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The engineer's hard had skins.
And maybe a few wrench skins.
But most importantly, other wrenches.
Like, how cool would this be?
It's like we're recreating valve's entire engineer update!
But like I said, I realy like these changes and I can't wait for them to be in-game.
EDIT: Ideas
Reclaimed Metal - A better version of Scrap Metal. Heals building for more and gives Sentry Guns more ammo. (Crafting Reclaimed Metal will be better than just using Scrap Metal)
Refined Metal - A better version of Reclaimed Metal. Same thing as above.
New Wrenches.
Golden Wrench - Last longer that a normal wrench and has a very very VERY rare chance of turning enemies into gold statues after killing them (Werepigs and/or hounds due to them having a statue form in-game. Bosses can't be turned). These Statues can be mined with a pickaxe to get some gold nuggets.
The Jag - Less Healing for buildings and Ammo for Sentries but can use less Metal to upgrade them.
Buildings:
Teleporters now have a cooldown after a player used them.
Can now be upgraded to LV.3, decreasing the cooldown and teleport delay.
Minisentry - A cheaper version on a normal sentry gun. Can't be upgarded, less damage (or range), less health and less resources when destoyed but can be placed instatly, can be carried in your inventory (doesn't stack, can have only 2 at a time and can't be held by non-Engineer characters) and less scrap metal/gears to make them.
[ Basically a bad version of Houndius Shootius]
Thats all I have (for now at least)
EDIT 2: Config Ideas
Sentry's max ammo
Sentry's ammo regeneration
Movement Speed penalty when moving buildings
Teleporters have Health points
Dispensers restore hunger (for some reason)
EDIT 3: Even more Ideas
Eureka Effect - While Equipped RIGHT-CLICK on the Teleporter Exit to link it with the wrench (Teleporter Exit can be changed). Then Player can RIGHT-CLICK on the wrench while equipped to Teleport to that Teleporter Exit. Each use of teleportation takes -15 Sanity and 5% durability.
Non-Engineer Characters lose -30 Sanity and can't change the linked Teleporter Exit.
Eureka Effect Heals Buildings and Restores Sentry's ammo at a same rate as a normal Wrench but takes more Metal to Upgrade them.
Texas Ten Gallon - Can be crafted in "Dress" tab. While Equipped:
-Sentry Guns deal 15% more damage.
-Dispensers Heal +1 Health per sec.
These Effects work ONLY if Engineer is near his OWN buildings and is close enough to them.