 11:27am 
That must be it!

I knew UCP "unlocked" a lot, but with your 5x UBM events are common enough that I am experiencing a lot of "new stuff".

I meant to "upgrade" to 5X UBM years ago, but my life derailed. I’m “back on tracks” now and finally got to play again. I wanted to play "(UCP) vanilla" enough, to truly appreciate UBM…

I’m keenly aware of everything you’ve done. My God, if this game had released with what UCP+5XUBM do, it’d have been a complete success.

Again, thank you so much for everything. This is currently my favorite game.
Spud Dastardly  [author] Dec 29, 2024 @ 11:10am 
UCP adds the hyperspace flux event including the unused GNN footage which was already in the files as well as several other random events. 5X increases the chances of these events appearing compared to UCP's original settings, which have them appearing quite rarely.
luisdlc Dec 29, 2024 @ 4:28am 
Thank you so much for everything.

I've noticed I get way more in-game-events with 5X + UCP than with UCP alone; some I had never seen before (with some GNN "footage" I never saw before). Is it posible that 5X unlocks some content that UCP alone doesn't?

(For example, there's a "flux" event that prevents warp travel between star systems for many turns, and a "plague" event that affects a single colony -similar to the super nova event- which requires research to be fixed. Both I had never seen before using 5X with UCP vs using UCP only.)
Zeggerot Nov 22, 2024 @ 4:00pm 
Hey... fellow MOO fan... does this patch work on MAC - and are there installation instructions for me?
Markus Nov 19, 2024 @ 9:17pm 
it is surely one of the biggest mods out there for this game! 'Custom 5X and DSMP Assets' is also very interesting too!:d2puck: thank you so much for this mod and tweaks!
1917-∞ Oтбoя нe былo! Nov 13, 2024 @ 12:36pm 
Thx gyus for answerd and good mod
Spud Dastardly  [author] Nov 13, 2024 @ 9:02am 
The only difficulty in which the AI receives no extra bonuses is Normal.
Sensei  [author] Nov 13, 2024 @ 3:00am 
I dont think there are good ways to make them play better without giving them bonuses. You would need to rewrite a lot for that, i guess.
as far as i know, tactical mod alters their behaviour. not sure if this does what you are looking for, but i think most likely you will not find a way to increase difficulty as much as you want without making them "cheat"
1917-∞ Oтбoя нe былo! Nov 12, 2024 @ 4:37pm 
Hey there! Tell me pls, what is the most difficult difficulty level that makes ai as difficult as possible, but does not give them any bonuses? As I understand it, Extreme, insane and impossible give bonuses in all respects?
Fluke Nov 5, 2024 @ 5:44pm 
Got it finally I think. Trait screen works now as you said. now lets see if I can get through turns with the mods I hope I can use along with this.

Just so everyone else knows: This is the guide I referred to to setup the second UCP.

https://steamcommunity.com/sharedfiles/filedetails/?id=2946034255
Fluke Nov 5, 2024 @ 5:38pm 
Geez, finally got the two UCP's now.
Spud Dastardly  [author] Nov 5, 2024 @ 7:57am 
As I said, you don't have the unofficial code patch properly installed, which is why the custom race screen is cut off and why many other things won't work.
Fluke Nov 4, 2024 @ 7:35pm 
Couple of last questions for you sir:

Does the mod list look ok? And I assume anything that modifies component stats probably won't work with 5X?

https://i.imgur.com/3vJ0UHT.png

Also can the custom trait screen be fixed from cutting off on the right side? I tried changing resolutions but that didn't do anything?

https://i.imgur.com/UriJPI6.png
Spud Dastardly  [author] Nov 4, 2024 @ 2:03pm 
@Fluke your mod order shows that you don't have the unofficial code patch installed properly since it does not appear twice in your mod list. You may not be aware that UCP requires additional steps beyond subscribing to install. You'll need to follow the instructions on the UCP mod page.
Fluke Nov 4, 2024 @ 12:29am 
Not sure if its your mod or another mod I have, but the game keeps crashing on processing turns. I've had this issue before which kept me from trying to use this mod.

Screenshot of the mods I currently have: https://i.imgur.com/PqWM2J2.png
GreenGoo Oct 16, 2024 @ 2:16pm 
Love your avatar btw, Spud.
Spud Dastardly  [author] Oct 16, 2024 @ 8:25am 
This game is haunted by the spirits of overworked developers whose souls were lost to this game. I assume that's why the code behaves weird sometimes.
Relden Calder Oct 16, 2024 @ 4:30am 
I am so mad right now because I just tried my mods again in a futile attempt to get them working. Changed nothing. Exactly the same files as before.

They work perfectly now, even with 5X+UCP.

Why is the game like this?