RimWorld

RimWorld

Rimsenal Faction Pack - Federation
«Wyvern» Jun 4, 2019 @ 4:23am
Bug Report Thread
Lets post all bugs here for devs easy access !
Last edited by «Wyvern»; Jun 4, 2019 @ 4:27am
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Showing 1-15 of 45 comments
«Wyvern» Jun 4, 2019 @ 4:24am 
Ive currently looted a Plasma bomb (Suicide purpose) on a Rim of Madness crypt event. The area is filled with graves able to be opened, and ive looted this on one body. I want to manually unload it from a pack animal and its not working
Is it on purpose to loot these items ?

Edit: Its the same case for Crucible Precision Rifle
Last edited by «Wyvern»; Jun 4, 2019 @ 4:29am
xProtosx Mar 10, 2020 @ 2:23am 
Hi, I translated your mod into Russian. How can I contact you to include it in the version in the Workshop?
Curious Mando Apr 18, 2020 @ 5:24pm 
Currently loaded the save and i get XML errors spawning peacekeepers and the AI just walks off braindead.
Last edited by Curious Mando; Apr 18, 2020 @ 5:24pm
Janne Apr 18, 2020 @ 8:51pm 
I have a bug causing a person from this mod to be a purple box ): !
https://i.imgur.com/GsIMqqu.png

EDIT: when he died the purple went away, might have been due to his shield thing?
https://i.imgur.com/0QP9OHs.png
Last edited by Janne; Apr 18, 2020 @ 8:55pm
Sniper1k2 Apr 23, 2020 @ 5:05pm 
Originally posted by Janne:
I have a bug causing a person from this mod to be a purple box ): !
https://i.imgur.com/GsIMqqu.png

EDIT: when he died the purple went away, might have been due to his shield thing?
https://i.imgur.com/0QP9OHs.png

I just had a raider come in without a shield thing and he had the massive purple square, i checked all his clothes and he was armored/geared the same as another raider who didint have the purple square.

So i dont think its clothing related. As soon as i downed him he lost the square, captured him and still no square
Last edited by Sniper1k2; Apr 23, 2020 @ 5:06pm
Zenithas May 3, 2020 @ 7:58am 
Loading this mod prevents the first drop pods from landing in a new colony, resulting in a bland, but scenic view of the wildlife on the map.

Starting a new colony without this mod allows the first pods to land as expected.

Sent the full error log, warts and all.

https://pastebin.com/erRXRRKb
Dietrich May 8, 2020 @ 12:44pm 
I too have experienced the purple box issue, and I have no idea what causes it, all I know is I get a headache just looking at it.
Curious Mando May 8, 2020 @ 5:05pm 
THIS MOD REQUIRES A FRESH SAVE.

starting a new save fixed my purple box issue and the braindead ai.
ive had purple box issues with other mods and solved it like this too.
Last edited by Curious Mando; May 8, 2020 @ 5:06pm
Prometheus May 21, 2020 @ 11:12am 
so maybe a bug or mod issue, a weapons pod just dropped off a federation rifle and it doesn't seem to have an option in my stockpile for drop off, just picked it up can't drop it from my characters inventory either.

this one

https://steamuserimages-a.akamaihd.net/ugc/1020574374352391421/2B9A34143BA99624A0954893D9AB1462ABB2179D/
Kitsune Jul 17, 2020 @ 5:10pm 
Apparently you can not make the federation rifle or sniper... like at all, even though the research says you unlock it.
Nalesh Nov 28, 2020 @ 3:48pm 
The Peacekeepers price is insanely low($1) and just makes unwinnable raids, for example just had a 7 peacekeeper raid vs my neolithics, that hasn't even researched smithing yet
Two errors related to other mods that i've found connected to the recent updates!
First, incompatibility with the Combat Shields mod, throws this error - https://pastebin.com/LPvHCaWZ

Second, red erros showing up with the last update from today, apparently connected to the Misc.Robots mod.
https://pastebin.com/Y4e6XbC8

Both erros disappear from the other mods if i remove the Federation mod from the list, so it seems to be directly related to this one.
TrVi Jan 19, 2021 @ 6:53pm 
seems have conflict with [What the Hack], just load these two mods

here's the log output: https://gist.github.com/8e5cd01b0e19779364604a16cf981a4a

the red errors part:
XML error: Duplicate XML node name recipes in this XML block: <ThingDef ParentName="BaseMechanoid">

XML error: Duplicate XML node name recipes in this XML block: <ThingDef ParentName="BaseMechanoid" Name="BaseMechanoidWalker"
ra_pt_or Jan 21, 2021 @ 10:10am 
so right no any kind of friendly mech (robots hacked mechanoids pfc) always have weakness hediffs its partially anoying with drones as it endlessly spams the messages
TrVi Jan 21, 2021 @ 7:04pm 
after updating, red error log still appear:

[Rimsenal - Federation Faction Pack] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[@ParentName="BaseMechanoid" or (race/fleshType = "Mechanoid" and not (@ParentName="BaseMechanoid") and not (@Name="BaseMechanoid"))]/recipes) failed
file: D:\Steam\steamapps\workshop\content\294100\736172213\Patches\Patches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
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