Sid Meier's Civilization V

Sid Meier's Civilization V

Revolutions
Gedemon  [developer] Jul 8, 2013 @ 4:56pm
Version History
v.9 (July, 09 2013)
- Bugfix: A city with a courthouse was still considered "occupied"
- Optimization: use MapModData to share Culture Map with Cultural Diffusion (the mod now require v.17 of Cultural Diffusion)
- Feature: Add a new option "Raging Rebels" to allow more Revolutions.
- Balance: tweak the value and mechanism used for choosing a Civilization to join after a Revolution.
- Balance: Rebels start with a large negative amount of influence from every civs.

v.8 (May, 29 2013)
- Feature: Rebel City-States get appropriate names (English language only)
- Feature: Try to match the Art Style of the original civilization for rebel's cities.
- Feature: Rebel CS can join another civilization that have a cultural influence on the CS plot after 10 turns, or the closest Civilization after 20 turns.
- Option: If no civilization are influencing the rebel CS, then it can declare independence and create a new (neutral) City-State between turns 10 and 20.
- Feature: change rebel unit type by era.
- Add background art for Rebel CS screen.

v.7 (May, 23 2013)
- Small change to MapModData sharing with Cultural Diffusion

v.6 (May, 12 2013)
- Change used slots for saveutils to be different from the slot used by Cultural diffusion (may speed up things in late game)
- Update Culture Relation Data less often
- Use MapModData for sharing data between context (ShareData doesn't work anymore ? note to self: check in R.E.D WWII)
- Small update for compatibility with "Historical Spawn Dates" mod

v.5 (Oct, 21 2012)
- Level happiness for all difficulties from warlord to deity
- AI use Prince difficulty level for hapiness
- Separatist are converted from all culture group in a city, not only the owner culture group (prevent conquered cities to produce more foreign culture than your when separatist are produced)

v.41 (Jun, 17 2012)
- Add policies effect (Liberty, Tradition)

v.4 (Jun, 17 2012)
- Upload to Steam Workshop

v.1-v.3 (Xxx xx, 2012)
- Alpha version
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Showing 1-5 of 5 comments
Adenru Jul 13, 2013 @ 2:15am 
Em, so there is still no way to access cultural diffusion/revolution screen otherwise than upper panel?
Gedemon  [developer] Jul 13, 2013 @ 2:18am 
nop, sorry, still hadn't found the time to look at another way.
Adenru Jul 15, 2013 @ 12:30am 
Pity. Now I cannot use this mod because information will be completely obscured for me even in vanilla BNW because of addition of tourism.
Nyxu Aug 15, 2013 @ 9:44pm 
Haven't been on here in a while reinstalling Civ5 and I will stil have you mod on I think? I will notify you if i have anymore errors Gedemon
The Burger King Sep 24, 2014 @ 7:10pm 
Gedenon, you should add a little overview tab in the overview tab area. that will help with not seeing the information
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Showing 1-5 of 5 comments
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