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Started a Getae campaign and the cultural penalties and cultural conversion seem borked. My own provinces are getting converted faster than I can despite having cultural buildings and emissary/diplomat agent. I legit cannot expand because I have a rebellion every 5-10 turns. If you decide to return to this mod please consider revising these values because they're making it incredibly annoying and unrewarding :\
As @Tyler posted on previous page
"This is most definitely not a "patch" this is just a mod that tweaks things to your liking that are not necessarily improvements. The unoficial shogun 2 patch actually fixes bugs."
Can you tell what it's already included in this mod from https://steamcommunity.com/sharedfiles/filedetails/?id=3347603284 please?
Ohh god, i can even imagine what will happen if AI have the second or first tier units…..
I didn't have that much time to play every single battle.
Other mods I have is:
orbis aqua
orbis terrarum 2
Increased movement
Map Enhanced
Sebidee advisor
no Clouds
mindful generals
forced march removed
Also, why is Rome a great power from the start of the grand campaign if they only have 4 regions?
Im really enjoying it better than any other mod out there.
I think i found a bug playing as Galation.
I was about to sack a city and the panel bellow showed that i could get 8000 gold when sacking,
but after clicking the sack button the amount of gold i got was about half of the gold shown on the panel.
Actually it happened twice as i sacked two times.
Thought its not intended. right?
Again thanks for this brilliant mod and it would be comforting for me to know if is a bug or not.
Here is the one I use https://steamcommunity.com/sharedfiles/filedetails/?id=1375034927&searchtext=Upkeep+-50%25+Player+and+AI
Also researching any tech or using any ability or trait that reduces unit upkeep is very helpful. What is so great about the Community Patch is you load it last in your order and the vast majority of mods you load above it will work just fine.
Pretty sure its related to foreign occupation penalty when capturing territory.
https://www.twcenter.net/forums/showthread.php?628527-HELP-Need-help-with-handicap-difficulty-system-in-Rome-2
rom_general_force_mod_resistance_to_occupation this_faction
In the original file data_rome2 there is only one row and in this mod there are several, if the extras are deleted and the value -10 reverted back to -30 then I've been able to see that the public order never drops to the insane levels again.
@Achilles / @Phallus : Can you review this and see there if an update can be made to this mod?
Another thing, that's most likely caused by this mod, is wrong parameters in provincial public order events. For instance, with "encouraged populace" you get a negative public order. Quite ridiculous.
Anyone noticed the issues I mentioned?
https://steamcommunity.com/workshop/filedetails/discussion/754698092/4931980436568520530/