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I mentioned this to Vegetable Garden's author and he pointed me to some short instructions on how to alter your mod to allow these items to fit. He also mentioned that the new version of the mod for A15 should be more compatible with your storage items, but he didn't say why so I'm not sure what's changing.
The change can be made in XML? I had a lookk but I couldn't figure it out. I will wait for A15 mod versions and try it out then.
It feel bad for the in consistence that some thing 'supposed to be' work didn't work.
But there are still a few items from other mods that don't seem to add in. Specifically [RF] Fertile Fields - Plant scraps. The item is listed under Foods rather than plant matter, but doesn't add it's own sub category. Oddly enough though Clay, dirt, sand And a number of other items from Fertile Fields and able to be placed on pallets. The shellfish from the fishing mod also do not show up.
I'd love for these to be able to work together.
That's because they are under the Vanilla categories of either "ResourcesRaw" or "PlantMatter", while the others you mention are not in a serviced Vanilla category.
Plant Scraps & Shellfish are listed under the Food category. Food is a vanilla category.
So you are saying it can't be fixed then?
Pemmican is only under the "Foods" category it's not in a sub-category.
Well, nothing is broken. What we're seeing is the two authors (ES + FF) have two design goals that as of right now are mutually exclusive. ES author can cater to a single mod's category structure / thingDefs or the FF author can re-categorize thingDefs to accommodate a single mod.
Raising the impasse with both authors directly is probably that fastest way to gauge if they will resolve it.
Because it also stores specific Vanilla thingDefs: "MedicineHerbal", "Pemmican", and "Kibble".
The Food Basket XML is at:
<your-local-copy-of-the-mod>/Defs/ThingDefs/Storage/Storage_Basket.xml
if you want see exactly what is / is not stored.