Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
MarZio Apr 16, 2021 @ 7:23am
great mod but...
I'm enjoying the modifications but I think that the provincial instability is broken.

I recently conquered a province and it has a -125 public order penalty due to provincial instability, that's ridiculous, and I even saw an enemy province that had -2000 public order!

I don't know if that's a bug or a wanted feature but for me it's ridiculous, I want to use armies to conquer not to babysit a province for 100+ turns 😂.
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Yenza Apr 20, 2021 @ 8:37am 
I can confirm this bug. I've tried to find when this public order instability occurs and I've seen it happen now at settlements that has been conquered back and forth between different factions in a short period of time. I'm guessing that there needs to be some maximum limit set? Feels like there is a percentage scaling happening. I can also see in the comments that there are more users experiencing this.
Last edited by Yenza; Apr 20, 2021 @ 8:37am
Yenza Apr 20, 2021 @ 8:49am 
Originally posted by Mr Stonks bring me a meme:
I'm enjoying the modifications but I think that the provincial instability is broken.

I recently conquered a province and it has a -125 public order penalty due to provincial instability, that's ridiculous, and I even saw an enemy province that had -2000 public order!

I don't know if that's a bug or a wanted feature but for me it's ridiculous, I want to use armies to conquer not to babysit a province for 100+ turns 😂.

FYI and others: using EditSF you can edit your savefile and temp. fix the issue at CAMPAIGN_SAVE_GAME -> COMPRESSED_DATA -> CAMPAIGN_ENV -> CAMPAIGN_MODEL -> WORLD -> PROVINCE_MANAGER -> PROVINCE_ARRAY -> [YOUR PROVINCE] -> PROVICE -> FACTION_PROVINCE_MANAGER_ARRAY -> FACTION_PROVICE_MANAGER_ARRAY - 0 -> FACTION_PROVICE_MANAGER -> FACTION_PROVICE_PUBLIC_ORDER -> FACTION_PROVICE_PUBLIC_ORDER_FACTOR
And the first row!

It's deep in there I know but solveable :) I've fixed a couple of the provinces in the world that just kept on getting rebellions.
MarZio Apr 20, 2021 @ 9:25am 
Originally posted by Yenza:
Originally posted by Mr Stonks bring me a meme:
I'm enjoying the modifications but I think that the provincial instability is broken.

I recently conquered a province and it has a -125 public order penalty due to provincial instability, that's ridiculous, and I even saw an enemy province that had -2000 public order!

I don't know if that's a bug or a wanted feature but for me it's ridiculous, I want to use armies to conquer not to babysit a province for 100+ turns 😂.

FYI and others: using EditSF you can edit your savefile and temp. fix the issue at CAMPAIGN_SAVE_GAME -> COMPRESSED_DATA -> CAMPAIGN_ENV -> CAMPAIGN_MODEL -> WORLD -> PROVINCE_MANAGER -> PROVINCE_ARRAY -> [YOUR PROVINCE] -> PROVICE -> FACTION_PROVINCE_MANAGER_ARRAY -> FACTION_PROVICE_MANAGER_ARRAY - 0 -> FACTION_PROVICE_MANAGER -> FACTION_PROVICE_PUBLIC_ORDER -> FACTION_PROVICE_PUBLIC_ORDER_FACTOR
And the first row!

It's deep in there I know but solveable :) I've fixed a couple of the provinces in the world that just kept on getting rebellions.


Thank you! I'll try
Yup, funny that we all seem to have started experiencing this at the same time. CA afaik hasn't updated in a few years so what in the world would cause it to suddenly start doing this after literal YEARS of working without any issues? Strange. For now I've relegated myself to 20 stack armies of thracian skirmishers again just like the old days lol
Yenza Apr 25, 2021 @ 11:27pm 
Originally posted by Feddy von Wigglestein:
Yup, funny that we all seem to have started experiencing this at the same time. CA afaik hasn't updated in a few years so what in the world would cause it to suddenly start doing this after literal YEARS of working without any issues? Strange. For now I've relegated myself to 20 stack armies of thracian skirmishers again just like the old days lol

It is indeed strange but I'm guessing that it is something related to values from Attila? I saw some extra public order penatlies if there is different cultures from conquring factions. Anyhow, I think i've seen it occur now when a city is a conquered twice or more in the same 'end turn'. Example: I conquer a city, the AI_1 attacks and conquers it from me, AI_2 comes to my aid and attacks as well.

So a combo between public order penalties values from Attila + increased AI aggressiveness.
cjULTRA Apr 29, 2021 @ 12:20pm 
So it looks like under a certain set of conditions quelling a rebellion doesn't "reset" the province. I notice some provinces are pretty regularly messed up, mostly in the Balkans and Anatolia. The EditSF fix is fine but I really want to figure out which value in which table is causing this problem (and I'm at a loss) - or if we are all using another mod that's the real issue.
Yenza May 1, 2021 @ 9:23am 
Last edited by Yenza; May 1, 2021 @ 11:54am
cjULTRA May 6, 2021 @ 8:20am 
The only overlap we share is Dresden's occupation mod. I'm sure other tables are effected at random through various mods, but it looks like the community patch is the culprit - however, I've tried messing with almost every table and can't sort it out.
Yenza May 6, 2021 @ 9:41am 
Agreed. Since the community patch is the only mod (that I can see) that has changes concerning public order and brings values from Attila, it def feels as if there is some bug around here.
Swansonhart May 16, 2021 @ 6:45am 
Have you also noticed guys how taxation icons and text is all wrong? And it's been like this forever with this mod. For example, when you set tax levels to low, you will get a red food icon with "+25" and the text description will be contrary to the effective changes.

Another thing, that's most likely caused by this mod, is wrong parameters in provincial public order events. For instance, with "encouraged populace" you get a negative public order. Quite ridiculous.

Anyone noticed the issues I mentioned?
Yenza May 16, 2021 @ 7:38am 
Originally posted by ᎶᏬᎴᎷᏬᏁᎴᏒ:
Have you also noticed guys how taxation icons and text is all wrong? And it's been like this forever with this mod. For example, when you set tax levels to low, you will get a red food icon with "+25" and the text description will be contrary to the effective changes.

Another thing, that's most likely caused by this mod, is wrong parameters in provincial public order events. For instance, with "encouraged populace" you get a negative public order. Quite ridiculous.

Anyone noticed the issues I mentioned?
Yes,
1. The texts are wrong in Trade & Finance but the actual values applied are correct. Higher tax gives more food + less public order and vise versa. It's just the texts values that needs to be fixed there. Icons seems somewhat ok.

2. I think those values are from Attila but I haven't confirmed. It only makes it harder and that is fine for me :)
Swansonhart May 16, 2021 @ 8:02am 
Originally posted by Yenza:
...the actual values applied are correct. Higher tax gives more food + less public order and vise versa. It's just the texts values that needs to be fixed there...
...think those values are from Attila but I haven't confirmed...

Thanks for clearing that up Yenza. All those mismatched colors/texts/values always confused me.
Yenza Aug 1, 2021 @ 9:08am 
I believe I have found what is causing the issue with the insane public order. Commented in hope the modders will update :)
tonetone Aug 29, 2021 @ 3:54pm 
This public order issue has ruined this mod
Working Joe  [developer] Sep 19, 2021 @ 1:15am 
Update: fixed extreme occupation penalty bug. Thanks to Yenza for discovering the fix!!!
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