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A temporal fix that you can do to fix the issue yourself is to go to the
SteamLibrary\steamapps\common\Master of Orion\Modding
folder, then copy AntaranSettings.yaml to a new folder that you create at
Documents\Master of Orion\Mods
Then activate the new mod with the same name as the folder and put it after this mod.
It is possible that it isn't JUST the Trans Drive, though. The reason I believe this is the case is that I equipped the Trans Drive when I upgraded and it appeared to work fine until I hit lvl 2 on some of the other tech. Perhaps a speed multiplier or something is making it go dodgy.
Hope this helps.
You can change:
ANTARAN_DESIRED_VICTORY_CHANCES: 50
ANTARAN_DESIRED_VICTORY_CHANCES_TOLERANCE: 5
To match the mod but if you go to change any of the:
ANTARAN_FRIGATE_CHANCES: 25
Then it doesnt work. At first I thought the issue was that the stock file has all the chance lines add up to 100, so I assumed that everything might need to add up to 100%, but no go. I'm not sure what the point is to having moddable variables if you mod them and they break the game.
I was also able to mod the following line to match the mod:
ANTARAN_SHIP_MODULE_BIOLOGICAL_BOMB_KEY: shipmodule_neutronium_bomb
Here is the final file, that actually worked for me, if someone else figures out what needs to be changed to actually fix the mod properly let me know, I just dont have the time or desire to dig around in the horrible documentation for modding this game. I changed the top two lines to help soften up the Antarans a little, like the mod used to do.
AntaranSettings.yaml
---
- collection: &Backend.Civilizations.AntaranSettings
items:
- key: antaran_default_settings
ANTARAN_DESIRED_VICTORY_CHANCES: 25
ANTARAN_DESIRED_VICTORY_CHANCES_TOLERANCE: 5
ANTARAN_ATTACK_SPAWN_PORTAL_MIN_DISTANCE: 2
ANTARAN_ATTACK_SPAWN_PORTAL_MAX_DISTANCE: 4
ANTARANS_TURNS_TO_FIRST_MIN: 70
ANTARANS_TURNS_TO_FIRST_MAX: 90
ANTARANS_TURNS_TO_NEXT_MIN: 25
ANTARANS_TURNS_TO_NEXT_MAX: 45
ANTARAN_FRIGATE_SHIP_BLUEPRINT_TEMPLATE: design_frigate_antaran
ANTARAN_DESTROYER_SHIP_BLUEPRINT_TEMPLATE: design_destroyer_antaran
ANTARAN_CRUISER_SHIP_BLUEPRINT_TEMPLATE: design_cruiser_antaran
ANTARAN_BATTLESHIP_SHIP_BLUEPRINT_TEMPLATE: design_battleship_antaran
ANTARAN_TITAN_SHIP_BLUEPRINT_TEMPLATE: design_titan_antaran
ANTARAN_DOOMSTAR_SHIP_BLUEPRINT_TEMPLATE: design_doomstar_antaran
ANTARAN_ATTACK_MIN_FRIGATES: 2
ANTARAN_ATTACK_MIN_DESTROYERS: 2
ANTARAN_ATTACK_MIN_BATTLESHIPS: 0
ANTARAN_ATTACK_MIN_CRUISERS: 0
ANTARAN_ATTACK_MIN_TITANS: 0
ANTARAN_ATTACK_MIN_DOOMSTARS: 0
ANTARAN_FRIGATE_CHANCES: 25
ANTARAN_DESTROYER_CHANCES: 25
ANTARAN_CRUISER_CHANCES: 20
ANTARAN_BATTLESHIP_CHANCES: 15
ANTARAN_TITAN_CHANCES: 10
ANTARAN_DOOMSTAR_CHANCES: 5
ANTARAN_ATTACK_MAX_FRIGATES: 24
ANTARAN_ATTACK_MAX_DESTROYERS: 24
ANTARAN_ATTACK_MAX_BATTLESHIPS: 12
ANTARAN_ATTACK_MAX_CRUISERS: 12
ANTARAN_ATTACK_MAX_TITANS: -1
ANTARAN_ATTACK_MAX_DOOMSTARS: -1
ANTARAN_DEFENSE_FRIGATES: 16
ANTARAN_DEFENSE_DESTROYERS: 16
ANTARAN_DEFENSE_BATTLESHIPS: 8
ANTARAN_DEFENSE_CRUISERS: 8
ANTARAN_DEFENSE_TITANS: 4
ANTARAN_DEFENSE_DOOMSTARS: 2
ANTARAN_SPAWN_PORTAL_PREFAB_PATH: "sample"
ANTARAN_SHIP_MODULE_DRIVE_KEY: shipmodule_antaran_drive
ANTARAN_SHIP_MODULE_BIOLOGICAL_BOMB_KEY: shipmodule_neutronium_bomb
ANTARAN_SHIP_MODULE_MISSILE_KEY: shipmodule_antaran_nuclear_missile
ANTARAN_SHIP_MODULE_TORPEDOE_KEY: shipmodule_antaran_proton_torpedoes
ANTARAN_SHIP_MODULE_BEAM_KEY: shipmodule_antaran_fusion_beam
...
Perhaps my issue is different from the OP? I am not sure. I do know that I dont get this issue when not using this mod....so I guess I just cant use this mod....
I am also getting this awful error. Any chance, you guys can fix this? I want to go back to enjoying this game and this mod! I have been loving it so far, up to now.
In general the turns are very long after 300 and now at turn 397 i can't pass that turn. Antarans are deactivated.
the end turn process is stuck after the A.I. turns are handled. The last race are the silicoids. the other A.I. are processed correctly (in the center bottom of the screen). Now the end turn sign is animated, but never stops wheeling. I have waited about 10 to 15 min. but nothing happend.
The game is not freezed (i can move around the galaxy map but are unable to click anything)
My ships and those of the A.I are on their normal spots, nothing weird, if you meant that.
I have several other mods installed but only two other activated. One Enhances the battlepods to +50 space (Battlepods -0 +50) and one that grants you more perk points (PerkPoints). But the whole game there was no problem and after 397 turns they creat a conflict?
I will test to wait even longer than 10 minutes. Maybe there is "only" a game performance thing.