Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ginger started 10 jobs in one tick. newJob=HaulToCell (Job_42622603) A=Thing_Apparel_Duster4174122 B=(211, 0, 77) jobGiver=RimWorld.JobGiver_Work jobList=(HaulToCell (Job_42622573) A=Thing_Apparel_Duster4174122 B=(211, 0, 77)) (HaulToCell (Job_42622576) A=Thing_Apparel_Duster4174122 B=(211, 0, 77)) (HaulToCell (Job_42622579) A=Thing_Apparel_Duster4174122 B=(211, 0, 77)) (HaulToCell (Job_42622582) A=Thing_Apparel_Duster4174122 B=(211, 0, 77)) (HaulToCell (Job_42622585) A=Thing_Apparel_Duster4174122 B=(211, 0, 77)) (HaulToCell (Job_42622588) A=Thing_Apparel_Duster4174122 B=(211, 0, 77)) (HaulToCell (Job_42622591) A=Thing_Apparel_Duster4174122 B=(211, 0, 77)) (HaulToCell (Job_42622594) A=Thing_Apparel_Duster4174122 B=(211, 0, 77)) (HaulToCell (Job_42622597) A=Thing_Apparel_Duster4174122 B=(211, 0, 77)) (HaulToCell (Job_42622600) A=Thing_Apparel_Duster4174122 B=(211, 0, 77)) (HaulToCell (Job_42622603) A=Thing_Apparel_Duster4174122 B=(211, 0, 77))
Also - when testing just Extended Storage + my own mod (+HugsLibs, +JecsTools) I did not run into this at all. SInce I know my mod doesn't touch / make any code changes, that leaves PickUpAndHaul doing something strange:
Oh the fun times of the "exploding storage buildings" which tore down your walls with B19... fun stuff...
2 days ago suddenly I got some serious laggs when continuing the game and realized my pawns are causing the same errors you are describing.
Primary it's about the Duster I have built and my pawns are starting a hauling job on stuff lying on the clothing racks.They are already on the right spot, so I don't know why they are still trying to do such a job?
When I removed or forbid the dusters it jumped over to some pants doing the same issue on the next stack of clothing. But it's just those 2 stacks. T-Shirts and cowboy hats don't causing any trouble....
Still trying to get rid of that behaviour...
I have a save game file with the error occuring, if that would help let me know and I'll share it.
It occured with force haul bringing in the harvest, with only one destination slot, one pallet. This was picking up about 100 small stacks of hay, hence the error. On previous versions it was ok if there was an overflow zone with space. I've taked to Itscomcastic about haul to stack for previous versions, we thought he had it.
If it wants to be recreated, lots of things going to one cell. Perhaps the different outcomes for the different materials are just this? Stone chunks people can't pick up 10 stacks.
I've got other issues with hauling and forcing going on also, but I think they are related to pick up and haul not playing nicely with other mods. Pick up and haul apparently has completely different hauling code which overrides standard. Haul to stack was patched for the issue I had with compatibility before, so I would guess that not having pick up and haul would solve this? Itscomcastic is aware of a different conflict between these two even without ES.
Sorry for going on :)