Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
526 Comments
Rex Bellator Apr 15 @ 12:24pm 
@happycompy (I guess you renamed yourself to Working Joe?) it might be too late in this mod's life to make adjustments but here goes: this is the only overhaul mod i"m using, all others are small QOL tweaks.

Started a Getae campaign and the cultural penalties and cultural conversion seem borked. My own provinces are getting converted faster than I can despite having cultural buildings and emissary/diplomat agent. I legit cannot expand because I have a rebellion every 5-10 turns. If you decide to return to this mod please consider revising these values because they're making it incredibly annoying and unrewarding :\
Edwood_Gaming_Official Mar 3 @ 11:54pm 
This mod fixes absolutely nothing and actually makes it so much worse. ill form a access pact with a faction and next turn theyll revoke it, then do the same next turn aswell because the AI no longer is capable of actually ending the treaty and will instead pop up with the "this faction has ended their millitary access pact" every single turn until you cancel it yourself. All this mod does is change a bunch of variables to be the same as attila which completely breaks the game because THIS IS NOT ATTILA. my fully stacked armies of extraordinarii and hoplites were unable to win against an army made up entirely of levy freemen. For the love of jupiter do NOT download this mod :Shouted:
Lotor13 Jan 17 @ 4:29am 
This mode does not "improve" the base game, but does multiple questionable changes, that break multiple things in practice - economy, diplomacy, inner faction mechanic etc. It basically mix Attila number values with Rome2', and conclusion is mess.

As @Tyler posted on previous page

"This is most definitely not a "patch" this is just a mod that tweaks things to your liking that are not necessarily improvements. The unoficial shogun 2 patch actually fixes bugs."
Danieleicho Nov 24, 2024 @ 2:03pm 
the economic penalties might be too harsh. on hard difficulty as rome i am forced to have max armies due to the very aggressive ai flooding me with full stacks everywhere, and once i got to a certain imperium level i can barely break even with taxes almost maxed.
austria-HRE Nov 12, 2024 @ 6:07pm 
why does this add squalor and food penalties to buildings that didn't have them before? Grain pits and military port buildings specifically.
Khalos il Corvo Nov 9, 2024 @ 9:24pm 
Thank you for the mod!

Can you tell what it's already included in this mod from https://steamcommunity.com/sharedfiles/filedetails/?id=3347603284 please?
Axland Sep 10, 2024 @ 8:04pm 
I need a true AOR system, that is something that I miss terribly from Rome I mods.
LVL Apr 3, 2024 @ 1:46pm 
@Taxiarchos you need to right click R2TW in your libary => Options => Updates/Beta => choose version
斬神刀皇 Jan 22, 2024 @ 6:16am 
this is the most broken mod that i have ever tried, what happens with auto-resolve? I got the best of the best army that i could get 4 units of the Praetorian guard, 4 units of armored legionaries, 3 units of Cretan archer, 2 units of Eagle Cohort, and 4 units of Praetorian Cavalry, and still NO CHANCE of winning. Also, when i double my unit with the same portions/size i only get 60-75% chance of winning. Really, I lose to a bunch of Italian Spearmen and mercenary Italian Cavalry that literally 3rd tier units?
Ohh god, i can even imagine what will happen if AI have the second or first tier units…..
I didn't have that much time to play every single battle.
Taxiarchos Jan 19, 2024 @ 5:22pm 
I am searching for a way to downgrad rome 2 to patch 17. Any ideas?
caesar_unofficial Sep 25, 2023 @ 12:56pm 
how can one disable the portray lightning and unit highlights?
Blink Apr 20, 2023 @ 3:37am 
Does anyone has crash during battle loading screen? (it goes black with only numbers no textures than CTD)
Other mods I have is:
orbis aqua
orbis terrarum 2
Increased movement
Map Enhanced
Sebidee advisor
no Clouds
mindful generals
forced march removed
tylorsmith2023 Dec 7, 2022 @ 9:42pm 
Mod works fine, hard as hell, the AI are actually smart. But auto resolve... lol its so unbalanced. I made the same exact army as the enemy and I had a 20 percent survival loss. It is utterly broken. Not everyone has time to play every single battle.
Mortarch Of Blood Nov 30, 2022 @ 3:04pm 
Start Pos or is this script?
Ulfhedinn_ Nov 30, 2022 @ 1:36pm 
Please, add fix thracian helmet mod in this "patch".
Tyler Nov 9, 2022 @ 8:45am 
This is most definitely not a "patch" this is just a mod that tweaks things to your liking that are not necessarily improvements. The unoficial shogun 2 patch actually fixes bugs
zen Oct 12, 2022 @ 12:36am 
What does CAI mean? (Improved CAI from WARHAMMER and ATTILA)
Also, why is Rome a great power from the start of the grand campaign if they only have 4 regions?
Axland Oct 3, 2022 @ 8:19am 
I'm going to try this mod. You must tremble.
Matex600 Sep 19, 2022 @ 3:37pm 
does this work as of 19/09/22?? also do achievements work?
mr Sep 1, 2022 @ 11:06am 
Out of date
Jacobheder Aug 12, 2022 @ 2:52am 
does anyone know if this fixes the wall artillery not fiering bug?
Greymantle Aug 11, 2022 @ 6:49pm 
Does this work with Athanasios' Ultimate Fixes?
Neppy Jul 9, 2022 @ 11:25pm 
Can this be used with overhaul mods like DEI or Para Bellum? And where would this mod go in the load order, with overhauls or not?
GenericUsername Jul 7, 2022 @ 4:50pm 
This is an amazing mod
austria-HRE May 11, 2022 @ 5:18pm 
I think that implementing Attila season effects would make this even better.
Amadius Apr 11, 2022 @ 10:01pm 
Amazing Mod! Thank you! Does it work with DLC campaigns or just the vanilla one?
veemoth Mar 5, 2022 @ 9:58pm 
that not work with rome 2 emperor edition
unq1223 Mar 2, 2022 @ 11:08pm 
Thank you for making this magnificent mod.

Im really enjoying it better than any other mod out there.

I think i found a bug playing as Galation.

I was about to sack a city and the panel bellow showed that i could get 8000 gold when sacking,
but after clicking the sack button the amount of gold i got was about half of the gold shown on the panel.

Actually it happened twice as i sacked two times.

Thought its not intended. right?

Again thanks for this brilliant mod and it would be comforting for me to know if is a bug or not.
Yenza Jan 30, 2022 @ 8:50am 
@Phallos Darkblade or @Achilles : I've sent you invites in hope to have a discussion of a project I'm working on. Let me know when you are available for a chat!
Kagarino Kirie Jan 23, 2022 @ 11:07pm 
can you apply the Attila's testudo stats? because Testudo in Rome 2 is suck, it's barely protect our men from missile...
Kvs1989 Dec 7, 2021 @ 7:12pm 
So no bugs? Then i just install. Thanks!
Rai300[ESP] Oct 26, 2021 @ 2:48am 
the map doesnt change sorry
Kezoor Oct 15, 2021 @ 9:40am 
Hi, is this mod compatible with "AI improvement: Better & Rebalanced Campaign AI" mod?
tonetone Oct 6, 2021 @ 12:25am 
Guys if you are a bit frustrated with the economy in this mod you can try a mod that reduces unit upkeep for the AI and the Player. You will see more armies on the map and get those large epic battles that are kind of missing when using this great mod.

Here is the one I use https://steamcommunity.com/sharedfiles/filedetails/?id=1375034927&searchtext=Upkeep+-50%25+Player+and+AI

Also researching any tech or using any ability or trait that reduces unit upkeep is very helpful. What is so great about the Community Patch is you load it last in your order and the vast majority of mods you load above it will work just fine.
BlackGhost Sep 24, 2021 @ 10:32am 
Can you remove or fix capes of Iceni ,,Heroic Nobles" unit? Capes are so long and cause texture clipping. Arverni has similar unit and they got shorter capes and lookin much better without this stupid clipping on back part.
tonetone Sep 22, 2021 @ 2:58am 
Thanks guys and thanks for the fix
Working Joe  [author] Sep 21, 2021 @ 11:25pm 
@tone no the AI still gets NO free public order, even on Legendary. This is based on how Warhammer 2 handles it.
Stix_09 Sep 21, 2021 @ 6:43pm 
see this post how it works. My read says these changes don't change PO for AI difficulty level
Pretty sure its related to foreign occupation penalty when capturing territory.

https://www.twcenter.net/forums/showthread.php?628527-HELP-Need-help-with-handicap-difficulty-system-in-Rome-2
tonetone Sep 21, 2021 @ 6:20am 
With the new PO fix update does the AI now receive free PO based on difficulty level just like in vanilla? If so that pretty much kills what made this mod so great regarding PO. Maybe I'm misunderstanding something.
Swansonhart Sep 19, 2021 @ 2:56am 
@Phallus Darkblade: Horay! It's playable again:D
Working Joe  [author] Sep 19, 2021 @ 1:15am 
Update: fixed extreme occupation penalty bug. Thanks to Yenza for discovering the fix!!!
Working Joe  [author] Sep 8, 2021 @ 10:41pm 
@Yenza and all, thank you so much for pointing this GAME BREAKING bug to my attention. As as soon as I am able I will REVERT That table to vanilla values and squash this bug once and for all. Thank you again! That bug drove me crazy the few times it popped up in my playthroughs. I thought it was just a vanilla bug.
Jess Aug 2, 2021 @ 2:50am 
This mod is causing all characters faces to glow in the campaign map.
Swansonhart Aug 1, 2021 @ 9:14am 
@Yenza, Nice discovery!
Yenza Aug 1, 2021 @ 9:05am 
I've found the issue regarding the insane Public Orders that occur... it is due to the rows in campaign_difficulty_handicap_effects_tables from the attila_wh2_ and the effects:
rom_general_force_mod_resistance_to_occupation this_faction

In the original file data_rome2 there is only one row and in this mod there are several, if the extras are deleted and the value -10 reverted back to -30 then I've been able to see that the public order never drops to the insane levels again.

@Achilles / @Phallus : Can you review this and see there if an update can be made to this mod?
Coldsteel Jun 5, 2021 @ 11:38am 
There is a pretty bad bug with this mod concerning province public orders. I literally saw an enemy province with almost 1 million negative PO. Its definitely from this mod considering the number of others reporting it and my only other active mods are graphical. Idk what change caused this because it was fine before, but it should definitely get fixed as its pretty unplayable until then.
Swansonhart May 16, 2021 @ 6:46am 
Have you noticed guys how taxation icons and text is all wrong? And it's been like this forever with this mod. For example, when you set tax levels to low, you will get a red food icon with "+25" and the text description will be contrary to the effective changes.

Another thing, that's most likely caused by this mod, is wrong parameters in provincial public order events. For instance, with "encouraged populace" you get a negative public order. Quite ridiculous.

Anyone noticed the issues I mentioned?
Feddy von Wigglestein Apr 25, 2021 @ 8:27am 
I've seen the AI have a settlement with -3000+ public order. Insanity. Why would the patch suddenly break?
cjULTRA Apr 22, 2021 @ 11:55am 
@yenza nice ty
Yenza Apr 20, 2021 @ 8:52am 
@cujutsu Check discussion, we are experiencing the same issue. Workaround fix posted:
https://steamcommunity.com/workshop/filedetails/discussion/754698092/4931980436568520530/