RimWorld

RimWorld

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Rimsenal - Federation
 
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2.204 MB
Aug 2, 2016 @ 2:47am
Sep 14 @ 5:26am
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Rimsenal - Federation

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In 1 collection by rooki12k
Rimsenal Pack
7 items
Description
Once upon a time, located in the very core of the galaxy, there was a great and honorable interstellar empire, referred to as “The Federation.” The Federation Peacekeeper Corps was the guardian of the people, and upholding justice was their modus operandi. However, during the long and grim Mechanoid war, things have changed. Freedom and fairness have been trampled in the name of security, and oppression and tyranny both were justified in the name of order.

And, as a result, the long war against The Federation began.

Unused to turmoil that came from within, rather than the outside, The Federation was swiftly torn apart, their armies destroyed, and its government overturned. In a broad sense, its massive empire and its tyrannical army is nothing but yet another historical footnote.

However, on the isolated rimworlds, where news of The Federation's dissolution has yet to arrive, that otherwise long-forgotten name, and its merciless hounds mean a totally different thing...


The Rimsenal: Federation mod is designed to provide you with an unprecedented form of threat. New enemies are after your settlement. Although they are just the remnants of the broken interstellar empire, they still have power that enough to crush your settlement. No fear and no mercy, elite soldiers and advanced weapons of the federation are aiming you. Can you survive from them?


The peacekeepers: The Federation Peacekeeper Corps (FPC) is not your ordinary pirate scums. They have a lot of tools to ruin your days such as Bion peacekeepers, incubated creatures that born to kill, numerous conscripted troops and suicide bombers, and the “Federator” mech suit, armored walking disaster. You need to take a different approach to dealing with these highly organized forces.

The burning sword: Weapons of Federation Peacekeeper Corps, Arms Dynamics crucible weapons fire high heat projectiles instead of conventional bullets. Because of the self- incineration device fitted to the federation weapons, FPC weapons are can’t be salvaged in the usual way. Instead, you need to reproduce the FPC weapons with the materials from the remains of their weapons.

To slay the tyrants: FPC’s foerum armor plates are highly protective against common bullets, but are very vulnerable to blunt kinetic impact. You'd better remember this in order to deal with the powerful forces of the Peacekeeper Corps. There may be other means of dealing with them besides blunt weapons and explosives.


Manual: https://docs.google.com/document/d/1qse0LnAPK8R4wwtqdwv3BKXMP7yQe5nJI8uWvXbMuL8/edit?usp=sharing

Gear stats: https://docs.google.com/spreadsheets/d/1N-JVYu0ZfNso2T03vdDjuoGeFShITVVFFBLUkCd_B8I/edit?usp=sharing
Popular Discussions View All (1)
0
Dec 28, 2016 @ 6:31am
Bug
Madzombie10
< >
130 Comments
Overfox Sep 15 @ 9:43am 
Your mods are very well designed, balanced and implemented. Thank you very much!
Ihre Nerdheit Sep 11 @ 9:14am 
Got the issue that the weapons vanish if dropped on the ground. Is this my fault or a known issue?
Xerberus86 Aug 30 @ 3:02pm 
thanks rooki...your mods ... especially the art design and theme are my favorite mods by far.
Löwe Aug 29 @ 3:30pm 
Can't wait for the 0.19 release. Thanks for all your work so far.
Gallonidas Aug 29 @ 2:08pm 
Sir would you mind updating the mod to 0.19? Thanks!
KingdomCody Aug 20 @ 6:12am 
Does this work with CE? (Combat Enhanced)
Kelowna Aug 19 @ 9:56pm 
STAY POSITIVE STAY HYDRATED I think that might be the point of the Federation, but I do not know.
STAY POSITIVE STAY HYDRATED Aug 19 @ 11:45am 
the balance is way off, ESPECIALLY WHEN THEY DON'T DROP THEIR GUNS.
puppyboom9000 Jul 12 @ 12:28pm 
Nothing serious, but your google doc is missing the armor tab
SetArk <Nyanverick 07> Jul 7 @ 3:53pm 
That i've got, The Crucible Core only drop from enemies.. But Forium, there are any workstation that may be used to craft it?