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The NCR: So how does the Legion hold up to the NCR? What are your weakness, what are your advantages? Details below.
Industry - You will never be able to compete with the NCR in terms of raw industrial power, and that’s simply an unfortunate truth. The NCR Has no less than four major cities, and many small cities, which form the backbone of its immensely powerful economy and industrial complex.
Technology - As strange as it may sound, the NCR and Legion both sport what is roughly the same level of technology when it comes down to basic combat and troops, with the legion proving that it is capable of sustaining and making use of reasonably advanced and common firearms. The core difference between warriors of the Legion and soldiers of the NCR was always tactics, and their methodology in war.
Military - Here is where you might actually outclass the mighty NCR, who despite having a mighty military, are facing threats from all sides. Be they violent raiders harassing them from Nevada, super mutants and cannibals trickling down from Oregon, or even a growing internal power struggle with the Brotherhood of Steel, one that will almost inevitably lead to war. The NCR will spend the early game distracted and fighting on many fronts, making it hard for them to amass proper stockpiles. You on the other hand, quash tiny factions as you wish, dominating the east as you build up massive reserves of weapons and manpower from conquest after conquest. In addition to this, your generals and soldiers are, on a case for case basis, usually superior to their NCR counterparts. This isn’t an easy area to measure, and the NCR and Legion are reasonably close, but if you play your cards right you’ll sport a larger, stronger military than the NCR come time for the battles for Hoover Dam, and the subsequent conquests.
Manpower - You win. Not because you actually have a larger population than that of California, the cities of the NCR are known to be the largest concentrations of most of the wastelands surviving population, many of whom are healthy and fit for duty. However, the majority of NCR Citizens are just that, citizens who are enjoying the comfort of being away from the wasteland and the hardships of the world. The NCR military is primarily a volunteer force, although they are known to conscript soldiers, they will never come anywhere near the manpower that you can pull in. The Legion sports the largest natural recruitable manpower bonus of any faction within the game, and throughout their three you gain the potential to increase the volume of troops you can call to war by immense quantities. For reference, the Legion has a flat +4% recruitment merely for being the legion, with an additional +6% from their focus tree, and a minimum of another +2% from their doctrine choices. If you elect to focus on the fact that the legion has a slave population for it’s military core? You gain gain another 7% recruitable population on top of all of that. That is before your recruitment type is taken into account. In short? The Legion will have anywhere between 15-25% Recruitment on average, when you take into account recruitment laws and commanders.
Bonus - The recruitable from non-core in this mod has been elevated to roughly 15%, and the legion gains another +10% flat on top of this. Via the slaving subtree of your military, you can get another 5% non-cored recruitable. Beyond this, if Lanius wins the civil war, and you are playing as him? You can gain an additional +20% to that. In short? The Legion will always have between 25%-50% Recruitable from nore cored, heads and shoulders above /any/ other faction currently in the game. Go forth and conquer.
The Legends: The Legion is home to a plethora of interesting and amazing character, and while in the future we intend to focus on these individuals more, there are currently five individuals of major importance within the legion, around whom much of their tree is shaped.
Caesar: What more can be said for Caesar? The founder of the legion, the writer of every word of its brutal philosophy, he who forged a band of ramshackle tribes into one of the greatest military forces the Wasteland has ever known. Caesar is a leader who gives the Legion it’s purpose, and that purpose is that of a sword, to cut and strike against the enemies of mankind. In his eyes? The greatest enemy would be the NCR, which waits for him across his Rubicon.
(Role) Faction Leader, with a unique trait that gives his nation +15% National unity.
Malpais Legate: The Brutal Right hand of the Legion, the supposedly immortal Malpais Legate serves as the leader of all Legion Military operations at the start of the game, and as your greatest tool in the conquest of the 87 tribes, and he is to be the spearhead with which you make your gambit against the Hoover Dam. Yet it is his fate to be burned, and regardless of whether one gains victory or defeat on that Dam, the Burned Man will rise to oppose the Legion.
(Role) Malpais Legate begins as a rank 5 General, with unique traits that are determined in the focus tree.
Legate Lanius: If Malpais was the right hand of the Legion, Lanius was the left. At the start of the game however, our infamous Monster of the East is still a legionary, growing in rank and power, but not yet the monster Caesar will need him to be. It is only after the first battle of Hoover Dam that the player will gain access to this devastating commander, for he will serve as a replacement to the lost Malpais Legate.
(Role) Lanius begins as a rank 4 General who possesses Fortress Buster, and Urban Assault Specialist.
Should Lanius come to control the Legion, he will also function as a faction leader with a trait that gives his nation +10% Partisan suppression.
Vulpes Inculta: Vulpes is the head of the Legion’s Frumentarii, a cunning man who is devout in his following of Caesar’s teachings, and forever grateful to Caesar for saving his life. He is the cunning of the Legion made manifest, and should Caesar die? The primary rival of Lanius in acquiring control over the Legion itself.
(Role) Vulpes Inculta is both a rank 3 general with Trickster.
Should Vulpes come to control the Legion, he will also function as a faction leader with a trait that gives his nation +10% Unity, much like Caesar.
Lucius: Lucius is another powerful and respected figure amongst the legion, one of Caesar’s closest allies and the leader of the Pretorian Guard. Lucius was a devote follower of Legionnaire ideals, disliking firearms and the dependency on technology that other nations possess. It was actually for these reason that he is one of our most outlandish breakaways from common lore. What if Lucius were the one to discover that Caesar’s story was a lie? That the Legion’s lack of acceptance of technology was actually one of the things holding them back, and causing more death than was necessary? What if he were the one to spy the hypocrisy? Lucius has the potential to take control of the Cult of Mars, a breakaway group that can partake in the Legion Civil War.
(Role) Lucius is a rank 3 General with Urban Assault Specialist and Ranger.
Should Lucius take control of the Legion, he will grant his faction -10% Production costs on energy weapons.
The Focus Tree: Have a gander at the grandeur. https://drive.google.com/file/d/0B5sfsnWwdMTtZUYxeXk0LUY1Smc/view?usp=sharing
Bonus Round: Artwork.
Art is something that is very important when it comes to a setting like Fallout, which has it’s own unique style and a plethora of characters that you can’t simply represent with old fashioned pictures from the real world. We elected early in the development of the mod to make use of colorized and stylized artwork as a result of this, and we intend to replace the ingame screenshots used in the preview of the mod. Below is a sampling of some of the artwork that I’ve personally commissioned for the mod. To those of whom it may matter, the artist was Babayaga’s Dream (http://skizoh.tumblr.com). I want to give her a huge shoutout for the work they’ve done and the work they are continuing to do for the mod. My one regret for this Dev Diary is that Lanius hasn’t yet been made! Oh well, maybe the next? ; )
Caesar, Son of Mars: https://drive.google.com/open?id=0B5sfsnWwdMTtb0JFeU11bE04Zzg
Vulpes Inculta, Cunning Fox: https://drive.google.com/open?id=0B5sfsnWwdMTtdUhNWUxHdHQ0UWM
Malpais Legate, Butcher of New Mexico: https://drive.google.com/open?id=0B5sfsnWwdMTtYTZPaXVxWVhQSFE
The Burned Man, an Honest Heart: https://drive.google.com/open?id=0B5sfsnWwdMTtYTdyY0otQWhDV1E
Salt Upon Wounds, Warchief of the White Legs: https://drive.google.com/open?id=0B5sfsnWwdMTtX2V4OExJRGFtWnc
Thunderbird, Warchief of the 80’s Tribe: https://drive.google.com/open?id=0B5sfsnWwdMTtYnlrbXBZNEJGQVU
Generic Raider: https://drive.google.com/open?id=0B5sfsnWwdMTtZmlFVTR0V2VaM2M
Grozdan Haykov, Mayor of the Old Country: https://drive.google.com/open?id=0B5sfsnWwdMTtQXMtSzBxaGNCbWs
Special note! (I did not actually comission this piece, but the person who did gave me permission to use it in the mod, so a big thanks to @mister joe for letting us use his ghoul!)
And that's the end of part two! Feel free to comment or ask questions below.
Just in case you missed it, the overall map: https://steamuserimages-a.akamaihd.net/ugc/785162250412921054/C4F37CECC97223E625BE516EECC8CBF20BBB466B/
Rivers: http://i.imgur.com/pdVqZai.png
Dayglow: http://i.imgur.com/3QubV9P.png
(prototype) Flagstaff: http://i.imgur.com/52OWHgC.png
A philosophical war between techno-progressive members of Caesar's inner cabinet in reaction to seeing Caesar survive through the usage of advanced technology/
Or the power Vacum that will result in a struggle between Lanius and Vulpes in the event of his death.
That being said, both versions of it are baased around Caesar's deathbed, be it his recovery or death.