ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
 Ez a téma ki van emelve, tehát valószínűleg fontos.
ExileAcid  [Fejlesztő] 2017. máj. 19., 1:53
Bug Reports (March)
Noticed something that slipped through testing? Post it here so it can be noted and fixed.

Thanks :)

The previous bug reports thread has been archived, after 5 months of use the vast majority of bugs on the previous thread have been corrected. The recently posted and in progress reports on the previous thread have been noted onto a google spreadsheet which is worked on between mod updates :)
Legutóbb szerkesztette: ExileAcid; 2017. máj. 19., 1:59
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Sorry, but there is no extra vertical axle. It's the vertical part of the millstone thats turning. I've tried serveral ways to connect the millstone. Right now it is connected to the bottom of a intersection. See the screenshots @ https://cloud.zege.at/s/QeACyQFdyDKoyGB
Ahhh - that might be the problem - I think you need to go UP one more before coming across to the mill and then down - you need a vertical axle going down into the mill to turn it, I don't think it's meant to power direct off of an intersection.
Ok. I've tried what you suggested and it's still not working. See additional Screenshots (last 3).
ExileAcid  [Fejlesztő] 2017. jún. 2., 7:49 
@zege_at
There only option that it can be at this point is a mismatch in one of the millstone files. Follow this guide below to quickly refresh the mod files,
http://steamcommunity.com/workshop/filedetails/discussion/764755314/133256689835079125/

If you are on a singleplayer game, just refresh your files on your client, if your are having the issue on a server though, check the bit about how to identify where the mismatch is :)
Legutóbb szerkesztette: ExileAcid; 2017. jún. 2., 7:49
Cooking Pot can't make Ichythornis kibble.
eNc | ExileAcid eredeti hozzászólása:
@zege_at
There only option that it can be at this point is a mismatch in one of the millstone files. Follow this guide below to quickly refresh the mod files,
http://steamcommunity.com/workshop/filedetails/discussion/764755314/133256689835079125/

If you are on a singleplayer game, just refresh your files on your client, if your are having the issue on a server though, check the bit about how to identify where the mismatch is :)

I just reinstalled the mod on the server, because it's the same problem for all users. Didn't change a thing.
Villager hatchway.. cannot seem to snap ladders to the hatch hole.... (standard ladders, all other of your hatchways are fine) just this one...
Into my server, i try to place a corner ceiling and change the skin for wood. But, the orientation of the plank always go on the same way...unable to match it correctly. Now over of 30 i try any position, orientation, withdraw the wall under and over...what ever i do, it's the same result. Isn't the end of the world, but its cheap to see a building and stop your view on this kind of problem :D.
Hi i had a problem the last actualization, all my building are invisible, the structures of the mod are there but i cant see them and i can pass trought them. Thanks and sorry for my english im spanish
Junkykiller eredeti hozzászólása:
Into my server, i try to place a corner ceiling and change the skin for wood. But, the orientation of the plank always go on the same way...unable to match it correctly. Now over of 30 i try any position, orientation, withdraw the wall under and over...what ever i do, it's the same result. Isn't the end of the world, but its cheap to see a building and stop your view on this kind of problem :D.

There is no way to fix this with the inverse round ceilings, but with the regular ceiling, it's based on where you attach to. I found that I had to "unbuild" a little around the difficult ceiling until I could get it to attach the way I wanted, then build back up. Ceilings first, THEN walls.
Snicker Satisfies eredeti hozzászólása:
Junkykiller eredeti hozzászólása:
Into my server, i try to place a corner ceiling and change the skin for wood. But, the orientation of the plank always go on the same way...unable to match it correctly. Now over of 30 i try any position, orientation, withdraw the wall under and over...what ever i do, it's the same result. Isn't the end of the world, but its cheap to see a building and stop your view on this kind of problem :D.

There is no way to fix this with the inverse round ceilings, but with the regular ceiling, it's based on where you attach to. I found that I had to "unbuild" a little around the difficult ceiling until I could get it to attach the way I wanted, then build back up. Ceilings first, THEN walls.

One possible fix would be if there were double the skins for these ceilings: horizontal nad vertical orientation of the planks.
That would be nice =)
1) I feel like this is a bug, the "Villager Ceilings" textures are the same as the "Settler" set.

If this isn't a bug, I think it doesn't quite fit the pattern of everything else since one could just use the settler set for the visuals. It would be nice to match things properly :3

2) Walls don't snap to fence foundations?

3) Walls stick through ceilings slightly (at least in the Settler Set), causing your character to glitch slightly if standing on it

4) Gates don't have the auto-open/close features, at least from the Settler tier

Since I was making this post, I put it into suggestions once, but any chance for regular diagonal railings for the diagonal ceiling bits :D ?


Thanks :3
This is just a minor cosmetic issue, but one of the keep triangle foundation sections, when you change the texture to wood it the rotation of the applied texture is turned 90 degrees thus not lining up with the square foundations next to it. This mod is so awesome, I can't wait to see what building parts you add next (hint hint I put in a couple suggestions) LOL. Great work!!!
I'm getting rain inside of my base. I saw in an earlier post that this was attributed to the gates. I am getting rain in rooms with both keep gates and castle behemoth gates, and almost no insulation.
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