RimWorld

RimWorld

EdB Prepare Carefully
edbmods  [developer] Dec 24, 2022 @ 11:06pm
Bugs and issues with version 1.4
Post any issues that you may be having with the 1.4 version of the mod, and we'll try to fix them. This is the first release on the mod, and sometimes that first version has some glaring errors. It's difficult to test everything, so please describe your problem in as much detail as possible. Thanks!
Last edited by edbmods; Dec 27, 2022 @ 5:22pm
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Showing 1-15 of 163 comments
Sterling Shadow Dec 25, 2022 @ 10:42am 
so I'm not sure if it counts as a bug but I'm having a slight issue when it comes to using the mod to swap xenotypes, I can't seem to swap those when I'm looking to build the characters. I can manually change them before I hit the button and they look like they keep the xenotype they had before I pushed the Prepare button but after it just does nothing when I try to change to one of the others.

edit: so I was playing around and realized that it works when using the randomize option but I have to chose what xenotype each time. will continue to play around and see if this is just me or if I actually need help.
Last edited by Sterling Shadow; Dec 25, 2022 @ 10:44am
litekoala Dec 25, 2022 @ 2:36pm 
i can't choose custom xenotypes, only the defaults.
Cuerveria Dec 25, 2022 @ 4:11pm 
3
Custom Xenotypes revert to being baseliner. Setting a colonist as a custom xenotype resets him to baseliner upon starting a game, and setting the custom xenotype during character creation and hitting randomize also sets it back to baseliner
Luko Dec 25, 2022 @ 9:50pm 
im having trouble loading presets it does not save the pawns backstory and then everything breaks is it just me?
What other people say with baseliner types. odly all the superpowers transfer over but they count as baseliner so they cannot implant genes
edbmods  [developer] Dec 26, 2022 @ 10:31am 
Thanks all for letting me know about the custom xenotype problem. I'm working on a fix.
edbmods  [developer] Dec 26, 2022 @ 10:23pm 
Originally posted by edbmods:
Thanks all for letting me know about the custom xenotype problem. I'm working on a fix.

A new version of the mod (1.4.2) has been released that should address the issues with custom xenotypes. Let me know if you are still seeing problems.
DoG Dec 26, 2022 @ 10:52pm 
I have unsubscribed and resubscribed a couple of times but the mod still shows 1.3 as its latest compatible version in my game.
The Phasmid Dec 26, 2022 @ 11:50pm 
After a reaaallyyy long time of trial and error, I'm proud to say that the mod "Open World" conflicts with Prepare Carefully and won't let you click on the Prepare Carefully button to create colonists. Double checked it, this is the only change I am making that lets me enable/disable the bug.

Thankfully, I can settle with changing my mod list whenever I want to play online.
Last edited by The Phasmid; Dec 26, 2022 @ 11:51pm
litekoala Dec 27, 2022 @ 12:20am 
Originally posted by Cuerveria:
Custom Xenotypes revert to being baseliner. Setting a colonist as a custom xenotype resets him to baseliner upon starting a game, and setting the custom xenotype during character creation and hitting randomize also sets it back to baseliner
i have the same problem so lets hope develpoer sees this if i quote you and say that i have the same problem
Gula Dec 27, 2022 @ 3:48am 
Originally posted by DoG:
I have unsubscribed and resubscribed a couple of times but the mod still shows 1.3 as its latest compatible version in my game.

Originally posted by patomanofallcolors:
What other people say with baseliner types. odly all the superpowers transfer over but they count as baseliner so they cannot implant genes


------------
MOST IMPORTANTLY, THIS TECHNIQUE WILL LIKELY PRESERVE YOUR CHARACTERS AND SAVED CHARACTERS.

This was happening to me, and there was a specific work order I had to do in order to get this fixed. Under your 'Advanced...' options for eDb's mod, click open folder to browse to the folder holding this mod (remember this folder random numbers ##########). Next, unsubcribe from the mod on the workshop. (remember that folder from a moment ago?) Now delete that folder from your steamapps content folder. At this point there should be no trace of eDb's prepare carefully mod, except for your saved-character-manifest (no idea where this is store). At this point, when you subscribe to the mod again via workshop, you will need to reenable the mods in your mod list.

I can confidently say that I see that a fix is in place where the xenotype definition is now supported after a custom xenotype has been created. Unironically I had ran in to a bug on my campaign and tracked it back to this, not but 4 hours after the author updated.

This bug should be verified fixed. Thanks author!!
Last edited by Gula; Dec 27, 2022 @ 3:50am
bigmalfg98 Dec 27, 2022 @ 8:20am 
now lets you choose xenotype but does not transfer to ingame!
edbmods  [developer] Dec 27, 2022 @ 9:06am 
Trying to understand from the comments if the latest release (1.4.2) fixed the problem with custom xenotypes. I see the comment from @Gula suggesting that it's fixed, but the comments from others (@bigmalf98, @littlekoala1014) suggest that when you start the game, the pawns that you set up with custom xenotypes in Prepare Carefully are showing up as baseliner.

Anyone else? Be sure that steam updated you to latest version of the mod (1.4.2).

Apologies for this bug. I know it seems like it should be straitforward to fix, but the way the custom xenotypes work in the game make it a little more difficult to get it working than you would think.
edbmods  [developer] Dec 27, 2022 @ 9:07am 
Originally posted by Pluto:
After a reaaallyyy long time of trial and error, I'm proud to say that the mod "Open World" conflicts with Prepare Carefully and won't let you click on the Prepare Carefully button to create colonists...

Thanks @Pluto for letting me know. I will fix this.
edbmods  [developer] Dec 27, 2022 @ 9:10am 
@Gula Thanks for posting those instructions for forcing the mod to update to the latest version. I'm not sure why that happens. I think it's a Steam Workshop issue and is out of my control, but if anyone knows otherwise, let me know.
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