Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even after the latest patch, I'm still experiencing this issue.
Hi Grebog,
Thank you so much for your quick response, and sorry for my late reply (Work + Xmas + 3 kids... lol). When I'm wearing the building helmet, I experience a considerable drop in framerate. They seem to drop more or less, depending on the amount of structures rendered.
I see you've uploaded a new patch, so let me check it out, and I'll get you as many details as I can.
[2019.05.13-02.23.39:513][ 2]2019.05.13_02.23.39: Builders Helmet Singleton started
[2019.05.13-02.23.39:545][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:545][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:545][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:545][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:545][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:545][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:545][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:545][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:545][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:564][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:564][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:564][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:568][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:568][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:568][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:569][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:573][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:573][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:574][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:575][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:575][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:575][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:576][ 2]2019.05.13_02.23.39: DinoTamedInventoryComponent_Direwolf_C
[2019.05.13-02.23.39:576][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:685][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:715][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:715][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:716][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:716][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:716][ 2]2019.05.13_02.23.39:
[2019.05.13-02.23.39:716][ 2]2019.05.13_02.23.39:
This keeps going for about 2 or 3 pages, with the occasional "DinoTamed bla bla" line.
Is this something the mod puts out? (the timestamps suggest it is), and any idea why it would do so?
Alright. I think I know the culprit then :)
Here's the full list of my mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1829667152
VERSION: 298.3
ShooterGame.exe!UGameplayStatics::GetWorldDeltaSeconds() (0x00007ff6c79cbff9) + 112 bytes [h:\trunk\engine\source\runtime\engine\private\gameplaystatics.cpp:1350]
ShooterGame.exe!UGameplayStatics::execGetWorldDeltaSeconds() (0x00007ff6c83ab022) + 130 bytes [h:\trunk\engine\source\runtime\engine\classes\kismet\gameplaystatics.h:31]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6c7220c6f) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6c726b432) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6c726e71c) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6c726ba5f) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6c726b832) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6c726ba5f) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6c7220c6f) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6c726cbc8) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!FTimerManager::Tick() (0x00007ff6c7c5d747) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGame.exe!UWorld::Tick() (0x00007ff6c7a919c7) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6c79ba412) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6c61396c5) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff6c6133afc) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6c613ac2a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6c613ad58) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6c8cca891) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc05c37bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc05d8ce71) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc05d8ce71) + 0 bytes [UnknownFile:0]
@Splutty No, it's on auto-update.
*EDIT*
Scratch that, still crashing.. Screw it.