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Is it on purpose to loot these items ?
Edit: Its the same case for Crucible Precision Rifle
https://i.imgur.com/GsIMqqu.png
EDIT: when he died the purple went away, might have been due to his shield thing?
https://i.imgur.com/0QP9OHs.png
I just had a raider come in without a shield thing and he had the massive purple square, i checked all his clothes and he was armored/geared the same as another raider who didint have the purple square.
So i dont think its clothing related. As soon as i downed him he lost the square, captured him and still no square
Starting a new colony without this mod allows the first pods to land as expected.
Sent the full error log, warts and all.
https://pastebin.com/erRXRRKb
starting a new save fixed my purple box issue and the braindead ai.
ive had purple box issues with other mods and solved it like this too.
this one
https://steamuserimages-a.akamaihd.net/ugc/1020574374352391421/2B9A34143BA99624A0954893D9AB1462ABB2179D/
First, incompatibility with the Combat Shields mod, throws this error - https://pastebin.com/LPvHCaWZ
Second, red erros showing up with the last update from today, apparently connected to the Misc.Robots mod.
https://pastebin.com/Y4e6XbC8
Both erros disappear from the other mods if i remove the Federation mod from the list, so it seems to be directly related to this one.
here's the log output: https://gist.github.com/8e5cd01b0e19779364604a16cf981a4a
the red errors part:
XML error: Duplicate XML node name recipes in this XML block: <ThingDef ParentName="BaseMechanoid">
XML error: Duplicate XML node name recipes in this XML block: <ThingDef ParentName="BaseMechanoid" Name="BaseMechanoidWalker"
[Rimsenal - Federation Faction Pack] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[@ParentName="BaseMechanoid" or (race/fleshType = "Mechanoid" and not (@ParentName="BaseMechanoid") and not (@Name="BaseMechanoid"))]/recipes) failed
file: D:\Steam\steamapps\workshop\content\294100\736172213\Patches\Patches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()