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XxROBOTICSxX has Sid Meier's Civilization V 16 hours ago
@bacononaboat Will you be looking at fixing the crashing issues with the World 1936 Scenario and bringing it back?
pimmkm [developer] 16 hours ago
The world map has a lot of testing and debugging to do still before it will be released back into the mod
XxROBOTICSxX has Sid Meier's Civilization V 3 hours ago
@pimmkm Alright, Just Curious also I don't know if this helps but the scenario loads fine for me I just experience a crash when the game is calculating U.K's turn every time without fail. If thier is any logs or other information I can provide let me know.
P.S. All future bug reports will go to the respective discussion related to bug reports. just thought I would post this one here as my question reguarding it was here as well.
Specs:
Mobo: Rampage V Extreme
CPU: Intel Core I7 5960X Octa-Core
Ram: 32GB
Graphics Card: Nvidia Titan X Pascal
OS Drive: Samsung 850 Pro 1TB
OS: Windows 10 Pro Anniversary Edition
#13
pimmkm [developer] 3 hours ago
Is it crashing on the first turn?
XxROBOTICSxX has Sid Meier's Civilization V 3 hours ago
@pimmkm yes first turn Everytime always on processing U.K.
bacononaboat [developer] 2 hours ago
Yes this definitely doesn't have to do with your hardware that stuff is high quality! Very nice! This must be to do with the mod. I understand why you posted here but for the information we need I think it's best you follow what's in the Bugs discussion and post that for us.
Last edited by bacononaboat; 2 hours ago
pimmkm [developer] 2 hours ago
I've noticed that what turn it says it's processing, is not always correct to real time. Maybe Bacon can help if you supply a log file to him. Also, what nation are you and what map?
bacononaboat [developer] 2 hours ago
Pimmkm is right about the real time part.
XxROBOTICSxX has Sid Meier's Civilization V 2 hours ago
@pimmkm although I didn't try it playing as U.K bit I did with the other countries and that was the outcome everytime
XxROBOTICSxX has Sid Meier's Civilization V 2 hours ago
@pimmkm World 1936 map, all nations except U.K @bacononaboat what log do you need?
pimmkm [developer] 2 hours ago
Before going any further. Just want to do a quick basics check. You have both mods downloaded and both loaded when trying to play? I've never tried loading just one to see what happens.
XxROBOTICSxX has Sid Meier's Civilization V 2 hours ago
@pimmkm Yes both mods are downloaded and loaded
bacononaboat [developer] 2 hours ago
Don't play 1936 World yet. I detailed everything I need in the Bugs discussion. Please follow that and post there
1. Launch Civilization 5
2. Disable DLC's that are not compatible with R.E.D WW2 Edition
3. Enable R.E.D WW2 Main Files and R.E.D WW2 Edition
4. Load Mods
5. Select World - World War 2 - 1936 Scenario/Map
6. Select Any Nation
7. Begin Game
8. Complete any actions required to proceed to next turn
9. Click Next Turn
10. Game Crashes on first turn (in my case always when "Processing U.K.")
lua.log file: https://mega.nz/#!DAh3iRDQ!Wz4uaKRT7YN1PLQ13AXFPIWN47gwxio7-7HUTvb3ews
Specs:
Mobo: Rampage V Extreme
CPU: Intel Core I7 5960X Octa-Core
Ram: 32GB
Graphics Card: Nvidia Titan X Pascal
OS Drive: Samsung 850 Pro 1TB
OS: Windows 10 Pro Anniversary Edition
#13
NASA called, they want their PC back
dude one to many A's there friend, thats the problem there
NSA called, they want their PC back
(Love the mod by the way)
Germany:
https://drive.google.com/open?id=0B_sy7LDOXbCCaGdXdXJRN04yTlU
- No gameplay errors
- No graphical errors
however the text for everything, including when the mod loads up is as;
TXT_RED_MOD
TXT_NAZI_GERMANY_BLITZKRIEG
the same applies to the in-game factors. Unit names are fine, however the tab on the top left showing your money, etc is the same TXT_RECRUITEMENT etc, same w/the buildings added in the mod.
Can someone please resolve this so I can play? Thanks!
Here is the link to the Lua.log file:
https://drive.google.com/open?id=0Bx84m9jN6m0CN0xmVDRsVlVVcGM
In the Europe scenario, unlike the others, the African colonies are listed as city states. We have a system where the French ones in particular are supposed to be neutral and can't actually be conquered - instead, they switch allegiances. This is meant to represent how Vichy France leaned either towards the Axis or Allies until the Allies landed during Torch. In the game, when the Allies do land for Torch, they're supposed liberate those city states. The code specifically reference's the owner of the city, which technically can be anyone. And since you IGE captured them and permantely made them yours, the game liberated you haha.
Alright alright, sorry for wasting your time with this "bug." But thanks for the clarification on how I screwed up with IGE lol. With the link I forgot to make it shareable as i had an assignment to finish, sorry about that.
https://drive.google.com/open?id=0B0k9nsM5meT3Y3RuMnBnckxiVGs