RimWorld

RimWorld

Extended Storage
Erazil Jan 27, 2017 @ 8:49am
bug report
i found a little bug ( i thinks is a bug ;) )

for the Fabric Hamper we can build only with fur / leather, is not wood / metal normaly ?

in Storage_FabricHamper.xml file we found
... <stuffCategories> <li>Leathery</li> </stuffCategories> ...

is not better with
... <stuffCategories> <li>Metallic</li> <li>Woody</li> </stuffCategories> ...

sorry if not a bug and you want we build that with leather :)
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Showing 1-9 of 9 comments
I'm having a bit of trouble with the storage barrels. They can't seem to stack meat at all, just the vanilla amount
Although looking at it, the food barrels are super glitchy, usually only holding the vanilla amount of anything and occasionally holding normal amounts. I see stacks of 75 pemmican just about everywhere and maybe sometimes higher stacks. I can't get them to haul food or anything to them to fill them up to what they normally hold.
Last edited by Starfoth The Burgundy Silk Rug; Feb 9, 2017 @ 10:11am
I found out what the problem is;
If you have storage barrels accept more than 1 specific item, they are unable to fill to capacity as the input slot is completely filled with a different item.
The only way around this is to get extremely micro-intensive and build 1 pair of barrels for every single specific item and not allow them to share, otherwise a barrel that has accumulated some rice will not work properly because someone put corn in the other barrel, same goes with the other items in this mod.

Edit: The micro isn't too bad, actually. Everything looks nice and neat so...resolved?
Edit 2: Although the micro is a disaster with meats, I can just throw them on the freezer floor
Last edited by Starfoth The Burgundy Silk Rug; Feb 11, 2017 @ 10:55am
Amunak Jan 11, 2018 @ 7:12am 
Originally posted by Starfoth The Burgundy Silk Rug:
I found out what the problem is;
If you have storage barrels accept more than 1 specific item, they are unable to fill to capacity as the input slot is completely filled with a different item.
Sounds like a UX issue, the barrel should have its own menu where you could select only one type of item.
Originally posted by Amunak:
Originally posted by Starfoth The Burgundy Silk Rug:
I found out what the problem is;
If you have storage barrels accept more than 1 specific item, they are unable to fill to capacity as the input slot is completely filled with a different item.
Sounds like a UX issue, the barrel should have its own menu where you could select only one type of item.
It does have a menu. You gotta "clear all" on it and only select 1 thing. Takes a bit of micromanagement, but it is alright. Worth it to not have to have a freezer that takes up half my city.
Last edited by Starfoth The Burgundy Silk Rug; Jan 11, 2018 @ 8:43am
Serious bug: when ejecting clothes, the clothing rack sets all qualities to normal, ruining superior quality clothes made by level 20 tailors
Jet Mar 8, 2018 @ 5:10pm 
has the clothing quality bug been acknowledged by the author? Im waiting on that fix to install this, as I find change dressers infinite storage massively OP
Eeo Mar 10, 2018 @ 5:43am 
I've also been having an error with clothing racks/quality; I have places set up for various clothing qualities and priorities accordingly, but for some reason those priorities don't seem to matter. So if I have a T-shirt and 2 places to put it, my pawns start infinite hauling loops between those two locations... It also causes the pawns to throw errors relating to attempting to start multiple jobs simultaneously. This error doesn't occur if I don't have a clothing rack built.

Also, I haven't had clothing quality drops when clothes are ejected from clothing racks, so the author may have fixed that issue.
Hopefully this helps somewhat
Last edited by Eeo; Mar 10, 2018 @ 5:46am
Jet Mar 19, 2018 @ 1:25pm 
Oh thats rough...one issue gone another returns
ReaperK17 Mar 24, 2018 @ 5:08pm 
Anyone had the issue where the colonists dont recognize there being food in areas or if you need 400 steel they only see the stack
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