Company of Heroes 2

Company of Heroes 2

Competitive Edition Version 3.35
 This topic has been pinned, so it's probably important
miragefla  [developer] Nov 3, 2016 @ 1:21pm
Changelog (UKF)
British

New Ability: Face Base HQ Howitzers
-Allows the British to face their 25pdrs per-emptively when they come online to allow for better reaction when Tommy flares or certain abilities involving the 25pdr are activated.

New Ability: Tear Down Emplacement
-Emplacements can be torn down for a partial return (50%) on investment by Sappers. The ability requires 20 seconds for the mortar pit while it takes 35 seconds for the Bofors and 17pdr.

Infantry Section Squad and Mortar Emplacements
To improve the UKF's lack of proper indirect fire and the Mortar Emplacement's inability to move up that has also lost its considerable auto-fire range, Tommies can now request a mortar barrage at the target position of 8 shells. This requires the Pyrotechnic upgrade to function. 90 second recharge, but no cost.

25pdr (HE, Overwatch and Coordinated Fire Rounds)

Improved to give non-doctrinal British forces better artillery. Shortening the reload allows for shells to arrive sooner and the AOE changes makes the weapon more lethal to those staying in the radius.

-Reload from 4.7 to 2.3.
AOE distance damage changed from 1/0.15/0.05 to 1/0.25/0.1

AEC

Increased Teching Time to increase the time it takes to field an AEC. Tread Shot was adjusted to be better at tracking targets and be more accurate as it's a munition-based ability.

-Research time for AEC from 30 seconds to 50.
-Treadshot Accuracy from 0.05/0.375/0.25 to 0.6/0.4/0.35.
-Firing Cone of Treadshot from 5 to 10.

Tank Commander

Reduced some of the bonuses provided by the tank commander. Previously they were too high for an upgrade that costed very little. This mainly targets the detection and veterancy gain.

-Veterancy bonus from 1.2 to 1.1.
-Camouflage Detection increase from 20 to 10.

Churchill MK. VII Infatry Support Tank

Slight cost reduction to better reflect its performance as it relies on absorbing damage than dishing it out. Grenade damage distance edited so they drop-off and reduce the one-hit kill radius. Population lowered as it is not a true heavy while its smokescreen ability penalty to speed has been lessened.

-Cost from 540 manpower and 180 fuel to 490 manpower and 170 fuel.
-Grenade damage now drops-off properly. Distance from 4/4/4 to 1.25/2/4.
-Smoke speed decrease from 0.5 to 0.85.
-Population from 18 to 16.

Churchill All Variants
-Rear armoured reduced from 180 to 140

Churchill Crocidile (Thanks to Mr. Smith for idea and implmentation)
The Crocidile now has its main gun as the primary weapon while the flamethrower receives attack commands. The Flamethrower can now be toggled to either obey attack commands or ignore them. Removed the flame sweep weapon and placed some of the stats to the regular flamer. Will do some adjustments afterwards depending on feedback.

-Toggle ability added allowing the Flamethrower to no longer receive attack commands or obey them.
-Flamesweep weapon removed.
-Flamer damage from 10 to 12.
-Regular flame range from 25 to 30.

Comet

Reduced the range of the Comet's smoke abilities to prevent it from disabling targets from extreme ranges. Smoke remains as WP no longer causes criticals and to give the player more options if they just want to block LOS for their own units.

-Smoke Range from 80 to 60
-WP Range from 80 to 50.
-WP Smoke DOT no longer causes Criticals.
-No longer loses Smoke ability when veterancy 1.
-Rear armoured reduced from 180 to 120

Cromwell

Smoke file is linked to the Comet and 80 range is still far too much for this ability. Still can smoke off ATGs with only a minor chance of return fire when sighted beforehand. Increased the Cromwell's target size. Previously it was too small matching armoured cars in terms of target size which made it incredibly difficult to hit with other medium tanks. It is still the smallest medium tank, but will be easier for other AT weapon to engage. Furthermore, its rotation rate has been lowered to lower its ability to crush infantry by making sharp turns.

-Target size from 18 to 20
-Smoke Range from 80 to 60.
-Rotation speed from 38 to 34.

Sexton

Increased the AOE to improve performance to be on par with the updated 25 pounder and increased the number of shells to be more effective at destroying structures and area denial. Wind Down reduced to allow for the Sexton to drop its shells on the area faster.
Veterancy changed to improve the rate it ranks up.

-AOE distance damage changed from 1/0.15/0.05 to 1/0.25/0.1
-Wind Down from 4.67 to 3.125
-Number of shells for barrage increased from 5 to 8
-Valentine Sexton Supercharge Barrage no longer shares a cooldown with the main barrage.
-Veterancy rate from 2020/4040/8080 to 1500/3000/6000

Infantry Section (Both variants)

Increased range of the artillery flares to make them more useable. Minor adjustment to ensure cost is the same when recrewing weapons. HEAT grenades are now available for Tommies when Mill Bombs are purchased to give Tommies some ability to deter/snare armour and protect 6pdr ATGs against early light armour without the need to lock into AEC. Veterancy adjusted to match the units actual cost. Adjusted veterancy 3 so the IS drops weapons less often and their weapon accuracy is more on par with other factions.

-Artillery flare range increased from 30 to 35
-Cost properly adjusted so reinforce is the same, even when manning weapon teams
-Removed Scoped Lee Enfields at veterancy 3.
-Weapon accuracy bonus from 1.2 to 1.25.

British Trenches
Trenches can now be stolen if they are left unattended to add a risk-reward element but are also cheaper for the British to produce. They still cost manpower as they can be placed anywhere on the map unlike other trenches and have no requirements.

-Trench cost from 50mp to 25mp
-Becomes neutral upon compeletion and when de-garrisoned.

Sappers (Both variants)
Lowered the bonus from veterancy 3 for the Sappers. Previously it made their reinforcement cost too low. The squad's minesweepers also now takes up and weapon slot and you cannot double up weapon while the upgrade is in process unless canceled.

-Reinforcement modifier at veterancy 3 from 0.5 to 0.7.
-Minesweepers now take up a weapon slot.

Vickers HMG
Slightly decreased the cost of the Vickers to match other HMGs and modified its veterancy 2 due to penetration doing very little for this weapon as its penetration is not high to begin with.

-Veterancy 2 1.3 penetration replaced with 1.2 Burst Length.
-Vickers Team cost from 280 to 260.

Sniper

Increased range of the artillery flares to make them more useable.

-Artillery flare range increased from 30 to 45.

Universal Carrier

Modified cooldown and burst duration to make the Vickers K more powerful at short distance. Previously the DPS was relatively flat with only a minor decrease at max range. Furthermore, Vickers K upgrade has increased range to emphasis the vehicle's role as fire support and remaining in the back of the line to support nearby troops. WASP has been made cheaper with more range to help the UC kite given its frailness.

-Wasp upgrade from 90 to 70.
-Wasp range from 32 to 35.
-Vickers K range from 35 to 40.
-Cooldown from 1.5/2.5 to 1.25/1.5 for Vickers K
-Burst duration and rate of fire standardized to 1 at all ranges for Vickers K.


Centaur

Improved effectiveness against aircraft. Will down them in one burst in most cases to help compensate for its slow turret like it currently does the majority of the time. Also improved damage to garrisons as it was previously too low. Improved the speed of the Centaur. Previously it was too low making it difficult for the unit to escape and its damage change means it's no longer capable of destroying infantry as quickly. It still maintains its low target size to aid in survivability.

-Damage against garrison cover from 0.5 to 0.75.
-Weapon deals 100% bonus damage against aircraft.
-Speed from 4.5 to 5.4.

Valentine Tank
Reduced its population and veterancy requirements as this is a support tank with only moderate combat effectiveness which made it difficult to gain veterancy. Damage has been increased to improve combat performance, but its ability to crush has been removed while retaining its fast rotation.

-Population from 12 to 9.
-Veterancy from 1820/3640/7280 to 1400/2800/5600
-Damage from 80 to 120.
-Human crush removed.

Infantry Section Gammon Bomb

Reduced its cost due and gave it bonus damage against structures to match Satchel Charges.

-Cost reduced from 75 to 50 munitions.
-Now has 100% bonus damage against structures and defenses.

Platoon Command
Increased teching time of Platoon Command to be higher to be closer to the time it takes other factions to tech.

-Build time from 17 seconds to 45 seconds

Company Command Post

Company Command Post cost raised to match other factions teching price for the equivalent tier.

-Company Command post fuel from 115 to 135.

Airlanding Officer
Changed Herioc Charge modifiers. Previously they were too potent for what they offered, especially given its cost.

-Recieved Accuracy bonus from 0.25 to 0.8.
-Accuracy bonus from 1.4 to 1.2.
-Officer model now has 0.7 RA to match his unit.
-Air Landing Officer can now be rebuilt from the glider.

Tactical Artillery Cover
Increased the time for the artillery to come down to give players more time to react before suffering suppression or turret locks when the artillery does arrive. Removed engine critical and decreased cost.

-Delay before the Overwatch action from 4 to 6.5
-Cost from 250 and 220.
-No longer causes engine damage.
-Duration from 70 seconds to 50.
-Turret lock from 15 seconds to 10 seconds.

Mortar Pit
Veterancy requirements adjusted to reflect the unit's cost as previously the mortar pit could gain veterancy after just a few hits as it matched the requirements of the 240mp mortars. Decreased the auto-fire range of the Mortar Pit to prevent the emplacement from covering a large area with minimal micro with its double mortars. Barrage recharge time significantly reduced to compensate.

-Mortars 1 and 2 Auto-Fire range from 115 to 80.
-Mortar 2's Near AOE from 0.25 to 1.
-Barrage Recharge from 75 to 40 seconds.
-Smoke Barrage recharge from 75 to 40.
-Veterancy requirements changed from 480/960/1920 to 700/1400/2100

Bofors

Decreased range of the Bofors suppressive barrage to allow indirect-fire to properly counter the emplacement.

-Bofors Barrage range from 80 to 60.

17 Pounder Emplacement

Reduction on fuel for the 17pdr emplacement to make it a more ideal option for locking down an area against armour. Population reduced given its lack of mobility and vulnerability to indirect fire. Adjusted penetration as the stationary emplacement should have no chance of deflecting off the units it's intended to counter - Heavy tanks.

-Cost Reduced from 400 manpower and 75 to 400 manpower and 60 fuel.
-Population from 20 to 12.
-Penetration to 1000.

Commando Glider
Can now produce additional Commandos from the glider when the glider is in friendly territory that is in supply. Furthermore, the call-in cost has been reduced due to how telegraphed the ability is.

-Cost from 500 to 420 manpower.
-Can now produce Commandos

Commando
Minor changes to the Commando to ensure their ambush bonus works properly. Also changed the ability to work with other weapons. Cost increase on the light gammon bomb due to its power in comparison to other grenades as it deals 120 damage with drop-off that is on par with a bundle grenade which has 80 damage.

-Commando ambush bonus now applies to all weapons in the squad for 5 seconds, but no longer has an infinite duration it previously had as the value had been set at 0.
-Light Gammon Bomb from 35 to 40 munitions.

Bren Gun
Previously, when dropped, the Bren Gun would always give the Tommy version to anyone who picked it up.This has been fixed.

-Proper variants added to their specific unit types meaning Commandos picking up a dropped Bren will use the one meant for LMG user who can fire on the move, not the Tommy version.

Advanced Emplacements Commander Abilities

-Health Bonus upgrade from 1.3 to 1.2.

Forward Observation Post Ability

To make the ability less reliant on structures, Forward Assemblies can be upgraded to have similar capabilities.

-Forward Aseembly can be upgraded to have the Forward Observation Post's abilities for 125 manpower and 25 fuel.

Mill Bombs

Mill bombs no longer requires tech to match other grenades research. Grenade now also unlocks HEAT grenades for the standard Infantry to give the upgrade more incentives, especially when Tommies are not a unit that would commonly be moving in rnage to use grenades.

-HEAT Grenades for the standard Infantry Section are now unlocked when Mill Bombs are purchased.
-Fuel cost from 15 to 20.