Don't Starve Together

Don't Starve Together

The Engineer
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Update: Nov 30, 2023 @ 2:00pm

- Added minimap icons for Lvl 2 and 3 Sentry Guns

- Updated Teleporter Entrance and Exit inventory images

- Fixed an issue with changing Building Limits configs on existing worlds

- Fixed a crash caused by Scrap Metal's "Easy" recipe config

Update: Nov 24, 2023 @ 4:00pm

- The Hard Hat now additionally protects from Lunar Hail debris

- Fixed Engineer's items not showing when drawn

- Fixed animation errors with the Hard Hat and the Gibus

- Fixed animation errors with Engineer's ghost

- Updated character sprites for latest versions

- Updated and added various speech strings

Update: Sep 20, 2022 @ 1:00pm

- Fixed Upgrade Progress sometimes showing when upgrading is disabled

- Fixed potential crash caused by the Sentry's rockets

- Updated Mods in Menu compatibility

Update: Aug 27, 2022 @ 11:30am

- Updated the art for the Guest of Honor, Triumphant, and Survivor skins to be more in-line with Engineer's current model

- Reworked how names are shown on buildings, to be more in-line with TF2

- Names now amended with a built by {your name here}
(This applies only to newly built machines after this patch)

- Lvl.1 and 2 Sentry Guns now show Upgrade Progress when upgrading is focused

- Added config option to disable being able to upgrade buildings

- Non-Engineers can no longer hammer an Engineer's buildings, without a hardhat

- Updated The Teleporter's minimap icons to show which is the entrance and exit

- Fixed the Teleporter Exit not applying the Toolbox's Speed Debuff config option

- Fixed the Dispenser's healing ui arrow getting stuck if the Dispenser was removed while the player was in range healing

- Updated the art for Scrap Metal

- Added config option for the % of ingredients returned from using the Deconstruction PDA

- The Deconstruction PDA now gives 90% of ingredients back by default (from 100%)

Version 4 Change Notes below:

Update: Aug 19, 2022 @ 1:00pm

- Updated config options to be separated

- Introducing: The Deconstruction PDA
- A brand new tool for Engie's kit to help you destroy your machines with ease.

- Wearing a Hard Hat will now allow non-Engineers to repair/upgrade/reload the Sentry

- The Sentry Gun's damage no longer scales with level

- The Sentry's default damage is now 10, from 9.5

- Reworked the level 3 Sentry's rockets: Projectile is now complex, increased damage and aoe, no longer homing, FX is no longer red
(The 4 rockets can deal up to 100 damage together, 25 individually, aoe damage per rocket goes up to 15)

- Added config option for the Sentry's rockets damaging walls (off by default)

- Added config option for the amount of health a Sentry gets from a wrench hit (increased default to 10, from 5)

- Fixed the Sentry not targeting other Engineers when pvp is enabled

- The Sentry's Friendly Fire is now off by default

- When the Sentry's Friendly Fire is off, it won't shoot at mobs tagged as "companion"

- Other Engineers can no longer pick up your buildings

- Fixed potential crash if a building was destroyed without a linked Engie

- Fixed crash when destroying a paired Teleporter

- Fixed the Teleporter's ring FX not appearing, also reduced electricity FX from the Teleporters

- Fixed crashes if a paired Teleporter was removed through unexpected means

- Fixed the Dispenser's healing fx not removing if the Dispenser was removed through unexpected means

- Engineer now announces what he's building instead of announcing he's packing up when crafting a building

- Engineer no longer announces leaving his own teleporter

- Added config option to tweak Engineer's starting items

- Added config options to tweak Engineer's base stats

- Updated and added various speech strings


Update: Mar 24, 2022 @ 9:48am

- Updated recipes for the new crafting system

- Updated code for the Wrench, this may or may not fix some compatibility issues

- Fixed sinking when teleporting to a teleporter exit on a boat

- Fixed crash if Wolfgang tried to use a Mighty Gym loaded with Engineer's buildings

- Slightly modified some FX

- Buildings now play animations when being dropped

- "Eternal Fruitcake" now has a 5% chance to drop when exiting a Teleporter

- Added unique loading screen tips for Engineer

- Re-added a saveslot portrait for mod compatibility

- Updated and added various strings


Thank You for over 400k subscribers!

Update: Aug 15, 2021 @ 4:22pm

- Updated and added various speech strings

- Fixed skins api crash when selecting character

- Fixed crash related to using the wardrobe

Update: Sep 24, 2020 @ 4:11pm

- Fixed crash when crafting a Sentry while using the easy recipe config

- Fixed crash if the Dispenser tried to heal Woby

- Building limits is now on by default

- You can no longer use the Teleporter Entrance if the Exit is being carried

- Updated and added various speech strings

Version 3 Change Notes below:

Update: Sep 5, 2020 @ 4:34pm

- Engineers can now use Right Click to carry and move all his buildings

Upon crafting Engineer will hold them instead of the previous placer
Other non-engie players cannot carry buildings, has a config for the speed debuff

- Reloading/Repairing with a wrench is now Left Click (m1)

- Teleporting is now Left Click (m1)

- Updated/tweaked Engineer's default, ghost, and BLU sprites

- Added new Roseate skin

- Added Kazotsky Kick emote

- Added May 2020 QoL strings on the character select

- Improved golden character select name

- Fixed Engineer not spawning with his wrench and scrap

- The Hard Hat now protects from quake debris

- The Dispenser now displays the arrow status symbol while healing

- Slightly tweaked how the Dispenser heals

- The Teleporter can now be used while heavy lifting

- Added config option for the Teleporter's sanity penalty for non-engies

- Added favorite food (cooked meat)

- Added the 3 old skins from 2017 back as Heirlooms

- Updated and added various speech strings


Thanks for the many years of support! Gotta move that gear UP!

Update: Aug 18, 2019 @ 11:43am

- An Engineer will now announce and lose sanity ( -33, configurable ) when a building is destroyed

- Added config option to disable the Sentry's friendly fire

- Added config option to disable Engineer's science bonus

- Fixed potential teleporter-related FX crash

- Fixed the Sentry not playing its place anim on build

- Fixed the Sentry not getting destroyed on a sinking boat (RoT)

- Fixed an issue with Scrap when on caves

- Characters will announce if trying to use a teleporter that isn't connected

- Updated and added various speech strings

- Minor Engineer art tweaks

- Fixed thingamabob name inspect - Fixed portrait issue